rgard
Adventurer
Nazhkandrias said:Well, thanks for all the tips! On the note of the Mystic Theurge, yeah, now that I think about it, it is a little underpowered. I'd love to have a Mystic Theurge NPC tag along (quite literally a spell for every occasion), but I'm not sure I'd want to play one. Sorry for the mistake concerning Battle Caster, I forgot that little detail. I guess that if it seems to good to be true, it probably is... unless it's in the hands of a munchkin.
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Thank you all for the help, I'm probably going to look into the Ur-Priest now.
The Ur-Priest/Wiz/MT is a fun combo. You'll need a class that has the bluff skill as a class skill early on to qualify for Ur-Priest and will need a class with a good fort save too. I initially built mine with a Paladin of Freedom (has bluff as a class skill and the good fort save; is in UA), then had the paladin 'fall' at second level and became a wizard. Had to fall as the Ur-Priest is evil.
You could also try the Aristocrat or Noble (not sure which it is named) over in the house rules section here on EN World. It has bluff, 2 good saves, fort and will. It's a nice class.
There are other ways to build the above, it just depends on how fast you want to get to MT while your divine progression works off the Ur-Priest.
Thanks,
Rich
Edit: decided I should spell my name correctly.