[IC] Ever Dream, The Worlds of Life (Closed)

Othar and Nos conversing

Nos, sensing Othar's approach, unwilling to let another fall to the madness of the place, forces his consciousness to the very edge of the very small hole.

Othar realizes he has not come through the portal, but is in the space between moments, in the space between interdimensional gates. It is a temporary artifical construct that will cease to exist once the occupants leave.

Nos is there, but seems to flicker in and out. He speaks without language Would you please sustain this place with your power. I am doing so now, but the slightest mistake on my part could be catastrophic.

I sensed that you were seeking me, and I would advise you in the strongest manner, not to seek me out in the "What Isn't." What lies on the otherside is destructive to the unprepared mind.

Of the agents I can tell you some, in the current time stream their were four on each side of the conflict. They presumably were destroyed when Valkrath and Volkrath met in their final confrontation, but as you are well aware, travel through time does not preclude their presence now.

As far as their capabilities, they were fractions of the will of Valkrath and Volkath, a portion of the Progenitor War. They were unimaginably powerful from your current perspective. If you are confronted with them, the best course of action is to attempt to convince them you have nothing to do with their War.

You are hindered by this because they will be able to sense in you their enemy, this entire existence was formed from the lingering energies of the final confrontation, of energies cast off from it, so you are both of Valkrath and Volkath. Chances are if you can delay Valkraths agents long enough for them to truly look at you, they MAY study you long enough to understand what you are, in which case they MAY leave you alone.

I can only advise you that travel through time is viewed by such entities as a direct threat and doing so should be avoided at all costs

As far as my existence, that is a more complicated matter. The simple answer to your question is that I don't exist. The price to know the "What Isn't" is to cease to exist. But knowing imparts it's own kind of existence.

I don't believe you are in the same jeapardy as Tocho was. You cloak yourself in the fourth barrier, even as you move across the second and third. Shedding the fourth barrier took me more time than this reality has existed and if you can truly shed it, you have nothing to fear from the "What Isn't"

If you truly wish to know the "What Isn't" I can guide you, but all enlightenment is personal, and comes at a cost. The cost associated with this is great indeed.
 

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Writhing, crawling, flying, and marching legions of fiery beings bore down upon the SoulForge, and as they were about to reach it, hundreds of them froze over. Whole legions were caught in a great, frozen explosion emanating from the SoulForge which took the momentum out of their charge. Their advance stalled as the second ranks had to melt their way past the first. By the time the troops closed the distance again, a wall of water loomed up out of the ground, and washed the second ranks away, dowsing their flames and butchering hundreds as easily as the first ranks.

Right next to the SoulForge, Alexandra was laughing. All it took to hold of this 'appocalyptic invasion' was a couple dozen decanters of endless water and some rudimentery alchemy.
 


OOC:The portals that are intefered with by Albedo's new plane are only interplanar and long distance ones. This wouldn't affect your portals in the first place. Heres how they work. Whenever someone enters one of the before mentioned portals, they enter into the plane of war. There, they have to travel to the correct portal to finish their journey and exit at the right place. Areas close together are unaffected because they all connect before they are connected to the war plane and you can backtrack another portal or teleport spell to get where your going. This whole system means that nobody is in charge of travel, and that the same thing happens every time instead of constant meddling. If you want to stop someone from entering your area or plane, you must defend the portal to it from the war plane. Otherwise, there is no stopping travel anymore.

IC: "So, Jo'karr, if you don't intend to go anywhere, what is it you intend to do here? And would you like us to prepare a home for you? I don't thnik your the type who will just stand there for the resr of time. or by here, did you mean the mortal plane. If that is the case, then how long do you plan on staying in Malkavia?"
 

"I would think you'd know better than to be sarcastic to me by now. Oh well, some things never change... believe me, I would know. No Albedo, I want no more of your company, and this place is depressing. Why don't you let your people see the sun again? Its been centuries since our dispute. Surely you can't find this constant storm pleasant.
"On a more personal note, take care of the veterans I returned, they are the true heros of Malkavia. They all fought bravely and intensely, they were indispensable to the war effort."

Jo'Karr left Malkavia. Once out of sight of the city, he assumed the form and guise of a mercenary human warrior, using some of his own metalic body to disguise the shield and amulet he carried. He entered human society in disguise, and sought to observe the universe through their eyes.
 

magic_gathering2001 said:
Meanwhile...

Korbin goes to the portal rift from which Cyst came seaking to cut it off from coming all the way through. He uses the power he received from the barrier for the first time to permanently close the rift between what is and what isn't.

Although Korbin succeeded in sealing the rift, it was not sufficient for the Cyst had discovered a way to breed.
Korbin did not feel the first touch and it was not until too late that he felt his body pulled along as the Cyst dragged him through the Portal to its own lair. Three other forms were there attached to multiple surfaces pulsating as they grew and Korbin knew that this too was his fate, he could feel the infection growing within him and knew that soon it would take over and he would become as Cyst was

Traume raged for the Creature Cyst did not belong here, it had attempted to bring devestation to the Worlds of Life and that he had long sworn to stop. He should have been more vigilant when the loss of Melkofs soul was felt but had been too distracted by the rush of spirits that crammed the Glistening Path.

"Gather" Traume called upon his Watchers and within moments the NightWing had manifest with the Watchers of the Fourth Company gathered beneath its outstretched wings

My children we must be vigilant for the Worlds of the Living are in danger from within and without. The creature Cyst will not be held for long and may yet find its way to the side of your brother Kerion. If Kerion can not hold the Cyst there then Albedo has granted it a means of escape. We must shelter your brother there.

