James Jacobs
Adventurer
In any case, if/when Orcus gets a Demonomicon entry, and assuming I'll be the one to write it... he'll certainly be one of the toughest demons in the series. Which means he's going to be a pretty rough customer indeed.
Razz said:I think if WotC made Epic material more core, this wouldn't be such a debate here. Actually, it is in the DMG and even the SRD...but WotC seems to have forgotten all about the Epic rules. They're hurting themselves considerably by forgetting that. So many avenues and parts of the game they could be exploring both on a fluff and crunch level, but they're limiting themselves to a 20-level game.
James Jacobs said:But then, what about Mystara?
BOZ said:that brings up a good point right there. Demogorgon and Orcus had stats in OD&D at the same time they had stats in AD&D, and of course these stats were different from each other. which one was official? both, either depending on which version you were playing. it boggles the mind.![]()
Alzrius said:Bear in mind, BOZ, that those were two separate games at the time. Both were official because you didn't need to compare the canonity of two different (if related) RPGs.
Shemeska said:Krust,
Shemeska said:Not everyone believes that everything should be firmly statted out, catagorized and defined in some absolute hierarchy of power. Not everything does, or even should, operate on the same scale as everything else, nor should they all necessarily be judged by the same criteria.
Shemeska said:A CR 8000 Lynkhab versus a CR 7548 Yeenoghu or even a rather than a CR5000 quark-matter skinned fiendish aboleth from layer 3856 of the Abyss would be a nightmare of chapters worth of statblocks,
Shemeska said:and at the same time it limits such beings to only what the numbers provide; gone is the mystery, gone is the atmosphere, and gone is the idea that two abyssal lords are creatures of malevolent chaos because you know right there in chapter 5 and 6 are their stat blocks and everything that they could ever do.
That's antithetical to the play style that some of us have.
Shemeska said:Setting a true and absolute statblock for planar powers, gods, etc is on some level IMO a misguided exercise in futility that ultimately diminshes the beings you're trying to define, or overly define as the case might be.
Shemeska said:The notion from FC:I and FC:II of putting out a CR20-30 avatar/aspect of an abyssal lord or similar being, something that has a realistic chance of being used in a majority of games, seems to me to be a good solution because it leaves the upper boundary of that archfiend's power an open question that individual DM's can then choose to define as they see fit within their campaigns, and at the same time that solution doesn't wreck the setting by trying to place a CR21 archfiend over an infinity of CR20 etc minions. We can have our cake and eat it too.
Shroomy said:I don't like using CR to gauge actual power since CR is only a mechanical gauge of how much resources a party of four D&D characters of the appropriate level will exhaust in a one on four combat.
Shroomy said:It works pretty well in that regard, even if it does break down the higher the CR gets.
Shroomy said:However, CR usually does not take into account resources beyond the personal equipment and treasure that the monster would carry around at any given time. I think the control of an Abyssal plane (or even a portion of one like lowly Juibilex) gives you a measure of power that cannot be accounted for in the CR system.
James Jacobs said:Elminster and Drizzt have the advantage of only being in one campaign world. As a result, it's easy to set their power level. The demon lords are, in theory, in all D&D campaign worlds (Demogorgon's even appeared in Dragonlance!). And not all campaign worlds have the same power level. A CR 20 monster is a world ender in a lower level campaign (such as Eberron), but a drop in the bucket in a higher level one (such as Forgotten Realms).
James Jacobs said:I suppose the best case scenario would be to stat up multiple versions of all the demon lords for the different campaign settings. A CR 23 Demogorgon for Eberron, a CR 32 one for Greyhawk, and a CR 66 one for Forgotten Realms. But then, what about Mystara? Or Planescape? Or Dragonlance? Or Ptolus? Or the infinite number of equally-valid homebrew campaigns?
James Jacobs said:I didn't idly pick these numbers. They assume that the tougest standard demon in the Abyss is the CR 20 balor. Are there tougher non-demon lord demons? Sure, but they're unique creatures, advanced demons, or demons with class levels. The argument that since the Monster Manual says balors can advance up to 60 HD and therefore all demon lords need to be tough enough to beat up a legion of 60 HD balors is ridiculous on two counts. First, if there ARE any 60 HD balors, there's probably only one of them. And he's probably a demon lord himself.
James Jacobs said:Second, scaling in D&D is infinite. If there's a 60 HD balor, then why can't there be a 20th level fighter 60 HD balor? You have to pick a ceiling, and the CR 20 balor is mine.
James Jacobs said:A CR 32 Demogorgon won't have a problem handling all those pesky CR 20 balors, and the relatively small number of tougher balors in the Abyss aren't going to work together anyway.
James Jacobs said:And Shroomy's absolutely right. CR is, by and large, an arbitrary number that isn't the result of a mathmatecal formula. It can't be.
James Jacobs said:A better way to judge a monster's power is to look at several actual touchstones that actually affect gameplay, such as AC, HD, saving throws, special ability DCs, and average damage. A CR 32 monster with an AC of 50 is pretty much just as tough to a 20th level party as a CR 100 monster with an AC of 500. You're only going to hit 5% of the time in either case.
James Jacobs said:In any case, if/when Orcus gets a Demonomicon entry, and assuming I'll be the one to write it... he'll certainly be one of the toughest demons in the series. Which means he's going to be a pretty rough customer indeed.