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Andy Collins speaks - Upcoming Products

Time and again Wotc has ignored the community at large

Heh. Since when does "an opinion" = "community at large"? ;)

In all seriousness, I intend to buy this to get a good look at how to do advancement without items. I'm a bit tired of "player as Christmas Tree" and would rather find a way to just let them have the equivalent of most magic items as powers.
 

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The mechanics previewed for Magic of Incarnum do look interesting, as I've tinkered with a similar idea. I'm looking forward to it a bit more now.

As for "WotC is not listening" - Epic rules are a niche market - arguably more so than any of the newly announced books. For any group, there is likely someone interested in Shadow Magic, Kobolds or Horror. But Epic is only interesting if the entire group plans/hopes/likes to play beyond 20th level. That's why Epic rules are more or less sidebars in most books.
Why no Greyhawk book - I have no idea, but maybe Wizards thinks that the big Greyhawk Gazeteer is good enough for the flavor, and the rules can be gathererd from the other books?

Once again, thanks Merric!
 


MerricB said:
A book about playing kobolds is pure munchkinism? That's new. ;) (Avoids being trampled by a mob of angry kobolds).


ach! Here come those kobolds for me now, I can here the patter of their little feet and their yip-like vioces coming up the stairs .......

:)

(Kobolds eh? might just be interesting color me curious)
 

Knight Otu said:
The mechanics previewed for Magic of Incarnum do look interesting, as I've tinkered with a similar idea. I'm looking forward to it a bit more now.

As for "WotC is not listening" - Epic rules are a niche market - arguably more so than any of the newly announced books. For any group, there is likely someone interested in Shadow Magic, Kobolds or Horror. But Epic is only interesting if the entire group plans/hopes/likes to play beyond 20th level. That's why Epic rules are more or less sidebars in most books.
Why no Greyhawk book - I have no idea, but maybe Wizards thinks that the big Greyhawk Gazeteer is good enough for the flavor, and the rules can be gathererd from the other books?

Once again, thanks Merric!


I think Epic rules, in addition to being a niche market, also require a fair amount of effort. (For all we know, this is what is being worked on as a future release.) As for Greyhawk, I think part of the reason for no new Greyhawk book is that there is some disagreement in Greyhawk fandom on what should and should be canon based on previous products.

MerricB, I appreciate the efforts and getting this information. Some of the products, such as Tome of Magic interest me, and I may take a look at several of the others.
 

William Ronald said:
I think Epic rules, in addition to being a niche market, also require a fair amount of effort. (For all we know, this is what is being worked on as a future release.)

We should also pay attention to Power of Faerun, I think.

Boy, the things I miss. Here's a post from Charles Ryan on new Epic material:

http://boards.wizards.com/showthread.php?t=446831
Thanks for the notes, guys, and for the continued enthusiasm for epic-level play!

I've read over your petition thread and called it to the attention of our R&D folk.

We take a lot of factors into consideration as we decide what sort of D&D products to produce. Certainly, hearing from 100 or so fans of a particular topic is a factor to be reckoned with, and we'll take it into consideration!

As for simply having freelancers do the work: Unfortunately, it's not really that simple. For starters, freelancers contribute to nearly every D&D title, so it's not like having freelancers work on an ELH would save us a lot of time or effort. Even if we were to have freelancers write the entire book, we never publish a product until our development team have gone over it with a fine-toothed comb. In other words, we can't simply throw this book on the schedule: We either have to release a dodgy book with little oversight from our design, development, and editing team (not an acceptable option) or take some other product off the schedule to make room for this one (also problematic). Freelancing is not a shortcut.

As for Greyhawk, I think part of the reason for no new Greyhawk book is that there is some disagreement in Greyhawk fandom on what should and should be canon based on previous products.

I agree.

Well, here's a few quotes from Charles Ryan on Greyhawk:

Charles Ryan: http://boards.wizards.com/showthread.php?t=395908
We are not currently interested in supporting additional material for Greyhawk, either with inhouse products or through a licensee.

We believe our audience is best served by a very limited number of well-supported campaign settings, and we've chosen to support Forgotten Realms and Eberron, and, through a licensee, Dragonlance. As someone else has already pointed out, the audience for Greyhawk (and other old TSR settings) may be fiercely loyal, but they aren't numerous enough to support the line. If we diverted resources toward those settings, we may make a few thousand (or few tens of thousands of) fans happy, but we'd be pulling resources away from settings that have hundreds of thousands of fans.

My apologies to the Greyhawk fans out there, but that's the way it is!

Charles Ryan: http://boards.wizards.com/showthread.php?t=395908&page=2&pp=30
Thanks for the feedback everyone. As a good friend of mine commented recently of Greyhawk fans, "Nobody is more dedicated and faithful than you." I knew this was going to be a rough thread when I answered the question.

A few years back, WotC purchased TSR, a company that was on the rocks and no longer able to publish D&D products. There were a number of factors that led to TSR's state, but in the analysis of the business team at the time, one of the single largest factors was a fragmentation of the market base through the development and support of too many campaign settings.

In light of that and other observations, a strategy was developed for 3rd edition, and a major part of that stategy was to support only a very limited selection of campaign settings. The factors that went into that strategy continue to be completely valid, and are vindicated by D&D's current level of success--the highest level of playership, sales, and public recognition in the game's history.

There were a number of factors that went into the decision of which campaign settings to support--factors that go well beyond commercial viability of RPG products. Greyhawk simply didn't make the cut, but it did provide a great basis for D&D's baseline, so that's how we made use of it.

Over the years, D&D has seen a number of really great campaign settings. It would be terrific if we could support them all forever, but we simply can't. Sometimes campaign settings simply need to retire. Sorry.

