[B]Name:[/B] "Jasmine" [spoiler]Jenny Paige[/spoiler]
[B]Class:[/B] Rogue 3 / [url=http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#rangerVariantUrbanRanger]Urban Ranger[/url] 2
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] LN (with Evil Tendancies)
[B]Str:[/B] 10 +0 ( 2p.) [B]Level:[/B] 5 [B]XP[/B]: 10,000 / 15, 000
[B]Dex:[/B] 18 +4 ( 8p.) [B]BAB:[/B] +4 [B]HP:[/B] 29 (3d6+2d8+5)
[B]Con:[/B] 12 +1 ( 4p.) [B]Grapple:[/B] +4 [B]???:[/B] XXXX
[B]Int:[/B] 14 +2 ( 6p.) [B]Speed:[/B] 30' [B]???:[/b]
[B]Wis:[/B] 10 +0 ( 2p.) [B]Init:[/B] +4 [B]???:[/B] XX
[B]Cha:[/B] 14 +2 ( 6p.) [B]ACP:[/B] 0 [B]???:[/B] X%
[B] Total Base Armor Shld Dex Size Nat Misc[/B]
[B]Armor:[/B] 15 10 +1 +0 +4 +0 +0 +0
[B]Touch:[/B] 14 [B]Flatfooted:[/B] 11
[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None
[B] Total Base Mod Misc[/B]
[B]Fort:[/B] +5 4 +1 --
[B]Ref:[/B] +10 6 +4 --
[B]Will:[/B] +1 1 +0 --
[B]Notes:[/B]
[B]Weapon Attack Damage Critical Range[/B]
Dagger +1 +9 1d4+1 19-20/x2 10 ft
Dagger +8 1d4 19-20/x2 10 ft
Short Bow +8 1d6 20/x3 60 ft
[B]Notes:[/B]
Favored Enemy Damage may apply
[B]Languages:[/B] Common, XXX
[B]Abilities:[/B]
Human Raical Abilities
- Bonus Skill Points
- Bonus Feat
Rogue Class Abilities
- Trapfinding
- Sneak Attack: +2d6
- Evasion
- Trap Sense +1
Urban Ranger Class Abilities
- Favored Enemy: Human +2
- Wild Empathy +1
- Combat Style: Two Weapon Fighting
[B]Feats: [/B] Combat Expertise, Improved Feint, [url=http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#urbanTracking]Urban Tracking[/url], Weapon Finesse
[B]Spells prepared[/B] (Save DC XX + spell level; XX/XX): 0 - XX, XX; 1st - XX, XX
[B]Domains:[/B]
[B]Spellbook/Spells Known:[/B]
0 - XX, XX, XX;
1st - XX, XX, XX;
[B]Skill Points:[/B] 84 [B]Max Ranks:[/B] 8/4
[B]Skills Total Ranks Mod Misc[/B]
Balance +9 5 +3 +2
Bluff* +9 7 +2
Diplomacy +10 6 +2 +4
Disguise +11 7 +2 +2
Gather Info +12 8 +2 +2
Hide +11 8 +3
Intimidate +4 0 +2 +2
Jump +2 0 +0 +2
KN: Local +7 5 +2
Listen +5 5 +0
Move Silently +10 8 +2
Perform: Dance +7 5 +2
Search +7 5 +2
Sense Motive* +5 5 +0
Spot* +5 5 +0
Tumble +8 5 +3
[B]Notes:[/B]
* Favored Enemy Bonus may apply
[B]Equipment: Cost Weight[/B]
+1 Dagger 2302 1
Shortbow 1 3
4 daggers 10 4
20 arrows 30 2
Anklet of Dexterity +2 4000
Bracelets of Armor +1 1000
Earings of Disguise 1800
Dust of Tracelessness 250
[u]A View of the Economy of the Dead[/u] 20
Potions:
-Sanctuary 50
-Cure Light (4) 200
-Shield of Faith 50
[B]Total Weight:[/B]30lb [B]Money:[/B] 307gp Xsp Xcp
[B] Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 33 66 100 200 500
[B]Age:[/B]
[B]Height:[/B]
[B]Weight:[/B]
[B]Eyes:[/B] Almond Shaped Emerald Green
[B]Hair:[/B] Dark Auburn
[B]Skin:[/B] Medium Tan
[B]Name:[/B] Alexi Dimitrivitch
[B]Class:[/B] [URL=http://www.enworld.org/showthread.php?t=131160]Noble[/URL] 3/Fighter 2/Paladin 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Deity:[/B] Metropolis
