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Night's Embrace: Part 1--A Touch of Darkness


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(OOC: Actually he lacks Improved Grapple, so he only has +4 instead of +8. Still better than Kel :o)

*Blunt charges forward and grabs, manages to get a hold around the conjurer as he administers a quick elbow to the temple. The conjurer curses and instantly vanishes, reappearing at a distance around some crates but still in sight and launching a weak tiny conjured glob of acid at Blunt, but the attack barely misses the monk, dripping acid into his hair and sizzling.*

(OOC: 18 + 6 = 24, Touch Hits. 19 + 4 = 23 vs 9, Grapple Successful.
Conjurer takes 7 Damage, total 11, and is Grappled.

On behalf of mages everywhere, the Conjurer curses the Monk's high saves and Touch AC :lol:

Blunt again--enemy is 45 feet again, but this time he's around a corner of low-lying crates, so there's no straight line normally unless Blunt can jump them)
 

OOC: This is no time to be timid.


Startled, Blunt whips around to search for the mage. No sooner does he see him than he is in motion again. Racing towards him, he launches himself through the air, taking the packing cases in his stride, and reaching out less than loving arms towards his foe.
 

*Blunt leaps up, and though he can't clear the boxes, he manages to jump onto them and barely hold his balance before dropping down and swerving forward in another attempted grapple, and again he manages to grab his foe.

*However, the mage slips through Blunt's grasp and backs away, with not quite enough time to start another incantation.*

(OOC: 19 + 6 = 25, Touched. 1 + 4 = 5 beats 4 for the Grapple.
Conjurer takes 6 Damage, total 17 and is Grappled

Conjurer tries to break free 18 beats 10 + 4 = 14, Success!

Blunt's turn.)
 


(OOC: I'll assume flurry of grapple attempts? Because that's what I would do in your situation and otherwise the party will die this round :p)


"Hedradiah's eyes! Lexi is going to be incensed--embarrassed by a bunch of weak idiots and their pet monk..." the conjurer laments before closing his eyes solemnly and vanishing completely from Blunt's grasp.

(OOC: Flurry of grapples:
First is a miss
Second 12 + 2 = 14, Hit. 18 + 4 = 22 vs 6, Success.
Conjurer is grappled and takes 8 Damage, total 25 and is grappled

Conjurer vanishes

Victory?)
 


*Titus seems to be much worse off than Kel, but fortunately the big guy can take a lot of punishment. Blunt tries several times and eventually gives him first aid successfully. By that time, his sturdy young friend has recovered on his own. As usual, Shan is stable, if terribly battered.*

(OOC: Titus was stabilised at -12. Kel stabilised on his own at -7. Of note, there were no attacks during this time)
 

OOC:
If all four of the others are stable, have a look around the warehouse. Where did that wizard come from?

By the way, Kel's changed his mind. Next chance he gets, he's going to ask at one of the temples for training as a cleric! Then he's going to learn some of those cool wizard tricks!

Actually, RA, how do you want to play what happens next? They need to find proof, but they really need some help now. I don't want to run the party off the rails, but I wonder if Blunt would ask the guards to summon the Watch - on the assumption that there's something in this warehouse which will lead to the kidnappers.
 


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