Maztican Dragon (Tlalocoatl, Rain Dragon)
Dragon (Air)
Environment: Any tropical and mountains
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary
Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23
Treasure: Triple standard
Alignment: Always lawful evil
Advancement: Wyrmling 5–6 HD; very young 8–9 HD; young 11–12 HD; juvenile 14–15 HD; young adult 17–18 HD; adult 20–21 HD; mature adult 23–24 HD; old 26–27 HD; very old 29–30 HD; ancient 32–33 HD; wyrm 35–36 HD; great wyrm 38+ HD
Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others —
Code:
Maztican Dragons by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha BaseAtk/Grp Attack Fort Ref Will Breath Weapon (DC) Frightful Presence DC
Wyrmling T 4d12+4 (30) 11 10 13 10 11 10 +4/–4 +6 +5 +4 +4 2d6 (13) —
Very young S 7d12+7 (52) 13 10 13 10 11 10 +7/+4 +9 +6 +5 +5 4d6 (14) —
Young M 10d12+20 (85) 15 10 15 12 13 12 +10/+12 +12 +9 +7 +8 6d6 (17) —
Juvenile M 13d12+26 (110) 17 10 15 12 13 12 +13/+16 +16 +10 +8 +9 8d6 (18) —
Young adult L 16d12+48 (152) 19 10 17 14 15 14 +16/+24 +19 +13 +10 +12 10d6 (21) 20
Adult L 19d12+76 (199) 23 10 19 14 15 14 +19/+29 +24 +15 +11 +13 12d6 (23) 21
Mature adult H 22d12+110 (253) 27 10 21 16 17 16 +22/+38 +28 +18 +13 +16 14d6 (26) 24
Old H 25d12+125 (287) 29 10 21 16 17 16 +25/+42 +32 +19 +14 +17 16d6 (27) 25
Very old H 28d12+168 (350) 31 10 23 18 19 18 +28/+46 +36 +22 +16 +20 18d6 (30) 28
Ancient H 31d12+186 (387) 33 10 23 18 19 18 +31/+50 +40 +23 +17 +21 20d6 (31) 29
Wyrm G 34d12+238 (459) 35 10 25 20 21 20 +34/+58 +42 +26 +19 +24 22d6 (34) 32
Great wyrm G 37d12+296 (536) 37 10 27 20 21 20 +37/+62 +46 +28 +20 +25 24d6 (36) 33
Maztican Dragon Abilities by Age
Age Speed Init AC Special Abilities Caster Level* SR
Wyrmling 40 ft., fly 100 ft. (good) +0 15 (+2 size, +3 natural), touch 12, flat-footed 15 Fly, immunity to acid and cold, multiple heads, poison — —
Very young 40 ft., fly 100 ft. (good) +0 17 (+1 size, +6 natural), touch 11, flat-footed 17 [I]Water breathing[/I] — —
Young 40 ft., fly 150 ft. (average) +0 19 (+9 natural), touch 10, flat-footed 19 Constrict, [I]obscuring mist[/I] — —
Juvenile 40 ft., fly 150 ft. (average) +0 22 (+12 natural), touch 10, flat-footed 22 [I]Solid fog[/I] — —
Young adult 40 ft., fly 150 ft. (average) +0 24 (–1 size, +15 natural), touch 9, flat-footed 24 DR 5/magic 1st 18
Adult 40 ft., fly 150 ft. (average) +0 27 (–1 size, +18 natural), touch 9, flat-footed 27 [I]Call lightning[/I] 3rd 20
Mature 40 ft., fly 150 ft. (average) +0 29 (–2 size, +21 natural), touch 8, flat-footed 29 DR 10/magic 5th 22
Old 40 ft., fly 150 ft. (average) +0 32 (–2 size, +24 natural), touch 8, flat-footed 32 [I]Transmute rock to mud[/I] 7th 24
Very old 40 ft., fly 150 ft. (average) +0 35 (–2 size, +27 natural), touch 8, flat-footed 35 DR 15/magic 9th 25
Ancient 40 ft., fly 150 ft. (average) +0 38 (–2 size, +30 natural), touch 8, flat-footed 38 [I]Control weather[/I] 11th 27
Wyrm 40 ft., fly 200 ft. (poor) +0 39 (–4 size, +33 natural), touch 6, flat-footed 39 DR 20/magic 13th 28
Great wyrm 40 ft., fly 200 ft. (poor) +0 41 (–4 size, +36 natural), touch 6, flat-footed 42 — 15th 30
*Can only cast cleric spells and those from the Air, Protection, and Water domains as arcane spells.