Charles Ryan:
Thanks for all the cogent responses. I really appreciate the great dedication you bring to D&D!

In my last post I mentioned that there are number of factors that play into the choices we made between campaign settings. Not surprisingly, I'll bet many of them are similar to the criteria you would use if you had to limit your life to just a couple of settings. (Imagine yourself marooned on a desert island, and you could only choose two or three campaign settings to bring with you. . . .)

One of these factors is differentiation. There's a huge spectrum of potential fantasy worlds out there--TSR's experimentation with worlds as varied as Planescape, Al Quadim, Ravenloft, and Spelljammer demonstrate that. To you and I, with our very nuanced understanding of these settings, the differences between Greyhawk, Forgotten Realms, and Mystara may be great--but in the grand scheme of things, they're shades of very similar color. If we only get two or three settings on our desert island, we might be better off with campaigns that represent a much greater selection of play styles and options.

Another factor is the breadth of the setting--and by that I don't mean the width of the map. I mean the selection of stuff you get, including novels, computer games, and other sources of entertainment. Man cannot survive on roleplaying alone--if I'm stuck on a desert island, I want to take a few books along too!

I could go on, but I have tickets to Carbon Leaf tonight, so I have to run. There are many more factors, and, sadly, few of them favor Greyhawk.

So why don't we license Greyhawk, when we've been willing to license one or two other settings? Well, the factors above play into licensing decisions as well as our own publications. And even though we're willing to allow a couple more settings to continue through licensing, we still don't want to saturate the market with licensed stuff any more than we do with stuff that we publish. (In other words, licensing may allow us to expand the list of settings that go along to the desert island to, say, four or five, but it still doesn't mean that the floodgates are open.) Finally, Greyhawk has a special strategic place in the D&D universe--it's the source of all the IP content in core D&D (the names of gods, spells, and other elements that aren't strictly rules material). Even in a tightly-controlled license, we're not willing to cede control of that material to an outside party.

I know it's not the same thing as seeing the campaign setting supported, but I hope that helps clarify things a little.
 

Mercule said:
Heroes of Horror is definitely my schtick, but I've been emphatically told by all of my players that fantasy and horror are not a combination in which they are interested. If I buy it, it will be only for a fun read.

Well, if it makes you feel any better, we did write that one with folks like your players in mind, and we think it just might hit the mark, even for them. Obviously, the type and amount of horror you can fit into a game will depend on their willingness and/or stomachs, but at least you'll have all the tools you'll need to test the boundaries.

Happy gaming.

--
CAS
 
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Melkor said:
Green Ronin: Hamunaptra Boxed Set

In my ever-so-humble opinion, the upcoming products mentioned by Andy Collins seem rather boring and stale to me, and that's pretty much all I have to say about it.

Well, if you are enjoying Hamunaptra, then you just might enjoy Heroes of Horror, too, as it was brought to you by the very same people. :)

Seriously, it's cool to see my setting mentioned. If you ever get a Hamunaptra game off the ground, please return and let me know how it goes. You can PM me with it, if you like.

Happy gaming!

--
CAS
 

Sir Brennen said:
While all of those who have posted negative (or merely unenthused, perhaps) comments are certainly entitled to that sentiment, it might be a bit more edifying for the rest of the community (and even publishers perusing these forums) to at least state why you feel this way, or what you might like to see instead.

It seems strange to me that a DnD player (an assumption, I admit, about anyone who posts on this thread) is so completely dismissive about such a wide variety of upcoming products. I mean, c'mon - adventures, an entirely new magic system, new PC race options, PC-specific campaign material, an enourmous player/DM resource for spells - what is it that the nay-sayers need to keep them from self-mutilation?

I've been a player for over 20 years, and I still don't get the type of jaded, uninsightful comments like I see on threads like these. I'm amazed that anyone with that much apathy even makes an effort to post :\
Well, I am tempted to side with those apathic posters. Truly, all what is announced sounds great. But i am afraid it will just sound great until the actual book is in my hand (at the FLGS), and I get disappointed as with all recent WotC D&D line production (d20 Modern / Future is better IMO). THEN, with all the material I already own, all the campaigns I will never run (because I have to choose one or two among them all), I already know that such books would just be for the read and then gather dust on their shelf, even if the content is worth using it. I mean: it recalls me once when I went to a so much excellent restaurant (extremely expensive). I ate so well and so good. And then, for dessert there was a sublimous chocolate cream in unlimited quantity!! I wanted to eat some of it; I knew the opportunity wouldn't ever present itself again, but man, I couldn't! Same thing with RPGs...
 

I have to say "meh" about the upcoming D&D releases. While the titles sound cool, I just cannot see using them in my campaign. I have no use for another race book and a book about kobolds or other dracnoc races just seems useless when we already have the draconomicon. 3.5 has me burned out on all the additional races. Maybe I am too much a "traditional" D&D player, but the multitude of races, half-breeds, etc completely ruin the suspension of disbelief for me.

For instance, Savage Species was complete drek for me. I had been hoping for an updated "Complete Book of Humanoids" and I got a super mechanical "let's show people how to make something really weird" book. The weord races are great for settings like Planescape, but they are not anything I would use or allow in my campaigns.

As for Magic of Incarnum, it sounds like they are going for an even more gamist approach to magic. This may be great, but I can hardly see myself adding yet another magic system to my game. This book may be great, but I just cannot process everything. As a GM, there is already so much information that I have to process that I feel as if I am on the verge of drowning and that does not even count the Complete, Race, Monster, or Environment books. It is just too much!

The adventures and the locals sound good. Those are directly useful to me even if just to pull ploy ideas or encounters.

However, I would be far more interested in seeing a book on how to adapt the various races to a desert setting and what cultures they may embrace in that type of environ than yet more new races, classes, feats, magics etc.
 

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