Traume the Watcher of Worlds
The Keeper of the Crossroads, Lord of the Glittering Path, Master of Shadows
Account of Birth
Traume arose from the raw energies that were released in the cosmic death of the primal combatants, after they had slain each other and gone on to spirit form. Traume is not a evil deity however he embodies the very nature of Death and thus his very presence brings with it Entropy, Destruction and Death. Nonetheless he is protective of those he considers to be his charge, As Guardian of the Crossroads it is Traume who oversees the transition between worlds, planes and forms of being.
Form
Traume is of indistinct form as he is always shrouded in shadows which blend with the deeper shadow around him. He is generally humanoid in form and possibly immense. At other times he takes on the form of a tall human dressed in black, and at others he is a mere presence in the background.
Personality
Traume is a quiet contemplative being who cares deeply for his progeny and his charges. He is curious but cautious and slow to act
Basic Info
Basic Alignment: NG
Portfolio: Death, Protection, Nurture
Polar Godling [Energy]: Shara
Polar Godling [Portfolio]: Jemal
Manifestations: Those mortals who follow Traume bring comfort to the grieiving and guidance to the the wayward. They observe the world but do not interfer until times of suffering when they are present to guide, protect and nurture. More important though are his duty to guide and protect the spirits of the dead as they seek final rest.
"For Death fills all creation so that there is no peace and only suffering,
even balance brings with it the uncaring Truth of karmic nature
Man strives against Man and Beast against Beast even the very Plants are at war
No comfort is found in magic or in prayer, only the path of suffering
for who has wisdom enough to use it?
even the gods contend amongst themselves
Oh Great Lord of the Glittering Path, Faithful Watcher and Master of Shadows grant unto your servant wisdom and lead me to your place of Peace!"
- the Prayer of Huil the Weeper (First Heirophant of the Cult of Weepers)
Divine Agents
The NightWing
And The Master of Shadows created for himself a messenger crafted of the living shadows yet following the Pheonix-form of Shara's creation and Traume commnaded that his messenger whom he named Nightwing go forth into the Universe and into Selaniel's place and to Torrana and to Shara, to K'netan and to Nos, to Algennis and to Moss there to warn her of the Radiant being and see what she could do to stop its coming ..."
- the Enwald Manuscript 5:237
The Nightwing is Deaths primary avatar and directly linked. The Nightwing mimics the Pheonix form but is a creature of pure entrophy, its passing sucks the light from the stars and brings dread to mortal hearts. Yet at the heart of Entropy is found the Jewel of Algennis, the raw stuff of change collapsed into material form, thus Entropy brings change.
The Watchers
The Sorrow of Traume Chapter 4 v19 - 22
19 And he appointed Watchers to guard the borders between Worlds and Planes
20 that no evil intent should come upon the Worlds of Life.
21 And he appointed them also to guide those who pass into spirit form
22 that they may come into his care and not fall victim to the shadows and the things unknown
Knowing that he could not enter the physical Worlds without bringing death in his wake Traume has created a group of servitors to act as Watchers in the physical World, and to guard the borders and crossroads. Immortal spirits (though not divine) these beings usually stand aloof from the worlds in which they dwell but sometmes they become curious and begin to interact with their charges
The most famous case of a Watcher interacting was Avial the first human a Watcher given form and flesh by Tocho.
Taken from 'The Song of the Watchers'
"23and we shall divide you into four companies that your function shall be made clear
24 the First Company shall be with Avial and with Tocho to be the Guardians over your Mortal sister and all her children,
25the Second Company shall dwell amongs the Children of Moss and become one with their nature as Watchers and Keepers,
26 the Third Company shall dwell in this Place and be as Guides to those who pass from the world of life into the Place of Spirits
27 and the Forth Company will be free to roam and the Nightwing shall be your guide ...
39 and the the taint of Jemal is upon that place and is an abomination
40 know that the Nightwing shall overshadow them that follow the path of depravity
41 and you shall be as a bane against them..."
The Watchers thus have four companies being
1. The Guardians of Mortals
2. The Watchers over Nature
3. The Guides of Spirits
4. The Nightwings companions (active throughout the multiverse)
Elemental forms
Of the Nightwings Companions in the Fourth Company Traume caused some of them to absorb into the bodies the Seeohtoo and Fires which threatened to destroy the Worlds of Life and others to replair the blasted stone of the earth to bringing the Waters of Life to replenish the scolded ground - Fire Air Earth and Water the
And Traume calls to all existance
"See these my children the Feiry Ones and the Savage Winds, the Earthen Forms and Watery Ones. These shall be as arbiters of your power in this World and shall control and care for each of these powers, that never again shall they be beyond our power to control. Death is mine to give and I claim this right to control what is mine. All you who unleash your power into the Worlds of Life. Know this
I AM the End of All Things and I am Watching
NB1 Jemal is an Undead Watcher, the first mortal to die
NB2 Othar was the last mortal to die, raised up by Traume
NB3 Alyssa is the companion of Traume, the sister of Albedo and created by U-DO
NB4 Humans Elfs and Gnomes are all linked to Traume (as progeny)