[B]Str:[/B] 16 +3 (08p.+lvl) [B]Level:[/B] 6 [B]XP:[/B] XXXX
[B]Dex:[/B] 10 +0 (02p.) [B]BAB:[/B] +5 [B]HP:[/B] 42
[B]Con:[/B] 12 +1 (04p.) [B]Grapple:[/B] +5 [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] XX
[B]Wis:[/B] 10 +0 (02p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +X
[B]Cha:[/B] 14 +2 (06p.) [B]ACP:[/B] -X [B]Spell Fail:[/B] XX%
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +9 +3 +X +X +X +X 22
[B]Touch:[/B] 10 [B]Flatfooted:[/B] 22
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 6 +1 +7
[B]Ref:[/B] 3 +0 +3
[B]Will:[/B] 3 +0 +3
[B]Weapon Attack Damage Critical[/B]
Longsword +9 1d8+4 19-20x2
Lance +9 1d8+3 20x3
Longbow +9 1d8+3 20x3
[B]Languages:[/B] Common, Dwarvish, Gnome (Gnomes and Dwarves are particularly fond of Burgi, due to it's earthy flavor)
[B]Abilities:[/B] Influence +1, Coordinate +1, Intense Training, Aura of Good, Detect Evil, Smite Evil 1/day,
[B]Feats:[/B] Mounted Combat, Combat Expertise, Improved Trip, Negotiator, Persuasive, Power Attack,
[B]Skill Points:[/B] 52 [B]Max Ranks:[/B] X/X
[B]Skills Ranks Mod Misc Total[/B]
Appraise 4 +2 +6
Bluff 5 +2 +2 +9
Climb 1 +3 +4
Craft (Burgi) 1 +2 +3
Diplomacy 7 +2 +8 +17
Gather Information 3 +2 +5
Handle Animal 2 +2 +4
Intimidate 5 +2 +4 +11
Jump 0 +3 +3
Knowledge (History) 4 +2 +6
Knowledge (Nobility) 5 +2 +7
Perform (Dance) 2 +2 +4
Profession (Merchant) 3 +0 +3
Ride 7 +0 +7
Sense Motive 9 +0 +2 +11
Spot 5 +0 +5
Swim 1 +3 +4
[B]Equipment: Cost Weight[/B]
Long sword +1 2315gp
Full plate +1 2650gp
Large steel shield +1 1170gp
MW Comp Mighty(+3) Longbow 700g
20 arrows 1gp
MW Lance 310gp
Heavy Warhorse (Mikli) 200gp
Military Saddle 20gp
MW Banded Mail Barding 1150gp
Bit and Bridle 2gp
Saddlebags 4gp
4 Nobles Outfits 300gp
Ruby Signet ring 100gp
Jewelry (Assorted) 400gp
10 Bottles of Burgi 200gp
Order pad
[B]Total Weight:[/B]XXlb [B]Money:[/B]580gp XXsp XXcp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] XXX XXX XXX XXX XXX
[B]Age:[/B] 21
[B]Height:[/B] 6'2"
[B]Weight:[/B] 175lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Fair
[b]Class:[/b] Rogue 1/Druid 4
[b]Race:[/b] Halfling
[b]Deity:[/b] None
[b]Alignment:[/b] Neutral Good
[b]Age:[/b] 24
[b]Gender:[/b] Male
[b]Height:[/b] 3'1"
[b]Weight:[/b] 35 lbs
[b]Eyes:[/b] Two
[b]Hair:[/b] Dark Brown
[b]Skin:[/b] Yes
[b]Ability Scores:[/b]
Str: 12
Dex: 16
Con: 10
Int: 14
Wis: 14+2 = 16
Cha: 10
[b]HP:[/b] 24
[b]AC:[/b] 18 = 10 + 4 armor + 3 Dex + 1 size
[b]Init.:[/b] +3
[b]BAB/Grapple:[/b] +3/+0
[b]Saves:[/b] Fort +5, Ref +7, Will +7
[b]Attacks:[/b]
Single Dagger at +7 for 1d3+2
Two Daggers at +5/+0 for 1d3+2/1d3+1
Sling at +8 for 1d3+1
[b]Racial Abilities:[/b]
+2 vs. fear
+1 with thrown weapons
[b]Class Abilities:[/b]
Sneak Attack +1d6
Trapfinding
Nature Sense
Wild Empathy
Woodland Stride
Trackless Step
Resist Nature's Lure
Spontaneous Rejuvenation*
Shapeshift* (Predator Form w/ Mobility)
*Replacement class features from PHB2.
