Heroes of Another Kind Cast(New species,feats, and starships)

Trker-Hon NPC

Non-Player Character
Trker-Hon, Male Topsider Thug 3/Scout 5:
Init +2; Spd 10m, Burrow 5m; Defense 16 (+3 Class, +2 Dex, +1 Natural); VP/WP 41/17; BAB +6/+1; Atk +10/+5 melee(1d8+4, 19-20, Sword) or +8/+3 ranged; SQ Topsider Traits, Darkvision, +5 to Hide in deserts, Primitive, Trailblazing, Heart +1, Uncanny Dodge(Dex to Defense), Skill Mastery(Hide), Extreme Effort; SV Fort +8, Ref +6, Will +3; SZ M; FP 1; DSP 0; Rep +1; Str 18, Dex 14, Con 14, Int 11, Wis 9, Cha 6
Equipment: Sword, hide clothes
Skills: Climb +14, Hide +13 (+18 in desert), Intimidate +3, Read/Write Language(Topsider), Speak Language(Basic, Topsider), Survival +10
Force Skills: None
Feats: Athletic, Cleave, Great Cleave, Power Attack, Toughness, Track, Weapon Group Proficiency(primitive weapons, simple weapons)
Force Feats: None
 
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Average Topsider Warrior

Generic NPC
Average Topsider Warrior, Male Topsider Thug 5:
Init +1; Spd 10m, Burrow 5m; Defense 14 (+2 Class, +1 Dex, +1 Natural); VP/WP 0/15; BAB +5; Atk +8 melee(1d8+3, 19-20, Sword) or +6 ranged; SQ Topsider Traits, Darkvision, +5 to Hide in deserts, Primitive; SV Fort +5, Ref +2, Will -2; SZ M; FP 1; DSP 0; Rep +1; Str 17, Dex 12, Con 12, Int 8, Wis 5, Cha 3
Equipment: Sword, hide clothes
Skills: Climb +9, Jump +7
Force Skills: None
Feats: Athletic, Endurance, Power Attack, Toughness, Weapon Group Proficiency(primitive weapons)
Force Feats: None
 

Average Narani Warrior

Generic NPC
Average Narani Warrior, Male Human Thug 8:
Init +2; Spd 10m; Defense 15 (+3 Class, +2 Dex); VP/WP 0/15; BAB +8/+3; Atk +10/+5 melee(1d4+1, 19-20, combat knife) or +10/+5 ranged(2d6, 20, slugthrower rifle); SQ Human Traits; SV Fort +7, Ref +4, Will +2; SZ M; FP 1; DSP 0; Rep +2; Str 13, Dex 14, Con 12, Int 8, Wis 11, Cha 7
Equipment: Slugthrower pistol, combat knife, Narani robes
Skills: Climb +8, Spot +5
Force Skills: None
Feats: Alertness, Athletic, Point Blank Shot, Toughness, Weapon Finesse(combat knife), Weapon Group Proficiency(slugthrowers)
Force Feats: None
 

Red Tail, NPC

Non-Player Character
Red Tail, Male Topsider Soldier 7:
Init +4; Spd 10m, Burrow 5m; Defense 17 (+6 Class, +1 Natural); VP/WP 57/17; BAB +7/+2; Atk +12/+7 melee(1d8+4, 19-20, Sword) or +7/+2 ranged; SQ Topsider Traits, Darkvision, +5 to Hide in deserts, Primitive; SV Fort +8, Ref +2, Will +2; SZ M; FP 2; DSP 0; Rep +2; Str 19, Dex 10, Con 17, Int 11, Wis 10, Cha 8
Equipment: Sword, hide clothes
Skills: Intimidate +9, Knowledge(Tactics) +10, Knowledge(Topsider Lore) +10, Read/Write Language(Topsider), Speak Language(Basic, Topsider), Treat Injury +9
Force Skills: None
Feats: Cleave, Great Cleave, Heroic Surge, Improved Initiative, Power Attack, Stamina, Weapon Focus(sword), Weapon Group Proficiency(primitive weapons, simple weapons)
Force Feats: None
 
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Halpak Battle Droid Mk II, NPC

