Hi all,
Here is some more Complete Mage preview goodness posted by Razz at the WOTC boards
PREREQUISITES FOR MASTER SPECIALIST PRC
Prerequisites: Knowledge (arcana) 5 ranks, Spellcraft 5 ranks, Spell Focus (school of specialization), must be able to cast 2nd-level arcane spells, must be a specialist wizard
RAPID METAMAGIC
You possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can.
Prerequisites: Spellcraft 12 ranks, ability to spontaneously cast spells
Benefit: When you apply a metamagic feat to a spontaneously cast spell, the spell takes only its normal casting time.
Normal: Spontaneous casters applying metamagic must either take a full-round action (if the spell normally requires a standard action or less) or add a full-round action to the casting time (if the spell takes 1 full round or longer to cast).
RESERVE FEATS
Acidic Splatter: [Ability to cast 2nd-level spells] Create orb of acid 1d6damage/level, +1 caster level on acid spells
Aquatic Breath: [Ability to cast 3rd-level spells] Breathe normally in air or water, +1 caster level on water spells
Blade of Force: [Ability to cast 3rd-level spells] Surround a weapon in force, +1 caster level on force spells
Borne Aloft: [Ability to cast 5th-level spells] Fly 30 feet once per round, +1 caster level on air spells
Clap of Thunder: [Ability to cast 3rd-level spells] Touch attack does 1d6damage/spell level and bestows deafness, +1 caster level on sonic spells
Clutch of Earth: [Ability to cast 2nd-level spells] Impede creature's movement, +1 caster level earth spells
Dimensional Jaunt: [Ability to cast 4th-level spells] Teleport 5 feet/spell level, +1 caster level on teleportation spells
Dimensional Reach: [Ability to cast 3rd-level spells] Summon a small item, +1 caster level on summoning spells
Drowning Glance: [Ability to cast 4th-level spells] Exhaust an air-breathing foe, +1 caster level water spells
Face-Changer: [Ability to cast 3rd-level spells] Alter your appearance, +1 caster level on glamer spells
Fiery Burst: [Ability to cast 2nd-level spells] Create fire burst 1d6damage/spell level, +1 caster level on fire spells
Hurricane Breath: [Ability to cast 2nd-level spells] Bull rush foes from a distance, +1 caster level on air spells
Invisible Needle: [Ability to cast 3rd-level spells] Create force dart 1d4 damage/spell level, +1 caster level on force spells
Magic Disruption: [Ability to cast 3rd-level spells] Reduce effect of enemy spellcasting, +1 caster level on abjuration spells
Magic Sensitive: [Ability to cast 3rd-level spells] Detect magic instinctively, +1 caster level on divination spells
Minor Shapeshift: [Ability to cast 4th-level spells] Grant physical benefit, +1 caster level on polymorph spells
Mystic Backlash: [Ability to cast 5th-level spells] Target's spell damage self, +1 caster level on abjuration spells
Shadow Veil: [Ability to cast 2nd-level spells] Obscure a target's sight, +1 caster level on darkness spells
Sickening Grasp: [Ability to cast 3rd-level spells] Sicken a target with a touch, +1 caster level necromancy spells
Storm Bolt: [Ability to cast 3rd-level spells] Create line of electricity 1d6 damage/spell level, +1 caster level on electricity spells
Summon Elemental: [Ability to cast 4th-level spells] Summon elemental, +1 caster level on summoning spells
Sunlight Eyes: [Ability to cast 2nd-level spells] See in darkness 10 feet/spell level, +1 caster level on light spells
Touch of Distraction: [Ability to cast 3rd-level spells] Impose -2 penalty on target's attack or Reflex save, +1 caster level on enchantment spells
Wind-Guided Arrows: [Ability to cast 3rd-level spells] Apply modifier to ranged weapon attack, +1 caster level on air spells
Winter's Blast: [Ability to cast 2nd-level spells] Create cold cone 1d4 damage/spell level, +1 caster level on cold spells