[b]Feats:[/b]
Two Weapon Fighting
Weapon Finesse
[b]Skills:[/b]
Skill: Total = Ability + Ranks + Misc
Concentration: 6 = 0 + 6 + 0
Balance: 4 = 3 + 1 - 1
Climb: 2 = 1 + 1 + 1
Decipher Script: 6 = 2 + 4 + 0
Hide: 9 = 3 + 4 + 3
Jump: 3 = 1 + 2 + 1
Knowledge (Hist.)4 = 2 + 2 + 0
Knowledge (Local)6 = 2 + 4 + 0
Knowledge (Nat.) 6 = 2 + 4 + 0
Listen 9 = 3 + 4 + 2
Move Silently: 7 = 3 + 4 + 1
Open Lock: 5 = 3 + 2 + 0
Search: 6 = 2 + 4 + 0
Sleight of Hand: 5 = 3 + 2 + 0
Spot: 9 = 3 + 6 + 0
Spellcraft: 7 = 2 + 5 + 0
Tumble: 5 = 3 + 4 - 1
Use Mag. Dev.: 3 = 0 + 3 + 0
[b]Spells per day:[/b]
level 0: 5
level 1: 4
level 2: 3
[b]Prepared spells:[/b]
Orisons:
[I]detect magic [/I]x2, [I]light, create water, flare[/I]
1st-level:
[i]cure light wounds[/i] x2, [i]magic stone[/i], [i]obscuring mist[/i]
2nd-level:
[i]cure moderate wounds x2[/i], [i]flaming sphere[/i]
[b]Languages:[/b]
Common
Halfling
Elven
Orc
Druidic
[b]Gear:[/b]
Dragonhide Shirt (500 gp)[12.5 lbs]
Two +1 daggers (4604 gp)[1 lb]
Masterwork Sling (300 gp)
20 sling bullets (3 sp) [5 lbs]
Periapt of Wisdom +2 (4000 gp)
MWT hieves' Tools (100 gp)[2 lbs]
Backpack (2 gp) [.5 lbs]
Lantern, bullseye (12 gp) [1.5 lbs]
Rope, silk: 50 ft (10 gp) [5 lbs]
2 sacks, medium size (2 sp) [1 lb]
4 belt pouches (4 gp) [.5 lbs]
Miner's Pick (1 cp) [5 lbs]
30 platinum [.3 lbs]
166 gold [1.66 lbs]
13 silver [0.13 lbs]
19 copper [0.2 lbs]
Total weight: 36.7 lbs
[b]Class:[/b] Druid 5
[b]Race:[/b] Dwarf
[b]Deity:[/b] Sebek
[b]Alignment:[/b] Chaotic Neutral
[b]Age:[/b] 65
[b]Gender:[/b] Male
[b]Height:[/b] 5'
[b]Weight:[/b] 165 lbs
[b]Eyes:[/b] Green
[b]Hair:[/b] Black
[b]Skin:[/b] Dark Brown
[b]Ability Scores:[/b]
Str: 12
Dex: 14
Con: 14 (12+2)
Int: 12
Wis: 17 (+1 @4)
Cha: 6 (8-2)
[b]HP:[/b] 38
[b]AC:[/b] 16 = 10 + 3 armor + 2 Dex + 1 RoP
[b]Init.:[/b] +2
[b]BAB/Grapple:[/b] +3/+4
[b]Saves:[/b] Fort +7, Ref +4, Will +7
[b]Attacks:[/b]
Bone Club +1 (+4/1d6+1/x2/B)
[b]Racial Abilities:[/b]
- 20’ Base Speed.
- 60’ Darkvision
- Stonecunning: +2 Search check to notice unusual stonework. Intuit
depth underground.
- Weapon Familiarity: Treat Dwarven Waraxes and Urgroshes as
Martial Weapons instead of exotic.
- Stability: +4 bonus to resist being Bull Rushed.
