Age of Worms: Act I - The Whispering Cairn

Shadow - Rogue 1

Attempting to swat away some annoying fly, I roll over and continue to, "ZZZZZZZZZZzzzzzzzzzzzzzzzZZZZZZZZZZZZZZZ snort snore grunt ZZZZZZZzzzzzzzzzzz"
 

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Damien waited anxiously for the goblins to move on before making a sound. Maybe there was more to these caverns then he had been led to believe. Seeing the path clear to the opening, he gritted his teeth. He had no idea what waited in the darkness ahead. Although he had armed himself, he did not come expecting a fight. It was too risky.

He decided the best course of action would be to head back, towards the mining office. At least to see if he could judge anything more of how many goblins may be involved in the area. Best to see what I'm getting myself into first, before I head inside and become trapped from behind if they return... he rationalized, as he mounted Juniper and started off for the mining office.
 

Sam:[sblock]As you stare at the battle before you, a man clad in scale mail covered with a ripped white tunic enters into the mix of things, but seems to be attempting to wake up the sleeping man next to Jorun. It also seems that the Diamond Lake militia member has no desire to battle the goblins, as he calls out to them once more to surrender instead of fight.[/sblock]

Damien: [sblock]To say the last ten minutes has been interesting would have been the understatement of a lifetime. It all began with the birds attacking the first person they saw approach the office once the goblins returned, some guy you recall hearing from time to time talking about Apollo something or other. While it seemed he was dealing with them pretty easily, two more figures approached, one who definately knew how to use a bow, the other approaching from a direction that would take him to the back of the office. Then the goblins attacked, the priest was turned into a target dummy, and the archer pulled a sword from under his cloak nearly as large as he was. This was followed by the archer dragging the priest inside, and allowed the other man entrance into the office as well.

Just as you began to think it might be safe for you to approach them, a Whitecloak approached, dismounted, and suddenly the sounds of battle seemed to pick up once again. You watched in disbelief as one last straggler approached the building a few moments after the fighting began. He was a young man covered in mud, and he now stood in the doorway to the office staring inside and watching the fight before him.[/sblock]
 

Drawing another of his deadly red fletched arrows, Orin took careful aim and released his shot. This time the arrow flew true and with a simple thud, as well as look of disbelief on his face, the goblin leader fell dead. The arrow in his chest snapping as he hit the ground.

Still swinging his sword like a club, Jorun took a step into the office and swatted at a goblin frantically trying to draw his knife from its sheath. Although the swing was clumsy, and if his father would have seen it Jorun would have been pulling extra drills for a week, the strength in Jorun's arm made up for what it lacked in finesse. Knocking the goblin to the floor with the force of the blow, it tried to backpedal away from the
swordsman as soon as the spots dulled some in its eyes.

While Jorun had been distracted with keeping one alive, the other two goblins had drawn their rusted skinning knives and closed in on the Whitecloak, flanking him as they circled. Leaping at him and snarling like rabid dogs, they both slashed out with their daggers and cut deeply into his legs.

Chryse rushed to shake the sleeping figure, and while it was not easy to oust the man from his enchanted slumber, when the man's eyes finally opened once more, the young priest of Apollo knew he had done his job.

Updated Init:
Orin: 21
Goblin leader (slain)
Chryse: 17
Shadow: 7
Jorun: 5
Goblins (x3) - 4

OOC Combat[sblock]Orin had a 20 total on his attack roll, but did not confirm the crit. Result was 7 pts of damage on Goblin leader. Goblin leader killed. Jorun had a 19 to hit, -4 for subdual, for a result of 15. 4 pts subdual damage to goblin #2. Goblins #3 and 4 flanked Jorun, Goblin #3 had a 20 to attack, and confirmed the crit. Goblin #4 had a 19. Total damage to Jorun 7pts.[/sblock]
 

Orin Heartwood, Male Half-Elf Ranger

Catching sight of the priest, he wonders how he is standing let alone moving about so freely, before refocusing his mind on the job...targeting one of the goblins flanking Jorun he lets fly another shaft.
 

Shadow - Rogue 1

Upon waking and now anger fullin my action that I fell asleep in front of these strangers I will tumble past the militia man and attack a goblin from behind with my rapier hopefully stirking it in a critical area.
 

Keeping his thoughts focused, Orin sidestepped into the doorway slightly, allowing him to target the goblin to the left of the swordsman. Letting the arrow go, the ranger watched as it sailed true and hit the creature in the chest. Dropping the dagger it was holding, it wrapped its hands around the shaft, but as the creature's strength fled it, it could not remove the arrow which had taken its life.

OOC combat roll: [sblock]Orin had a 16 to hit. Goblin #3 was struck. Did 6pts of damage to the creature, it is dying.[/sblock]
 

Ow! Damn vermin!

Jorun switches to lethal attacks now, trying to drive the goblins back in fear of their lives. As he does, he maintains his guard, hoping to wear them out. He strikes at the nearest goblin, yelling "You had your chance, villains! You've only yourselves to blame!" as he strikes him.

OCC: Fighting defensively. (+1 longsword, 1d8+3 dmg; AC 18, 4 hps)
 

Chryse stands and turns to kill the remaining goblins after staring the young man in the eyes briefly to make sure he was fully awake.
Seeing the militaman injured, he moves to intercept any attacks directed at him.

[sblock]Attacking what's left of the goblins. Shortspear: 0 (1d6) x2. AC: 16.
I think we can make short work of these guys, Ozmar. I'll heal ya after the battle if you wish ;) [/sblock]
 

hippocrachus said:
Chryse stands and turns to kill the remaining goblins after staring the young man in the eyes briefly to make sure he was fully awake.
Seeing the militaman injured, he moves to intercept any attacks directed at him.

[sblock]Attacking what's left of the goblins. Shortspear: 0 (1d6) x2. AC: 16.
I think we can make short work of these guys, Ozmar. I'll heal ya after the battle if you wish ;) [/sblock]

OOC Reply:
[sblock]Sounds good to me! :) Just keep that one in the corner alive, would ya? I want to know what they think they're doing here...[/sblock]
 

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