In the War Zone where the Portals converged Kerion had found his place. He sat cross leggedabove the Coliseum with arm outstretched and clenched in his right fist the Tienkou standing as tall as the highest tower so that he could observe every portal. Motionless he watched and waited contemplating the task given him here and seeking for Traume to give him a sign - it had not come


Traume continued and the Watchers saw We know that the Soulforge is held by the angels but even they may not be enough to maintain it and Endovior may prove too confident in his own ability to control the power he now contains - if he is overwhelmed then the magic must also be contained, your elemental brethren may not have strength to hold it

Tocho has fallen and marshalls the beast of hell, they must be watched whilst the others are occupied go now and attend to your chosen duties.
"

With that the great assembly of Watchers dispersed all except one, thin and gaunt the Watcher Cercueil stood with the first Human Avial and the child Juchim at his side

"I have a task for you" Traume spoke gently manifesting to the child who saw with open eyes " the Shifter awakens from his dreaming and it does not bode well for us. Avial, my daughter I want you to go to the Shifters place and dream his dreams. The child Juchim has been touched by Nos and sees not what his eyes perceive but that which is truely real, he will not be lost in the Labyrinth and Cercueil shall take with him a mighty spear and shall be your protector

(ooc a question - is the Slate grey text easy to read? It just seemed a more appropriate colour for a God of Death than the current Wheat colour I'm using:P)
 
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The Sisters of Compassion had established a Hospice in Shran enjoying the new stability brought about by the reign of the Empress Feryal.

In the Hospice dwelt a young man who had grown up as a Ward. His name Tomas and he had been one of the many refugees and orphans who had been gathered by the Sisters of Compassion and now formed a large part of the Empires population.

Tonight the young man dreamed and his dreams were most terrible to behold, fire raged and he felt his flesh burning, he felt the tearing of of flesh and the bite of ax and then he fell only to awaken drenched in sweat with blood upon his hands...
 
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Albedo smiled as Jo'karr left, talking to himself in a whisper. "Ah, you are right, Ex-God, some things never do change. This cloud does not represent hatred, or anti-angel spite. It represents our freedom from above. We do not have to worry about invaders and divine intervention here. It is just for us mortals. As for you and me, there was never any hatred there either. Or even to the angels. My job was to seperate the mortals from the divine, and in no way included any personal dislike of you. You were a worthy opponent, and I'm sure we will meet again some day." Albedo looked around at his guards, and stood still for a moment. "Now. we shall incact our greatest mission yet. Go to your wagons, the time has arrived." Hordes of men ran to their designated wagons, and soon the wagons drove out to every corner of civilization. each brought with them trade goods, blueprints of newly developted Malkavian technology, and new ideas. Soon, Malkavia rose from being just another city state to one of the strongest trading empires ever known. A special group of wagons headed towards the portal towards the plane of war, and proceeded to travel to the portal of the plane of the Aelves. There, the Aelves were greeted by Tarmina, Malkavia's head diplomat and trade agent. She brought with her a fortune in goods, given for free to the Aelves to help them rebuild what they had lost in the war. Many Malkavian volenteers worked together with the nearly destroyed race, and soon the planet was lively again. The Aelves prospered and the scars of war were eliminated.
 

OOC: Due to Malkavia's expansion, the entire world (I still haven'tfiugred out which world this is lol), has now been mapped. Now I'm just going to step out right now and give some basic descriptions (if there are already some, please let me know, but as I've understood it so far, there has been very little terrain or border descriptions given so far).

This world has been seen to have four different continents to it. Two contenents are almost intertwined (kind of like a ying-yang) and between the two land masses there are many jagged rocks, fierce rapids and great storms that force travelors to go to the far edges of the continents to get across. The more southern continent is the one housing most of the well known empires like Malkavia and Feryal's nation. The other two continents are fairly distanced from each other. But found growing outside the main continent were many other powerhouses in this mortal realm. In fact, there were 23 nations worth mentioning.

OOC: What I'm looking to do is get us working on a definitive world that we can start to create. In the encyclopedia forum I would like people to start posting ideas for new nations, the kinds of people inhabiting them (feel free to start creating new races as "mutations" from the human race like orcs or dwarves), and what kind of landscape makes them up. Afterwards, it would be nice if we could find an artistic talent to actually make us a world map. Its just an idea. If we decide to do it and get it all made, we can use this planet as the base for the prime material plane and start getting some global interactions going here.
 

Albedo said:
OOC: What I'm looking to do is get us working on a definitive world that we can start to create. In the encyclopedia forum I would like people to start posting ideas for new nations, the kinds of people inhabiting them (feel free to start creating new races as "mutations" from the human race like orcs or dwarves), and what kind of landscape makes them up. Afterwards, it would be nice if we could find an artistic talent to actually make us a world map. Its just an idea. If we decide to do it and get it all made, we can use this planet as the base for the prime material plane and start getting some global interactions going here.

[sblock]In my post bringing Kerion to meet Albedo (on the way to Malkavia) I indicated that they meet on the fourth world (and assumed Malkvia etc are there). I could be wrong

The Second world is Failures oceanic world
The Third (Aelf)) and Fourth (Human worlds orbit each other and share an atmosphere - hey we need Flying boats to allow 'mundane' (non-portal) travel between the two (I'll create these forthwith - unless someone else does it first).
The Fifth world is undeveloped and the sixth world is where Melkof originated (so maybe some mages remain there)

The current races include Humans, Aelfs, Treants, Fey (Gnome, Nymph and Sprite) and a plant race (which we haven't seen much of - yet:)) I suppose Undead, Angels and Fiends might be included (at least as possible progenitors of new mutant races eg orcs might be the spawn of Feind-Aelf hybrids, Giants might be Angel-Human hybrids (and called Nephilim:P) [/sblock]
 

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