- +2 saving throw vs poisons
- +2 saving throw vs spells and spell-like effects
- +1 racial bonus on attack rolls vs orcs and goblinoids
- +4 Dodge bonus to AC against monsters of the Giant type
- +2 racial bonus on Appraise and Craft checks on items made of stone or metal
[b]Class Abilities:[/b]
Nature Sense
Wild Empathy
Woodland Stride
Trackless Step
Resist Nature's Lure
Shapeshift: Azot can turn into a powerful animal or
nature - orientated form. When in his predator form, his
body turns into a crocidile, the chosen form of Sebek. It
requires only a swift action for him to make this change,
and there is no limit to the amount of times Azot can switch
between dwarven and animal shape. When in this form, he can
not activate magical items or cast spells and even taking the
Natural Spell feat would not allow him to do so. His natural
attack in this form is treated as a magical attack (a bonus of
1/4 his current level), so currently his bite attack is a +1 bonus
to hit, damage and overcome physical resistance.
If there is a time when he has no other option left to him
but to leave the ground, Azot can also turn into an avian
creature. He has not done so at this time as Sebek does
not smile upon the usage of this ability and considers flying
away from any fight to be a cowardly action.* (Predator
Form w/ Mobility; Aerial Form)
*Replacement class features from PHB2.
[b]Feats:[/b]
Heighten Spell
Earth Sense*: As long as you are touching the ground, you can
take a move action to sense the number if creatures within 20' that
are also touching the ground and the direction to each one. You
cannot pinpoint the location of any creature with this feet.
*Feat from Races of Stone
[b]Skills:[/b]
Skill: Total = Ability + Ranks + Misc
Concentration: 6 = 2 + 4 + 0
Heal: 7 = 3 + 4 + 0
Knowledge (Nat.) 11 = 1 + 8 + 2
Listen 8 = 3 + 5 +0
Spot: 8 = 3 + 5 + 0
Spellcraft: 5 = 1 + 4 + 0
Survival: 13= 3 + 8 + 2
Swim: 3= 1+ 2 + 0
[b]Spells per day:[/b]
level 0: 5
level 1: 4
level 2: 3
level 3: 2
[b]Prepared spells:[/b]
Orisons:
[I]Purify Food and Drink[/I]x2, [i]flare[/i]x2 [I]create water[/I]
1st-level:
[s][i]cure light wounds[/i][/s], [i]speak with animals[/i], [i]magic stone[/i], [s][i]Longstrider[/i][/s]
2nd-level:
[s][i]Bull’s Strength[/i][/s], [s][i]summon swarm[/i][/s], [i]Barkskin[/i]
3rd – level
[s][i]cure moderate wounds[/i][/s], [s][i]call lightening[/i][/s]
[b]Languages:[/b]
Common
Dwarven
Druidic
Undercommon
[b]Gear:[/b]
Crocodile Leather Armor +1 (1,160 gp) [15lbs]
Crocodile Bone Amulet of Natural Armor +1 (2,000 gp)
Crocodile Hide Belt of Resistance +1 (1,000 gp)
Bone Club +1 (2,300 gp) [3lbs]
Bone Wand of Entangle (50) (750 gp)
Bone Wand of CLW (50) (750 gp)
Ring of Prot +1 (2,000gp)
Backpack (2 gp) [.5 lbs]
4 belt pouches (4 gp) [.5 lbs]
40 gold [.40 lbs]
Total weight: 19.4 lbs
Name: Ymris
Class: Monk 3 / Sorcerer 2
Race: Human
Size: Medium
Gender: Female
Alignment: LN
Str: 10 +0 (3p.) Level: 5 XP: 0 / 0
Dex: 12 +1 (5p.) BAB: +3 HP: 21 (3d8+2d4)
Con: 11 +0 (4p.) Grapple: +0 Dmg Red: -/-
Int: 14 +2 (5p.) Speed: 40' Magic Ability: Sorcerer
Wis: 14 +2 (5p.) Init: +1 Caster Level: 2
Cha: 16 +3 (6p.) ACP: -0 Save DC: 13+spell level
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +1 +0 +1 +0 +1 +2 15
Touch: 13 Flatfooted: 14
Base Mod Misc Total
Fort: 3 +0 +1 +4
Ref: 3 +1 +1 +5
Will: 6 +2 +1 +9
+2 saves vs. enchantment spells/effects
Weapon Attack Damage Critical Range
Darkwood Qstaff (+1) +4 1d6+1 x2
MW Silver Dagger +4 1d4-1 19-20x2 10 ft.
