Li Shenron
Legend
Jürgen Hubert said:Well, this is precisely what I am contesting - I do not think that they help D&D as a whole. Mind you, I'm not against adding new material to D&D - new spells, races, feats, whatever - but I think that these should remain within the existing frameworks of mechanics instead of adding yet another layer of complexity to it all.
I quite second this opinion.
I don't like that almost every book must have "new feats, spells, prestige classes and magic items" otherwise it won't sell enough. However I think there is always space for new feats because feats are basically the most generic "feature" available, in the simplest format possible: an extra ability to add to a PC, with prerequisites. Sort of plug-and-play

In theory, by just using feats you could create everything. So why aren't they just sticking to such a simple mechanic to "implement" new ideas? I can only guess they have to try keeping more people interested in the new books.
But what are the possible reasons _for a player_ to want other mechanics instead of simply feats? Here I see two reasons:
(1) feats come only once every 3 levels
(2) his PC may not have the prerequisites
What is then the real need of having new mechanics to do the same things after all (because you have to convince me that racial substitution levels or mindset spells give something really new or different...), if not to get a discount on character creation?