This serpentine creature is limbless, each end capped by head. One head resembles a that of a jaguar, but with reptilian features, while the other is like that of a great snake. The creature's scales are turquoise, fading to sky blue on its underbelly.
Tlalocoatls, also known as rain dragons or rain serpents, help dispense rain in Maztica. While the can be beneficent, particularly when appeased with offerings of food or valuables, they can also unleash floods or create droughts if they desire.
Rain dragons usually lair in caves in cloud-shrouded mountains. They are occasionally served by chacs.
Tlalocoatls possess both genders, and reproduce supernaturally when the Maztican god Azul grants permission to do so. Rain serpents mature slowly at first, then age rapidly in their twilight years, before passing away naturally at a maximum age of 676 years.
Rain dragons can subsits on anything, but consider cocoa beans, turquoise, and jade particular delicacies. They also enjoy the flesh of young animals or human children. Because they consume mass quantites of water, droughts often occur in areas they inhabit (unless they choose to remedy that situation).
Although not as greedy as most true dragons, rain dragons collect cocoa beans, copper blades, coral buds, jade, turquoise, and quills of gold dust.
Combat
Because a tlalocoatl has no claws, wings, or tail, its full attack action functions differently than most dragons. It never gains claw, wing, or tail slap attacks, and cannot make a tail sweep. Instead, it has multiple bite attacks and can make constrict attacks (see below).
Breath Weapon (Su): A tlalocoatl's serpent head has one type of breath weapon, a cone of ice crystals that deals half cold damage and half slashing damage. A tlalocoatl's jaguar head has two types of breath weapons, a cone of scalding steam and a cone of cool fog. The scalding steam deals fire damage, while the cool fog does no damage. Both breath weapons function as a fog cloud spell for 1d4+4 rounds thereafter.
Each head may use its breath weapon only once every 1d4 rounds, but both heads may deliver their breath weapons in the same round. If used together in the same round, the breath weapons create rain in addition to their normal effects. This rain lasts for 1 round per age category and extends to a two-mile radius centered on the dragon.
Constrict (Ex): A tlalocoatl of Medium size or larger deals damage with a successful grapple check. The amount of damage dealt depends upon the creature's size, as indicated on the following chart. The tlalocoatl adds 1-1/2 times its Strength bonus on damage rolls made to constrict.
Size Constrict Damage
Medium 1d8
Large 2d8
Huge 3d8
Gargantuan 4d8
Colossal 6d8
Fly (Su): Though wingless, tlalocoatls can fly magically. The dragon can cease or resume flight as a free action.
Improved Grab (Ex): To use this ability, the rain dragon must hit with its jaguar head's bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins a grapple check, it establishes a hold. If it establishes a hold, it can constrict.
Multiple Heads (Ex): Each of a rain dragon's two heads can take a standard action each round. Thus, each round it can take 2 standard actions and one move action or one full round action and one standard action. It adds its Strength modifier to damage for its snake head, and 1-1/2 times its Strength modifier to damage with its jaguar head. Tlalocoatls can attack with both their heads at no penalty, even if they move or charge during the round. A tlalocoatl cannot use its extra standard action to perform a move-equivalent action.
Poison (Ex): The bite attack from a rain dragon's serpent head delivers a deadly poison. Initial damage and secondary damage are the same. Wyrmling to juvenile rain dragons' poison deals 1d4 points of Constitution damage, young adult to old deal 2d4 points of Constitution damage, and ancient or older deal 3d4 points of Constitution damage. Save DC equals breath weapon save DC.
Spell-Like Abilities: 3/day--water breathing (very young and older); 2/day--call lightning (adult and older), obscuring mist (young and older), solid fog (juvenile and older); 1/day--control weather (ancient or older), transmute rock to mud (old or older).
Spells: A tlalocoatl casts spells as a sorcerer of the indicated level, but can only choose spells from the Cleric spell list, and from the Air, Protection, and Water domains.
Skills: Spellcraft, Survival, and Swim are considered class skills for rain dragons.
Tlalocoatls and
Tome of Magic
If you use
Tome of Magic in your campaign, a tlalocoatl has Truespeak as a class skill instead of Spellcraft.
Originally appeared in FMA-1, Fires of Zatal.