Unarmed strike +3 1d6 x2
Flurry +1/+1 1d6/1d6
Ranged attack +4
Languages: Common, Archaic Common
Abilities:
Monk Class Abilities
- Flurry of Blows
- Unarmed Strike
- Evasion
- Still Mind
Sorcerer Class Abilities
- Summon Familiar
Feats:
Acrobatic (human bonus)
Improved Unarmed Strike (monk bonus)
Stunning Fist (monk bonus)
Combat Expertise (1st level)
Combat Reflexes (monk bonus)
Skill Focus: Profession (3rd level)
*Alertness when Thom is nearby
Skill Points: 46 Max Ranks: 8/4
Skills Ranks Mod Misc Total
Appraise 0 +2 +0 +2
Balance 6 +1 +2 +9
Bluff 4 +3 +0 +7
Climb 0 +0 +0 +0
Concentration 0 +0 +0 +0
Craft 0 +2 +0 +2
Diplomacy 0 +3 +2 +5
Disguise 0 +3 +0 +3
Escape Artist 0 +1 +0 +1
Forgery 0 +2 +0 +2
Gather Information 0 +3 +0 +3
Heal 0 +2 +0 +2
Hide 0 +1 +0 +1
Intimidate 0 +3 +0 +3
Jump 6 +0 +8 +14
Knowledge
(Arcana) 3 +2 +0 +5
Listen 6 +2 +2 +10
Move Silently 0 +1 +3 +4
Perform 0 +3 +0 +3
Profession
(Fortune-telling) 3 +2 +3 +8
Ride 0 +1 +0 +1
Search 0 +2 +0 +2
Sense Motive 6 +2 +0 +8
Spot 6 +2 +2 +10
Survival 0 +2 +0 +2
Swim 0 +0 +0 +0
Tumble 6 +1 +4 +11
Use Rope 0 +1 +0 +1
Equipment: Cost Weight
Familiar ritual 100 gp -
+1 Darkwood Quarterstaff 2,640 gp 2
MW Silver Dagger 322 gp 1
Traveler's outfit - 5
Cloak of Resistance +1 1,000 gp
Amulet of natural armor (+1) 2,000 gp
Bracers of Armor (+1) 1,000 gp
Items on belt:
Spell component pouch 5 gp 2
Flask 3 cp 1.5
Pouch, belt 1 gp .5
- Flint & steel 1 gp
Heward’s Handy Haversack 2,000 gp 5
Items in Haversack:
Feather token, bird 300 gp
3 potions Cure light wounds 150 gp
Canvas (painted; 1 yd x 2 yds.) 1 gp 2
Mirror, small steel 10 gp .5
Bedroll 1 sp 5
Tool, Masterwork 50 gp 3
- +2 to Profession: Fortune-telling
- [u]Commentarius ad Novem Lapillos[/u] (A Commentary concerning Nine Small Stones/The Book of Nine Stones)
2 days rations 1 gp 2
Sack 1 sp .5
Sewing needle 5 gp
Soap 5 sp 1
Entertainer's outfit 3 gp 4
-layered skirts & blouse of vari-colored cloth, fringed shawl, etc.
Assorted gold rings/necklaces 65 gp
Peasant's outfit 1 sp 2
Comb: the shell is actually a composite of several pearls, delicately fitted onto a plate of ivory silversheen, electrum flecks decorating the frame (38 sp value)
Total Weight: 17 lb Money: 332 gp, 89 sp, 11 cp (all but a few coins in Haversack)
Lgt Med Hvy Lift Push
Max Weight: 33 66 100 200 500
[B]Name:[/B] "Ham", owner of the Eighth Moon Inn ([I]Dead[/I])
[B]Class:[/B] Warrior/Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium, a big Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CN (with Evil Tendancies)
[B]Str:[/B] 16 +3 [B]Level:[/B] 2/1
[B]Dex:[/B] 5 -3 [B]BAB:[/B] +2 [B]HP:[/B] 21 (2d10+1d6+9)
[B]Con:[/B] 17 +3 [B]Grapple:[/B] +5
[B]Int:[/B] 8 -1 [B]Speed:[/B] 15'
[B]Wis:[/B] 7 -2 [B]Init:[/B] -3
[B]Cha:[/B] 5 -3 [B]ACP:[/B] 0
[B] Total Base Armor Shld Dex Size Nat Misc[/B]
[B]Armor:[/B] 7 10 +0 +0 +3 +0 +0 +0
[B]Touch:[/B] 7 [B]Flatfooted:[/B] 7
[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None
[B] Total Base Mod Misc[/B]
[B]Fort:[/B] +6 3 +3 --
[B]Ref:[/B] -1 2 -3 --
[B]Will:[/B] -2 0 -2 --
[B]Notes:[/B]Ham has an Obese flaw, forcing him to use his Dexterity
modifier to hit in melee in lieu of his better Strength modifier.
