Greg K said:SOMATIC WEAPONRY: Pretty much what I expected and what I am sure everyone will be happy about. Requirements are cheap, and you can basically use your weapon, or any item in fact, for the somatic component of a spell.
Unless you're at the epic levels, I can't imagine 3d6 is never going to make a difference, especially when it's potentially 3d6 every round until a spell can be dropped to really turn the tide. If nothing else, this is the Mook Killer feat, and given that a pile of mooks is bad news for the robe-wearing members of a party, that's a good thing.Felon said:If a mage reaches a point where he can afford to keep a lightning bolt uncast, then he's probably at a point where a 3d6 attack is no big whoop, eh?
Greg K said:STORM BOLT: Ability to cast 3rd-level spells; As long as you have an electricity spell of 3rd level or higher available to cast, you can fire a 20-foot line of electricity as a standard action. This bolt deals 1d6 points of electricity damage per level of the highest-level electricity spell you have available to cast. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting electricity spells.
Whizbang Dustyboots said:Unless you're at the epic levels, I can't imagine 3d6 is never going to make a difference, especially when it's potentially 3d6 every round until a spell can be dropped to really turn the tide. If nothing else, this is the Mook Killer feat, and given that a pile of mooks is bad news for the robe-wearing members of a party, that's a good thing. I honestly can't imagine someone playing an arcane spellcaster and NOT taking this feat.
I'm thinking they are a touch on the powerful side for a feat.Felon said:Oh, I can. Wands and (later) staves can easily make that 3d6 look pretty piddling. It's the exact same deal with a warlock's eldritch blast.
We'll see. My gut says, a year from now, one or more of the reserve feats are a "must have" for arcane spellcasters. At least Force Dart uses a smaller damage die.Felon said:Oh, I can. Wands and (later) staves can easily make that 3d6 look pretty piddling. It's the exact same deal with a warlock's eldritch blast...except the stormbolt doesn't have essences to enhance its effectiveness...and it's not an unspecified energy type...and a spell of the wizard's highest level has to be reserved for it to remain equivalent damage...
Whizbang Dustyboots said:We'll see. My gut says, a year from now, one or more of the reserve feats are a "must have" for arcane spellcasters. At least Force Dart uses a smaller damage die.
Say what like it's a bad thing? I'm in favor of casters being able to do something cool every round -- I love Monte's spitballing of, essentially, merging wizards and warlocks in 4E, with fewer wizard spells in return for effects similar to reserve feats -- I just think that the current reserve feats might be a little TOO good. It's not as though wizards are underpowered to start off with.Gold Roger said:You say that as if it's a bad thing. I personally welcome casters that hold for a whole day.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.