Raven Crowking said:
Good definition.
Thanks! To respond to the second part (How to achieve it):
Focus on creating things your players can change, and relating them back to the other parts you've already created. For that, I recommend (as always) problems, threats, resources, and rewards - all broadly defined, but conceived in player-character terms. Add a little, and then iterate again.
Compare:
1) House Polrost is respected but politically weak compared to the more aggressive House Adstone.
2) The Baron of House Polrost needs help gathering information and rekindling the loyalty of his outlying vassals. The more aggressive House Adstone hopes those vassals will turn against Polrost. Hobgoblins in the eastern Polrost region are turning to dark magics.
3) The Baron of House Polrost needs help gathering information and rekindling the loyalty of his outlying vassals, who are under threat of hobgoblin raids. House Adstone looks to turn this to their advantage. The hobgoblin witch Jibigi has become leader of the hobgoblins of the Polrost region, teaching them dark magics.
4) The Baron of House Polrost is under threat from House Adstone's political gains, and badly needs to rekindle the loyalty of his outlying vassals, who are under threat of hobgoblin raids. Unbeknownst to the Baron, House Adstone is supplying hobgoblins loyal to the witch Jibigi using a mercenary as an intermediary. The hobgoblin witch Jibigi has become leader of the hobgoblins of the Polrost region, teaching them dark magics, and seeking information on the ritual to transform herself into a Night Hag.
5) The Baron of House Polrost holds one of 12 Hoardmasters, weapons crafted in the likeness of a gold dragon's head by the wizard Gorgoldand. These are granted to noble warriors, and the PCs may have picked one up as well in
Gorgoldand's Gauntlet . If the Baron hears of the PCs' weapon, he will request their presence with the intent of buying the matching sword - but will likely decide instead to hire the PCs if they appear either competent or good-hearted. As it happens, the Baron's outlying vassals are under threat of hobgoblin raids, and rumour has it that the Adstone family has been trying to lure them away from the politically weaker - but more honourable - Polrost family. The Baron would like the players to track down the source of these hobgoblin raids - the only clue beyond tracking down a raiding party is that some of the hobgoblins appear to be members of a new cult. If the players investigate further, they can learn that the cult centers around the hobgoblin witch Jibigi, who has risen to become leader of the hobgoblins of the region, teaching them dark magics, and seeking information on the ritual to transform herself into a Night Hag. Meanwhile, House Adstone is supplying hobgoblins loyal to Jibigi using a mercenary as an intermediary, although as far as the Adstones know they are simply paying unnamed rabble-rousers. Meanwhile, Jibigi hopes to capture the PC's and the Baron's Hoardmasters for use in her ritual, but Gorgoldand's spirit, trapped within the swords, has different designs... and is willing to lead adventurers to his other hidden hoards to fight Jibigi and her dark patron, the demon lord Orcus.