[B]Weapon Attack Damage Critical Range[/B]
Improvised Club -1 1d4+3 20/x2
[B]Languages:[/B] Common (barely)
[B]Abilities:[/B]
Sneak Attack +1d6
[B]Feats: [/B]
Power Attack, Improved Grapple, Cleave.
[B]Name:[/B] Mr Blue, the diabolic halfling ([I]Dead?[/I])
[B]Class:[/B] ??
[B]Race:[/B] Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] CE
[B]Str:[/B] 12 +1 [B]Level:[/B] ? [B]XP[/B]: ???
[B]Dex:[/B] 14 +2 [B]BAB:[/B] +? [B]HP:[/B] ? (?d?+?)
[B]Con:[/B] ?? +? [B]Grapple:[/B] +? [B]???:[/B] XXXX
[B]Int:[/B] 12 +1 [B]Speed:[/B] 20' [B]???:[/b]
[B]Wis:[/B] 12 +1 [B]Init:[/B] -3 [B]???:[/B] XX
[B]Cha:[/B] 8 -1 [B]ACP:[/B] 0 [B]???:[/B] X%
[B] Total Base Armor Shld Dex Size Nat Misc[/B]
[B]Armor:[/B] 13 10 +0 +0 +2 +1 +0 +0
[B]Touch:[/B] 13 [B]Flatfooted:[/B] 11
[B]Spell Res:[/B] None
[B]Dmg Red:[/B] ??
[B] Total Base Mod Misc[/B]
[B]Fort:[/B] +? ? +? --
[B]Ref:[/B] -? ? +2 --
[B]Will:[/B] -? ? +1 --
[B]Notes:[/B]Mister Blue may have undead traits.
[B]Weapon Attack Damage Critical Range[/B]
Small rapier +? 1d4+1 18-20/x2
[B]Languages:[/B] Common
[B]Abilities:[/B]
[B]Feats: [/B]
[B]Equipment: [/B]
Masterwork rapier, silver whistle.
[B]Spells: [/B]
Unknown
[B]Name:[/B] Soldiers of the Order of Urbanus
[B]Class:[/B] Warrior
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Str:[/B] 14 +2 [B]Level:[/B] 3
[B]Dex:[/B] 13 +1 [B]BAB:[/B] +3 [B]HP:[/B] 24 (3d10+3)
[B]Con:[/B] 12 +1 [B]Grapple:[/B] +5
[B]Int:[/B] 12 +1 [B]Speed:[/B] 20'
[B]Wis:[/B] 13 +1 [B]Init:[/B] +1
[B]Cha:[/B] 11 +0 [B]ACP:[/B] -6
[B] Total Base Armor Shld Dex Size Nat Misc[/B]
[B]Armor:[/B] 19 10 +5 +2 +1 +0 +0 +1
[B]Touch:[/B] 11 [B]Flatfooted:[/B] 17
[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None
[B] Total Base Mod Misc[/B]
[B]Fort:[/B] +4 3 +1 --
[B]Ref:[/B] +1 0 +1 --
[B]Will:[/B] +1 0 +1 --
[B]Notes:[/B]
[B]Weapon Attack Damage Critical Range[/B]
Lgt Crossbow +5 1d8+2 19-20/x2
Longsword +6 1d8+2 19-20/x2
[B]Languages:[/B] Common, ???
[B]Abilities:[/B]
None.
[B]Feats: [/B]
Point-blank Shot, Weapon Focus (longsword), Dodge.
[B]Equipment: [/B]
Light crossbow, chainmail, steel shield, longsword.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.