Thurbane
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Iron Body, Iron Mind [General]
Prerequisite: Base Fort save +5 or higher
The character may choose to make a Fort save in place of any Will save (same DC), using his physical superiority to shrug off effects to his mind. The substitution to the type of save must be stated beofre the die is rolled.
Iron Mind, Iron Body [General]
Prerequisite: Base Will save +5 or higher
The character may choose to make a Will save in place of any Fort save (Same DC), using his mental reserves to shrug off physical effects. The substitution to the type of save must be stated beofre the die is rolled.
Greater Diehard [General]
Prerequisite: Diehard, Con 13
This feat allows a character to survive long after even the most rabid berserker would have perished. This feat allows the character to be alive (albeit disabled) up to a total of -10 minus the characters Con modifier hit points. For instance, Harun Ironjaw has the Greater Diehard feat and a Constitution of 16. When reduced to 0 or lower hit points, he functions exactly as outlined under the Diehard feat, but instead of being dead at -10 hit points, he instead is dead when he reaches -13.
[see below for updated versions]
Prerequisite: Base Fort save +5 or higher
The character may choose to make a Fort save in place of any Will save (same DC), using his physical superiority to shrug off effects to his mind. The substitution to the type of save must be stated beofre the die is rolled.
Iron Mind, Iron Body [General]
Prerequisite: Base Will save +5 or higher
The character may choose to make a Will save in place of any Fort save (Same DC), using his mental reserves to shrug off physical effects. The substitution to the type of save must be stated beofre the die is rolled.
Greater Diehard [General]
Prerequisite: Diehard, Con 13
This feat allows a character to survive long after even the most rabid berserker would have perished. This feat allows the character to be alive (albeit disabled) up to a total of -10 minus the characters Con modifier hit points. For instance, Harun Ironjaw has the Greater Diehard feat and a Constitution of 16. When reduced to 0 or lower hit points, he functions exactly as outlined under the Diehard feat, but instead of being dead at -10 hit points, he instead is dead when he reaches -13.
[see below for updated versions]
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