Does Eberron fandom correllate to experience with other non-D&D RPGs?

What's your gaming experience?

  • I like Eberron, and my experience is mainly or solely with "traditional" D&D settings.

    Votes: 38 19.5%
  • I like Eberron and I've had substantial experience with non-traditional D&D settings.

    Votes: 23 11.8%
  • I like Eberron and I've had substantial experience with non-D&D RPGs.

    Votes: 78 40.0%
  • I don't like Eberron and my experience is primarily with "traditional" D&D settings.

    Votes: 8 4.1%
  • I don't like Eberron and I've had substantial experience with non-traditional D&D settings.

    Votes: 14 7.2%
  • I don't like Eberron and I've had substantial experience with non-D&D RPGs.

    Votes: 29 14.9%
  • I'm Brannich Blacksmoke.

    Votes: 5 2.6%

I like Eberron, and I have substantial experience with both non-traditional D&D settings (Dark Sun, Spelljammer) and non-D&D RPGs (too many to list).
 

log in or register to remove this ad

well my favourate settings were and still are Planescape, Eberron and Dark Sun (in that order). i guess i must have thing for non-traditional settings! not that i have anything agianst FR (apart from Ed Greenwood's sick fantasies and wish fulfilment in the setting) or greyhawk, but theyre... meh., too normal i suppose though as far as sourcebooks go they are very good (but will never beat the Planescape books IMHO)
 


I wish there had been a choice of indifferent. However, since there is not, I chose dislike.

Among the games that I recall playing are:
Ars Magica, Boothill, Call of Cthulu, Cyberpunk, DC Heroes 1e/2e/Blood of Heroes, D&D Basic (setting: Gazateers), D&D 1e/2e (settings : Darksun, Dragonlance, Forgotten Realms, Ravenloft), Dragonlance Saga, Earthdawn, Elric, Gamma World, GURPS, Hero/Champions, L5R, Marvel Superheros Roleplaying Game, Marvel Super Hero Adventure Game, Mekton, Middle Earth Roleplaying, Mutants and Masterminds 1e, Ninjas and Superspies, Palladium Fantasy, Robtech, Rolemaster, 7th Sea, Star Frontier, Star Trek (Fasa), Star Wars (d6), Spycraft 1e, Superworld, Teenage Mutants and Other Strangeness, Top Secret, Top Secret SI, Vampire the Masquerade, Villains and Vigilantes
 


I love the term "traditional." I remember way back in (I believe) 1982 when as DM I was integrating a new player into my campaign. The group in general had been previously discussing the "Rune Broom" which was a way of making an X-Wing fighter out of brooms of flying and rods of lightning bolts. The player was asking me why he could not bring his M-16 of sharpness into the campaign.

There is a better view to take, something I once saw for computer word processors, called the Mother Duck Syndrone. When a chick is hatched the first large fluffy thing he sees must be his mother. The same is true for campaign scenarios, the first campaign world that a player plays in sets the expectations for that player for all other campaigns so that everything will be based and measured against the original campaign. Playing other types of campaigns might broaden ones perspective, but the original campaign is still the "Mother Duck" that the player will call "Home."
 

tzor said:
There is a better view to take, something I once saw for computer word processors, called the Mother Duck Syndrone. When a chick is hatched the first large fluffy thing he sees must be his mother. The same is true for campaign scenarios, the first campaign world that a player plays in sets the expectations for that player for all other campaigns so that everything will be based and measured against the original campaign. Playing other types of campaigns might broaden ones perspective, but the original campaign is still the "Mother Duck" that the player will call "Home."
You know, that's funny . . . because Dragonlance was the first campaign setting I ever read about or played in, and I've got no interest in going back to it ever.

(Especially not now, with all the changes, but even in the War of the Lance era I'm over it.)

So I think the Mother Duck Syndrome is not universal.

(It also happens that, while it's not true for word processing, I've retrained myself to prefer different programs in the area of e-mail and web browsers when I saw a reason to work through the transition period. Maybe I'm just unusual in that I wouldn't go back to the first place I "lived"?)
 

I voted "I don't like Eberron and my experience is primarily with "traditional" D&D settings." But I ain't one of the bad guys! Honest!

Eberron just doesn't appeal to me. I am attracted to "traditional D&D settings", at least how I picture them: swords, sorcery, all that jazz. I'm just not attracted to non-fantasy settings, and the railways and airships and robots and other modern-y analgoues (like the Great War) I hear exist in Eberron turn me off. I have played several non-D&D games, but in these too I seek the sword & sorcery style (I LOVE Ars Magica), and dislike other genres (I reserve Nobilis as a brilliant possible caveat). Narrow minded sure, but that's my taste.

I'm sure in practice Eberron feels much like my regular D&D games. And I'm sure it carries off the pulp genre brilliantly. And that in the hands of a good DM I would really enjoy it. But I'm just not attracted to even read it, there are far too many settings out there that fit my tastes much more that I'm much more attracted to try (Midnight, Wildwood, the Drow Wars... lots of things I want to explore and so little time... :( )
 

I think the poll is flawed. I fail to see how my ability to enjoy Champions or Shatterzone has any bearing on whether I'm a traditionalist in terms of FRP.

Personally, I consider myself to be very traditionalist. I like a generally European flavor, with shades of Tolkien, and low magic. I dislike technomagic and tech in my fantasy. I hate FR, in part because of the ubermagic.

At the same time, Eberron has my interest and I'm running AoW set in Eberron. I could really do without Warforged, Sharn, airships, and the bullet train, though. They don't bug me as much as, say dropping laser pistols into a standard D&D game would, but I tend to ignore and de-emphasize those elements as much as possible.
 

trancejeremy said:
Furthermore, the whole phrasing of the question and or first post is very biased, being pro Eberron and pro-elistist, basically implying "If you don't like Eberron, you just aren't gamer enough, hrrrrmph".
Give me a freakin' break. :rolleyes: You've been posting at rpg.net too long.

Elitist indeed.
 
Last edited:

Remove ads

Top