tonym
First Post
I used to intentionally design my Old Skool dungeons to thwart and confuse my mapping players. To further this, I would oblige them to map on plain white paper, and I'd give rough estimates on room sizes ("Looks 30 or 40' long).
Even worse, they were obliged to always map on the same sheet of paper per dungeon. So when they reached the edge of the paper, they'd have to start mapping somewhere else on the sheet and would draw an arrow to connect the two areas.
Eventually their maps were totally chaotic and confusing, like the musings of a mad geometry professor.
Somehow, it added to the fun.
Tony M
Even worse, they were obliged to always map on the same sheet of paper per dungeon. So when they reached the edge of the paper, they'd have to start mapping somewhere else on the sheet and would draw an arrow to connect the two areas.
Eventually their maps were totally chaotic and confusing, like the musings of a mad geometry professor.
Somehow, it added to the fun.
Tony M