[OOC] Ethend Game: The Hunt for Cantus [Recruiting]

Lazlow said:
Another question, for anyone who knows: How are vitality points figured, again? I have max for 1st level, then 3/4 max for every level thereafter, plus Con bonus for each level. So, for Osric, it's 10 (first level) + (7.5 x 6 levels) + (2 x 7 levels) = 69 total VP. Is that right? :confused:
Yes. That is correct.

And you sort of have the defense bonus right. Check my sheet for how I did it. You should be calculating your AC and Defense Bonus seperately

Armor Class: 17 (+3 armor, +2 class, +2 dex) 2/Armor
Class Defense Bonus: +2 (0 Base, +2 Level)

Hope that helps :)
 

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Ferrix said:
Considering Cihairdun is closer to europe, it's pretty doubtful that you'd have actually seen an ape, nonetheless find one be your companion. Looks pretty good otherwise.
Apes are hard to ride anyway. A riding dog is a very good mount and companion though, especialy if trained for war (So it gets the free trip with a bite attack)
 

Ferrix, do you have an approximate time table in which you want this to start/want all character submisions finished?
 

Here is Asterian's character sheet so far.

DM only:
[sblock]Asterian ged'Irim
Gnome Telepath 5/Quietus 2

Age:45
Gender:Male
Height:3'2"
Weight:87lbs
Eyes:black
Hair:thin, long, and dark brown
Skin:very fair

STR: 10 [+0] (4 points - 2 Racial)
DEX: 12 [+1] (4 points)
CON: 13 [+1] (5 points)
INT: 19 [+4] (10 points + 2 Racial + 1 Level)
WIS: 12 [+1] (4 points)
CHA: 14 [+2] (6 points)

Wound Points: 13
Vitality Dice: 7d4 + 7
VP: 29
Armor Class: 15 (10 base + 1 Dex + 2 Class + 2 Armor)
Class Defense Bonus: +2
Initiative: +1
BAB: +4
- Melee: +4
- Ranged: +5

Speed: 20’

FORT: +3 (2.33 Base + 1 Con)
REFL: +5 (4.66 Base + 1 Dex)
WILL: +6 (5.33 Base + 1 Wis)

Abilities:
- Small size
- Naturally Psionic (2 bonus power point)
- Knows the Far Hand psionic power and can manifest it with their power points, Int based.
- Low-light vision
- +2 racial bonus on Search
- Able to manifest Psychoportation powers as if one manifester level higher.
- +2 racial bonus on Psicraft and Use Psionic Device checks
- Use Psionic Device always a class skill.
- Psionics
- Savage Mind Thrust
[sblock]Savage Mind Thrust (Su): When a quietus attacks a vulnerable creature with a mind thrust power, the mind thrust penetrates the creature’s mind, even if the creature succeeds at its saving throw. A victim is considered to be in a vulnerable position any time it is within 30 feet of the quietus.
Normally, when the mind thrust power is used, a creature that makes a successful saving throw takes no damage whatsoever. However, the ability of the quietus is such that even creatures that succeed at a saving throw take some damage: 1d6 at 1st level, and +1d6 every three quietus levels thereafter. If the victim makes a saving throw against an augmented mind thrust, the extra power points spent only deal extra damage on a 1–per–1 basis (instead of adding extra d10 of damage, as would be the case normally). A quietus can make a savage mind thrust only against creatures that are normally vulnerable to mind-affecting powers. [/sblock]


Feats:
- Inquisitor, Burrowing Power (1st)
- Psionic Endowment (3rd)
- Psionic Meditation (5th)
- Expanded Knowledge (clairvoyant sense) (6th)



Skills:
Concentration +10 (9 ranks, +1 Con)
Knowledge (psionics) +13 (8 ranks, +4 Int)
Bluff +10 (8 ranks, +2 Cha)
Diplomacy +6 (4 ranks, +2 Cha)
Sense Motive +10 (9 ranks, +1 Wis)
Hide +10 (4cc/5 ranks, +1 Dex)
Move Silently +10 (9 ranks, +1 Dex)
Search +7 (1 ranks, +4 Int, +2 Racial)
Psicraft +7 (1 ranks, +4 Int, +2 Racial)
Use Psionic Device +6 (2 ranks, +2 Cha, +2 Racial)


Languages:
- Common, Gnome, Mythar?, Agorian, Undercommon


Psionics:
Manifester Level: 6
Save DC: 10 + 4 Int + Power Level
Powers Known – Power Points: 46pp
1st level – Charm, psionic, Mindlink, Conceal Thoughts, Inertial Armor, Mind Thrust
2nd level -
Brain Lock, Suggestion, psionic, Clairvoyant Sense, Cloud Mind, Thought Shield
3rd level -
Crisis of Breath, Empathic Transfer, hostile, Ubiquitous Vision, Darkvision


Equipment:
Melee weapons
- 3 Daggers Weapon +5 (1d4, 19-20) masterwork, silvered (322gp, 1lb ea)
- 1 Dagger Weapon +4 (1d4, 19-20) cold iron (4gp, 1lb)

Ranged weapons
- 3 Daggers Weapon +6 (1d4, 19-20, 10ft.) masterwork, silvered (322gp, 1lb ea)

Armor
-Chain Shirt Armor (+2 AC, DR 2/armor, Max Dex 6, ACP -0) mithril, masterwork (1250gp, 10lb)
- Buckler Shield (+1AC, ACP -0) darkwood (205, 2.5lb)

Mundane equipment
-Adventurer’s Outfit (gp, 8lb)


Weight Carried: lb
Remain money: 1541gp


Description Asterian is a short skinny gnome. He looks much like a halfling, though his nose is a dead giveaway of his gnomish heritage. He dresses in only the most fine clothing, even his more sneaky outfits and travellers outfits are all tailor made. He sports a thin mustache that begins at the corners of his mouth and trails into two fine points inches from the side of his nose. He has dark thin hair that is usually carefully groomed and styled. His eyes are a strange black that sometimes make people uneasy. He has several intricate tattoos all over his body concealed by clothing.

Personality

Background[/sblock]
 

Bront said:
Ferrix, do you have an approximate time table in which you want this to start/want all character submisions finished?

Probably sometime next week I'll close submissions, then I'll take a few days selecting and then assigning those characters gear. Figure a start of a week and a half.
 

Any issues with atleast the gist of Asterian's background? I'll finish up this weekend/monday. His equipment is mostly done, he'll have a number of expensive outfits but thats about it. A lot of his start up cash will be kept as liquid assets. Re: what he'd be looking for equipment wise, something to carry his stuff in, a psionatrix of telepathy. Other than that, stuff to make him better at what he does, particularily stuff that would make him good at hunting Mythar.
 


Thanks, Ferrix. The Ape didn't really fit in, but I figured I'd ask. Alrighty, well, I'll take a look over the animal companion stuff and come up with something else. Dog could work . . .
 

Ferrix said:
Probably sometime next week I'll close submissions, then I'll take a few days selecting and then assigning those characters gear. Figure a start of a week and a half.
Cool. No hurry, but figured I'd get a timeline, which could also push those who haven't finished their sumitions completely.
 

Wow, I just realize I have a few major errors in my character... I will either need new weapons or a level of fighter or something. (The scout lacks proficiency with any of the weapons I chose for my character. :lol: )

Its okay, I'm really thinking that a nice axe throwing girl could be more fun than a heavy pick girl. I’m just not sure yet.
 

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