Raven Crowking
First Post
Lanefan said:Hussar, the jungle module you were trying to remember is probably Hidden Shrine of Tamoachan.
I was thinking Dwellers of the Forbidden City, module I1.
BTW, Lanefan, great post!
RC
Lanefan said:Hussar, the jungle module you were trying to remember is probably Hidden Shrine of Tamoachan.
Raven Crowking said:IME and IMHO, "straight" 3e is blander than straight 1e or RC D&D.
Ourph said:Go back and review ERB's A Princess of Mars, The Gods of Mars, Thuvia Maid of Mars... for examples of large bodies of henchmen and followers being led by the various fictional heroes of those authors.
Oh! Oh! Or like the coelacanth . . . once thought extinct, but still alive and well.Raven Crowking said:What you suggest here, btw, would support the claim that 1e is superior to 3e because, although no longer supported, it still has a large fan base. Like the crocodile, it survives. That some other animal later evolved has no bearing on it.
FireLance said:You know what I say to that:
It's Still D&D To Me
(with apologies to Billy Joel)
Thurbane said:*snip*
To be honest, I never allowed Dwarves to be Wizards in any 1E game I ran. I was quite happy with the flavour that EGG and co had created. But if I had felt as strongly about it as you did, I would have either A. modded the system to suit or B. looked for an RPG that was more generic. Noy trying to be a wiseguy here, just being honest.
Hussar said:Actually, I never had dwarves as wizards either. Why? Because the rules said I couldn't. That's the point I've been trying to make all along. Sure, the rules say I can change things, but, then, you have to have an idea of what to change something TO. I never had dwarven wizards because it never occured to me, beyond a "Hmmm" sense that dwarves should be able to be wizards.
It's hard to call it an odd exception when it happens multiple times in the same book and in almost every book at least once. In The Gods of Mars John Carter takes command of groups of fighters, leading them through complexes fighting the inhabitants, no less than 3 times - and it's not like ERB's John Carter novels are lengthy books.MerricB said:ERB (as noted) I know very well. Although there are odd exceptions in those books where the hero finally gets to command a small (or larger) band, the primary weight of the adventures is solo or with one or two companions.
My screen name was chosen after one of the more well-known and recurrent henchmen of the Gray Mouser, so I'm afraid I'll have to disagree on that one.MerricB said:Ditto most of Fafhrd & the Grey Mouser.
I suppose if you're looking at page-count and asking do the henchmen receive the same kind of coverage as the heroes do you could make that argument, but that's taking a very skewed view of things. A hero having henchmen (either planned or impromptu) is a common theme in the inspirational literature for D&D. I don't think anyone claimed that henchmen accompanied the characters on every adventure in their D&D games (that certainly wasn't the case for us). Henchmen were a constant presence in the lives of the PCs, but there were plenty of times when a large group wasn't necessary and a small group of PCs (or even a single PC) would venture out alone. The fact that the henchmen were employed and available didn't necessarily translate into them being constant companions. Ditto followers for high level characters. I think this aligns quite nicely with the treatment of henchmen in ERB, REH, Leiber and Vance's fiction. The henchmen are stated to be there, available if necessary, but do not necessarily play a part in the daily lives of the heroes. They appear when needed and fade into the background when they are superfluous. IME, that's exactly how henchmen are treated in D&D.MerricB said:Henchmen/Mercenaries are not alien to those sources, but as to being necessary and used all the time, that seems alien.
"Any human or humanoid drained of all life energy by a vampire becomes an appropriately strengthed vampire under control of its slayer. This transformation takes place 1 day after the creature is buried, but if and only if the creature is buried. Thus it is possible to have a vampiric thief, cleric (chaotic evil in vampire form, of course), etc. If the vampire which slew the creature is itself killed, the vampires created by it become freewilled monsters." - 1e AD&D MM, p. 99.Hussar said:Let's not forget that it was many years of 1e before the first creature had a character class. Strahd and Ravenloft was pretty late in the 1e era and featured the very first creature with a class. Before that, it never occured to me to do that.