The Last Gods (was Hmmm....I think I might...2 games)


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Ringo, im confused by your sheet. You say you have a 15 cha due to the dice roll, yet you have a 18 cha listed in the sheet. You are also playing a level 10 sorcerer with no PRCs, have bow related feats, have decently powerful melee/ranged weapons and most curious of all, no cloak of charisma. Do you want to make a sorcerer or fighter?
 

Question said:
Ringo, im confused by your sheet. You say you have a 15 cha due to the dice roll, yet you have a 18 cha listed in the sheet. You are also playing a level 10 sorcerer with no PRCs, have bow related feats, have decently powerful melee/ranged weapons and most curious of all, no cloak of charisma. Do you want to make a sorcerer or fighter?

I don't see the point of nitpicking his feat selection -- especially since his "bow related feats" apply to spells as well. And what difference does it make to you whether he has a Cloak of Charisma or not?
 

Stats rejigged as follows:

STR: 14
DEX: 14
CON: 14
INT: 11
WIS: 12
CHA: 18 (including +2 level bonuses)

Fort: 9 Ref: 5 Will: 8
Init: 6
HP: 72

Everything else remains the same.
 

Halidon, The Blade
[sblock]Male human Rog3/Ftr3/Mnk4
LG Medium Humanoid
Init +3; Senses Listen +3, Spot +3
Languages Common, Celestial
________________________________________________
AC 21, touch 18, flat-footed 18
Hp 71 (10 HD)
Fort +10, Ref +11, Will +9
Special +2 vs. enchantment, +2 will during combat focus,
evasion, trap sense +1
___________________________________________________
Speed 40 ft. (8 squares); Slow fall 20 ft.
Melee Haldion +15/+10 (1d8+6/19-20) or
Melee Haldion +13/+13/+8 (1d8+6/19-20) flurry of blows or
Melee unarmed strike +14/+9 (1d10+5) or
Melee unarmed strike +12/+12/+7 (1d10+5) flurry of blows
Base Atk +8; Grp +13 (Combat Focus: Resist Grapple +17)
Special Attacks Adaptable flanker (may select a space you
threaten to also flank from), Combat Focus (activated by first
successful attack on an opponent; lasts 11 rounds; +2 will saves, +4 to
resist bull rush, disarm, grapple, overrun, and trip attempts), Combat
Reflexes, Einhander (+2 dodge when fighting defensively/total defense,
+2 on tumble to avoid AOOs after you’ve struck an opponent with your
sword, or full attack action and hit at least twice-next round make a
feint as free action using sleight of hand-may only try once/opponent),
Flurry of Blows, Sneak attack +2d6, Stunning Fist (6/day, DC 18),
Vexing Flanker (+4 when flanking)
Combat Gear potion of barkskin x3, potion of cure moderate x3
wounds, potion of cure light wounds x3

_______________________________________________________________________
Abilities Str 18, Dex 16, Con 14, Int 11, Wis 16, Cha 10
SQ trapfinding
Feats Adaptable Flanker, Combat Focus, Combat Reflexes, Combat
Stability, Einhander, Improved Unarmed Strike(b), Stunning Fist(b),
Vexing Flanker, Weapon Focus (longsword)(b), Whirling Steel Strike(b)
Skills Balance +11, Bluff +7, Diplomacy +11, Disguise +7 (+9
acting), Handle Animal +5, Intimidate +9, Jump +22, Ride +5, Sense
Motive +10, Sleight of Hand +18, Tumble +17
Possessions Combat gear plus Halidon, +1 ki focus adamantine
longsword, monk’s belt, bracers of armor +3, ring of protection +1, gloves
of dexterity +2, periapt of wisdom +2, shirt of strength +2, dusty rose prism ioun stone
,
backpack, belt pouch, bedroll, flint and steel, 50 ft. hemp rope, sunrods
x2, trail rations (10 days), waterskin, 20 gp.[/sblock]

Background: [sblock] When I was a boy I ran in the streets of [insert big
city here]. I was found by a street king, a broker of young thieves and
tramps, only me and a single blade. The street king named me for the
single word inscribed on the blade-Halidon. In the streets of the city I
learned many things. I learned that this world is hard, and that the only
one truly trustworthy is yourself and your skill. I learned when to fight,
when to flee, and when to attack another day. Late at night I would
sneak into the armory, for I heard a strange voice, and that voice taught
me how to find the peace at the center of war, and how to meditate
upon that peace. One day the voice revealed itself to me-it was the
blade, Halidon. I took up the blade from my master, the street king, and
set out into the world.

When I walked the paths of the world I was lead to a monastery far into
the mountains. There I was taken in by the warrior monks, and there, I
left the world for a time. The monks taught me how to forge myself into
an extension of my blade, and in that time, Halidon the Weapon, and
Halidon the Man, became merely Haldion, The Blade. With great learning
and power I set off into the world, this time to learn not from street
thieves and not from sequestered monks, but from experience, relying on
the weapon I had become, and the skills I had learned to survive.
[/sblock]
 
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Hello Dazza, just passing by to say hello, and wish you good luck in your first PbP DMing; I'm not looking to join in (no that I could, now that as I see, you've got a full pair of games). :cool:
 

Question said:
So now checking a sheet and giving comments/advice is "nitpicking"? I assumed the feats he used were the bow ones......

Sorry, maybe I mistook the tone of the post. It sounded like you were telling him how to build his character, but I may have imagined that.

That being said, the feats in question apply to ranged attacks, not specifically to bows.
 

Here's the preliminaries for my character, an Elan Psychic Warrior who was once human, but embraced the elan metamorphosis as a way to get revenge on the illithids who destroyed his family.

