Mycanid said:
I really enjoyed this module. When I first got a hold of it I DM'ed it for others, and to make it a "quicky" I threw out the undeveloped "under levels".
I really disliked level 6, I wound up remaking level 6 as the foundation for level 5. The rest I roughened up the walls on and ditched the paintings. I am using the lower levels as a breeding hive for the spawn of zargon. The main 'stop gaps' as it were are a unpleasant constuct in the true ceremony room on level 6, the two [half dragon-dire wolf strength] Hell hounds standing guard over the fissure on level 7 and the two large unnatural bipeds that patrol the long rounded hall of level 8.
The dragon on level 9 was a hard one for me to mentally 'fit' in to the lower level.
Deep in the bowels of a forgotten civilization, a horrid creature dwells in an ancient pyramid, attended to by an insane cult. One day, the creature’s sacrifice came in the form of an azure egg. Had the poor creature within been lucky, it would have been consumed then and there. It was not. Changed within its egg by the otherworldly horror, the dragon was born as one of the Horror's minions. Now growing in mind, body and insanity, the dragon lairs near the Horror, muttering to itself, torn between inborn loyalty to itself, to Law and to its Lord.
“It below gave me life... It should not live! I must serve it... It must die again! Must not eat others who serve... so tasty... gold masks so pretty. Demand tribute! Worship! Take tribute! Ia! Ia! Zargon, Child of Carcosa!, Spawn of Yellow! It is killed and is reborn! To Destroy…The Eye!”
[Sblock=Fury of Zargon: (non epic}Pseudonatural Juvenile Blue Dragon ]
Large Dragon
[Extraplanar]
Pseudonatural elements in bold
Hit Dice: 15d12+60 [165 HP]
Initiative: +0
Speed: 40 ft., burrow 20 ft., fly 150 ft. (poor)
Armor Class: 23 (–1 size, +14 natural), touch 9, flat-footed 23
Base Attack/Grapple:+15/+23
Attack: Bite +18 melee (2d6+6)
Full Attack: Bite +18 melee (2d6+6), 2 claws +16 melee (1d8+2), 2 wings +16 melee (1d6+2), 1 tail +16 Melee (1d8+6)
Space/Reach: 10 ft./ 5ft. 10 ft. with bite,
Special Attacks:
True Strike 1/day, Bolt Breath 8d8 (Reflex DC 21) 80’x5’ line, create/destroy water 3/day[DC 17], sound imitation [DC 17]
Special Qualities:
Horrid form [Foes take -1 moral' to hit'], DR 10/ magic, SR22, Resist Acid 10, Resist Electricity 10, Immune electricity
Saves: Fort +12, Ref +9, Will +11
Abilities: [NPC non-elite] Str 19, Dex 13, Con 18, Int 14, Wis 12, Cha 13
Skills: Ab
use magic device +19, Concentration +14, Hide +16*, Knowledge:
Far Raelm+10, Listen +19, Search +20, Sence Motive+ 19, Spot +19, Spellcraft +19,
Feats: Multi Attack[1], Combat Reflexes[3], Power attack[6], Combat Expertise[9], Improved Trip[12], Improved Disarm [15]
or a Draconomicon breath feat, recommended Shape Breath [choose line or cone] or Clinging breath [foes take half breath damage next round, Can be extinguished with reflex save or dispelled [breath DC]. Either adds 1 round to breath ‘recharging time’
Challenge Rating:
10 8 without Pseudonatural elements
Treasure: Draconic Standard
Alignment: Lawful evil
Check list
[ ] True strike
[ ] [ ] [ ] create/destroy water[DC 17]
Spells
[ ] [ ] [ ] [ ] [ ] 0th: Cure minor wounds, Read Magic, Detect magic, Prestidigitation.
[ ] [ ] [ ] [ ] 1st Shield, Mage Armor
Also did one in red, the bite is worse, but thats part of red dragon builds. Also less thinking is needed for this fight and the DM does not need to be bastard with the use of the improved trip and disarm feats.
Hatred of Zargon: Pseudonatural Young Red Dragon
Large Dragon [Extraplanar]
Hit Dice: 13d12+52 143 HP
Initiative: +1
Speed: 40 ft., fly 150 ft. (poor)
Armor Class: 22 (–1 size, +1 dex, +12 natural), touch 9, flat-footed 21
Base Attack/Grapple:+13/+23
Attack: Bite +18 melee (2d6+9)
Full Attack: Bite +18 melee (2d6+9), 2 claws +16 melee (1d8+3), 2 wings +16 melee (1d6+3), 1 tail +16 Melee (1d8+3)
Space/Reach: 10 ft./ 5ft. 10 ft. with bite,
Special Attacks: True Strike 1/day, Fire Breath 6d10 (Reflex DC 22) 40’ cone
Special Qualities: Immunity to fire, vulnerability to cold, Horrid form [-1 to be hit] DR 10/ magic, SR23 Resist Acid 10, Resist Electricity 10
Saves: Fort +12, Ref +9, Will +8
Abilities: [NPC non-elite] Str 22, Dex 13, Con 18, Int 13, Wis 11, Cha 12
Skills: Appraise +15, Abuse magic device +17, Bluff +12, Concentration +10, Jump +20*, Listen +15 Search +16, Sense Motive+ 10, Spot +15
Feats: Multi Attack[1], Combat Reflexes[3], Power attack[6], Combat Expertise[9], Ability focus [Breath][12] or Clinging breath [foes take half breath damage next round, Can be extinguished with reflex save or dispelled [breath DC]. Either adds 1 round to breath ‘recharging time’]
Challenge Rating: 9
Treasure: Standard
Alignment: Chaotic evil
Check list
[ ] True strike
Spells
[ ] [ ] [ ] [ ] [ ] 0th: Cure minor wounds, Read Magic, Detect magic, Prestidigitation.
[ ] [ ] [ ] [ ] 1st Shield, Mage Armor
[/sblock]