tylermalan
First Post
Well, looks like we've got some decent homebrew support, anyone else have time to play some homebrew run by yours truly....?
*Bats eyelashes*
*Bats eyelashes*
tylermalan said:Alright then, that's 3, enough for me.
Also, I rhyme all the time.
I'll write up a recruitment thread sometime soon here, and throw the link into this thread. Can someone tell me how to do that by the way?
I'll give precedence in recruitment to the people who expressed interest here as well, so if you really want in and aren't one of the three people who have already expressed interest, do so in this thread within the next couple days and I'll make sure you get in.
Jemal said:As for a Nimh game.... I'ld be up for that in two shakes of a rats tail!
tylermalan said:In the first idea, the stage will be set just prior to a great big airship battle in a large war between neighboring nations. The characters will start either on the ground before take-off, or actually on the airships just before the initial clash. Needless-to-say, prepare for things to go horribly wrong... As such, I'm approaching character creation slightly differently if I use this game.
What I want is for all the players to give me a backstory detailing why and how they ended up either in the army on one of the airships, or conscripted to do some other task on those same ships. They are big enough to support everything from troops to chefs and everything in between, so any character concepts should be fine. Races will be limited to nothing weird (unless its so deep that its just got to happen), and I'm looking for really interesting characters that don't necessarily have to "fit" together. Once that's decided and I have the history and the classes that the player wants to play, I will assign a character level to that player ranging anywhere from level 1 or 2 to 4 or 5, and that player will make his character to that level, placing him in his niche on the ship.