Code:
[B]Name:[/B] Jharvym
[B]Class:[/B] Psychic Warrior 8 / Illithid Slayer 2
[B]Race:[/B] Elan
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CG
[B]Deity:[/B] XXXX

[B]Str:[/B] 18       [B]Level:[/B] 10       [B]XP:[/B] XXXX (45000?)
[B]Dex:[/B] 18      [B]BAB:[/B] +8         [B]HP:[/B] 72? (10d8+20)
[B]Con:[/B] 14      [B]Grapple:[/B] +12    [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 13       [B]Speed:[/B] 40'      [B]Power Res:[/B] XX
[B]Wis:[/B] 22      [B]Init:[/B] +4        [B]Power Save:[/B] +6
[B]Cha:[/B] 6       [B]ACP:[/B] -0         [B]Power Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Defl  Total[/B]
[B]Armor:[/B]              10    +8*    +0    +4    +0    +1    +1    24
[B]Touch:[/B] 15              [B]Flatfooted:[/B] 20
*Inertial Armour, which is usually active for 10 hours per cast, but can be dispelled

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      6    +2   +3       +11
[B]Ref:[/B]                       2    +4   +3       +9
[B]Will:[/B]                      5    +6    +3      +14

[B]Weapon                  Attack   Damage     Critical[/B]

Claws of the Beast    +12/+12   Xd6+4*     20/x2
Bite of the Wolf        +7           2d8+2       20/x2
XXXX                      +X     XdXX+X     XX-XXxX

*The damage from the claws depends on how many PP he spends.  Typically, it will be 4d6 (full expenditure), 3d6 (cheap version), or a bit more if he uses Expansion.

[B]Languages:[/B] Common, Illithid

[B]Abilities:[/B]
Elan Racial Abilities:
-2 Charisma 
Aberration: Elans are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. 
Medium: As Medium creatures, elans have no special bonuses or penalties due to their size. 
Elan base land speed is 30 feet. 
Elans (unlike most aberrations) do not have darkvision. 
Naturally Psionic: Elans gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. 
Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action. 
Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends. 
Repletion (Su): An elan can sustain her body without need of food or water. If she spends 1 power point, an elan does not need to eat or drink for 24 hours. 
Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). Elans’ past lives expose them to wide ranges of language. 
Favored Class: Psion. 
Level Adjustment: +0. 

Psychic Warrior Class Abilities:
Power Points: 50

Psionic Powers:
1-Expansion, Bite of the Wolf, Claws of the Beast, Vigour, Inertial Armour, Biofeedback
2-Hustle
3-Claws of the Vampire, Dimension Slide

4 Bonus Feats:
Illithid Slayer Class Abilities:
Favoured Enemy +2 (Illithid)
Enemy Sense (Illithid)--can sense Illithids in 60 feet
Brain Nausea--must make a Will saved DC 17 to eat his brain

Other:


[B]Feats:[/B] 
1st: Track
1st (PsyWar): Overchannel
2nd (PsyWar): Combat Reflexes
3rd: Combat Expertise
4th (ATB): +1 Wis
5th (PsyWar): Dodge
6th: Improved Natural Attack (claw)
8th (PsyWar): Metamorphic Transfer
8th (ATB): +1 Dex
9th: Karmic Strike

[B]Skill Points:[/B] 39       [B]Max Ranks:[/B] 13/6.5
[B]Skills                Ranks  Mod  Misc  Total[/B]
Autohypnosis         13      +3            +16
Concentration        11      +1            +12
Knowledge(Psi)       11     +1            +12
Listen                   4       +3            +7

[B]Equipment:               	Cost	Weight[/B]
Boots of Striding and Springing 5500
Circlet of Wisdom +4 16000
Ring of Protection +1 2000
Bracers of Natural Armour +1 2000
Amulet of Health +2 4000
Cloak of Resistance +3 9000
Belt of Strength +2 4000
Gloves of Dexterity +2 4000

[B]Total Weight:[/B]XXlb      [B]Money:[/B] 250pp XXgp XXsp XXcp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               XXX   XXX   XXX   XXX   XXX

[B]Age:[/B] 49 (appears 22)
[B]Height:[/B] 5'7"
[B]Weight:[/B] 122lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Red
[B]Skin:[/B] Pale
Appearance: Jharvym is a pale red-haired man whose lithe body ripples with muscle. Often, he sports wicked-looking claws and a mouth full of sharp fangs when he cannot hold his inner beast in check.

Background: Jharvym was a normal lad who grew up in a loving family with his sister and doting parents...at least until the illithids attacked. He watched his mother's brain sucked out in front of him, and his father's body explode with psionic force as he tried to protect his children. Presumably, his sister met a fate just as gruesome. But the illithids knew that young Jharvym had psionic potential, so they enslaved him completely to their will and kept him as a servant and a budding gourmet dinner, as fully developed psionic minds are the most delicious of all. Thankfully for Jharvym, his illithid master was slaughtered by a mixed group of elan and githzerai that had sworn to defeat the strong illithid presence for their own reasons. He used his guise as a dominated servant to plunge his claws into another illithid's brain while it wasn't expecting an attack, creating interest in his powers from both the githzerai and the elan. At the end of the battle, the githzerai offered to train him in the discipline of Zerthimon, and the elan offered to make him as a god among men. Intrigued by the more human-seeming elan, he decided to take them up on their offer, and he was forever changed, becoming a creature ironically far less human than a githzerai. He is haunted by his dual existence, and due to the lack of discipline that the githzerai might have offered, he is not always able to control the bestial impulses within him. An outcast from polite human society, Jharvym isn't a saint, and his ways of thinking are sometimes alien, but in the end, what he wants most of all is to protect the other children of the world from the evil ones who would shatter their innocence...that and perhaps some day, find a place where he can fit in, and find someone who loves him like his family once did. This latter, the young elan would never admit to anyone.
 
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