Still Recruiting for multiple games/ideas! Post Your Thoughts!

Well, looks like we've got some decent homebrew support, anyone else have time to play some homebrew run by yours truly....?

*Bats eyelashes*
 

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Alright then, that's 3, enough for me.

Also, I rhyme all the time.

I'll write up a recruitment thread sometime soon here, and throw the link into this thread. Can someone tell me how to do that by the way? :P

I'll give precedence in recruitment to the people who expressed interest here as well, so if you really want in and aren't one of the three people who have already expressed interest, do so in this thread within the next couple days and I'll make sure you get in.
 

tylermalan said:
Alright then, that's 3, enough for me.

Also, I rhyme all the time.

I'll write up a recruitment thread sometime soon here, and throw the link into this thread. Can someone tell me how to do that by the way? :P

I'll give precedence in recruitment to the people who expressed interest here as well, so if you really want in and aren't one of the three people who have already expressed interest, do so in this thread within the next couple days and I'll make sure you get in.


I might be interested. Depends wether I can come up with any ideas for a character that suits what you're game is going to be... that sounded weird, but oh well :p
 

Ok, so I'm debating between running two different campaigns, and I don't know which one I want to run, so here's some basics of each to get everyone's mind a churnin...

In the first idea, the stage will be set just prior to a great big airship battle in a large war between neighboring nations. The characters will start either on the ground before take-off, or actually on the airships just before the initial clash. Needless-to-say, prepare for things to go horribly wrong... As such, I'm approaching character creation slightly differently if I use this game.

What I want is for all the players to give me a backstory detailing why and how they ended up either in the army on one of the airships, or conscripted to do some other task on those same ships. They are big enough to support everything from troops to chefs and everything in between, so any character concepts should be fine. Races will be limited to nothing weird (unless its so deep that its just got to happen), and I'm looking for really interesting characters that don't necessarily have to "fit" together. Once that's decided and I have the history and the classes that the player wants to play, I will assign a character level to that player ranging anywhere from level 1 or 2 to 4 or 5, and that player will make his character to that level, placing him in his niche on the ship.

The other campaign idea I have is set 20 years after the airship battle I just mentioned, and is more of a classical, investigative, story driven campaign.

I don't know what I wanna do yet, so start thinking, and hopefully this piques others' interest as well!
 

To make a link to a page, just use square brackets instead of regular parentheses in this format:

(url=http://www.google.com)google(/url)

And what you get is:

google



Looking forward to seeing that recruitment thread. ;)
 

I looove the Airship battle idea, just so long as we get a little time to establish character before things go crazy; in other words, starting on the ground would be preferable to starting in the air right before the clash in my mind.

I'd play the other game too, and enjoy it no doubt, but the Airship idea really has my creative juices flowing. I'd love to play it.
 


tylermalan said:
In the first idea, the stage will be set just prior to a great big airship battle in a large war between neighboring nations. The characters will start either on the ground before take-off, or actually on the airships just before the initial clash. Needless-to-say, prepare for things to go horribly wrong... As such, I'm approaching character creation slightly differently if I use this game.

What I want is for all the players to give me a backstory detailing why and how they ended up either in the army on one of the airships, or conscripted to do some other task on those same ships. They are big enough to support everything from troops to chefs and everything in between, so any character concepts should be fine. Races will be limited to nothing weird (unless its so deep that its just got to happen), and I'm looking for really interesting characters that don't necessarily have to "fit" together. Once that's decided and I have the history and the classes that the player wants to play, I will assign a character level to that player ranging anywhere from level 1 or 2 to 4 or 5, and that player will make his character to that level, placing him in his niche on the ship.

Oooh, sounds fun! Thinking about the cook, a harlot (The captain brought one, of course!), or something like that
 

Damn! I was thinking about the cook too. :p

Oh well, I'll defer and go for something different... hmmm... I'm thinking maybe the son of the captain, who's being constantly tested and pushed by his father, and who's been brought on this as his first assignment now that he's old enough to actually serve on a ship. So... nominally one of the men, but constantly singled out and given preferential treatment, as well as having more demands made upon him, by his father. Which, of course, he truly despises.

Not sure on class though. Have to think. :)
 

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