WayneLigon said:
You mention the 'attitude' of 1E before. Yes, indeed, the DMG say 'change whatever you want'. It says that once, and typically that advice is buried under a pile of other advice. After that point, though, things change. The attitude of 1E, especially if you were a regular reader of The Dragon at the time, was that if you made significant changes then you were no longer playing AD&D but some game of your own creation. It patted you on the head and said that was fine, but when you're ready to play what the big boys are playing, you'll run the thing just like it's written.
Yeah, I think for me those few lines in the DMG exhorting DMs to make the game their own got drowned in the many, many Sorcerer's Scroll articles and other Official Pronouncements (tm) from Lake Geneva that declared "If you aren't playing the game as written, you aren't playing Official AD&D, but rather some inferior variant."
This really stuck in my craw, especially when it became clear that (1) even Gary didn't follow the rules as written, (2) several subsystems in AD&D were seriously broken and deserved to be chucked (initiative, unarmed combat, etc.), (3) Dragon magazine was churning out extremely cool stuff every month that often cooler and/or mechanically better than much of the "Official" material, and (4) I was coming to AD&D from the Moldvay basic/expert set, which was a much cleaner ruleset that encouraged experimentation.
After all, whose fricken game was this, and why should I be browbeaten for trying out some critical hit charts?
One of the things I most liked about 2nd edition was the abandonment of this High Orthodox view of the game and the encouragement of optional rules. Waa-hoo! Personally, I found the sea-change in attitude a real breath of fresh air, and I seem to remember a lot of DMs at the time expressing similar sentiments.
I think one of the hard things about discussing 1st edition is that, depending on what primary texts you read, you could come away with radically different views of the game. How much magical loot should PCs have access too? If you read the DMG, it sounds like a 9th level fighter should feel glad to have a +1 dagger, a +2 shield, and a philtre of love. If you ran the GDQ modules, you would expect a 9th level fighter to have a +3 sword, +3 platemail and a +3 shield, as well as a girdle of giant strength and a ring of regeneration.
I wonder . . . it seems like some of the hardest core fans of 1st edition over on Dragonsfoot are British. Was Dragon magazine readily distributed across the pond in the late 70s early 80s? I know White Dwarf from the same period had a much more libertarian and experimental view of the game, in stark contrast to the party line that was coming out of Lake Geneva. For that matter, the TSR UK contributions from the early 80s seemed to push the game boundaries a bit more than the TSR US contributions.
If my primary experience of AD&D had been limited to just the core books and WD magazine, which promoted a more open and experimental version of the game, I think I would have had a much different and probably much more positive view of 1e than I did.
(And don't get me wrong, I still liked 1e a great deal.)