Non-Player Character
Halpak Battle Droid MK II, Walking Battle Droid, Soldier 10:
Init +2; Spd 10m; Defense 19 (+7 Class, +2 Dex); VP/WP 72/10; BAB +10/+5; Atk +12/+7 melee(1d8+2, 19-20, Sword) or +12/+7 ranged(3d6, Blaster Pistol); SQ Regeneration 2, DR 5; SV Fort +9, Ref +5, Will +5; SZ M; FP 0; DSP 0; Rep +0; Str 15, Dex 15, Con 10, Int 10, Wis 14, Cha 8
Equipment: Arm-Mounted Swords, Wrist-Mounted Blaster Pistol, Heuristic Processor, Medium Armour, Motion Sensors
Skills: Computer Use +13, Intimidate +12, Knowledge(Tactics) +13, Repair +13
Force Skills: None
Feats: Ambidexterity, Armor Proficiency(Light, Medium), Blind Fight, Combat Reflexes, Dodge, Improved Two-Weapon Fighting, Mobility, Point Blank Shot, Power Attack, Precise Shot, Two-Weapon Fighting, Weapon Group Proficiency(blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)
Force Feats: None
 

Delta Nine, Main Villain

Delta Nine, Female Alraxian Force Adept 1/Scout 3/Soldier 6/Infiltrator 5: Init +8; Defense 23 (+9 Class, +4 Dex); Spd 10m; VP/WP 128/16; BAB +11/+6/+1; Atk +16/+11/+6 melee(1d6+5, 20, claws) or +15/+10/+5 ranged; SQ Alraxian Traits, Claws, Low-light Vision, Metal Vulnerability, Cold Vulnerability, Regeneration 2, Network, Morphing, Trailblazing, Heart +1, Covert Movement(full speed, charge), Skill Mastery(Move Silently), Sneak Attack +1d6, Ambush; SV Fort +13, Ref +13, Will +9; SZ M; FP 12; DSP 5; Rep +3; Str 20, Dex 19, Con 16, Int 12, Wis 11, Cha 13
Equipment: Morphsuit
Skills: Balance +10, Climb +7, Hide +21, Intimidate +13, Jump +11, Listen +9, Move Silently +22, Read/Write Language(Alraxian, Basic), Speak Language(Alraxian, Basic), Spot +12
Force Skills: Force Grip +3, Force Stealth +5, Force Strike +7
Feats: Armor Proficiency(light), Blind-Fight, Combat Reflexes, Force Sensitive, Improved Initiative, Morph Trained, Power Attack, Stealthy, Track, Weapon Group Proficiency(blaster pistols, blaster rifles, primitive weapons, simple weapons, vibro weapons)
Force Feats: Alter, Control, Hatred, Rage
 
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Ket Halpak, Main Villain

Ket Halpak, Male Alraxian Force Adept 7/Soldier 5/Noble 6: Init +4; Defense 25 (+11 Class, +4 Dex); Spd 10m; VP/WP 125/14; BAB +15/+10/+5; Atk +17/+12/+7 melee(1d6+2, 20, claws) or +20/+15/+10 melee(2d8+3, 19-20, Sword) or +19/+14/+9 ranged; SQ Alraxian Traits, Claws, Low-light Vision, Metal Vulnerability, Cold Vulnerability, Regeneration 2, Network, Morphing, Force Training x3, Force Weapon +1d8, Skill Emphasis(Illusion), Comprehend Languages, Bonus Class Skill(Bluff), Favor +2, Inspire Confidence, Resource Access, Coordinate +1; SV Fort +12, Ref +12, Will +12; SZ M; FP 9; DSP 6; Rep +7; Str 14, Dex 19, Con 14, Int 15, Wis 12, Cha 18
Equipment: Morphsuit, Sword
Skills: Bluff +19, Computer Use +17, Diplomacy +18, Hide +14, Intimidate +19, Knowledge(politics) +12, Listen +11, Read/Write Language(Alraxian, Basic), Sense Motive +11, Speak Language(Alraxian, Basic, Mrrakesh)
Force Skills: Enhance Ability +12, Fear +15, Force Strike +12, Illusion +13, Telepathy +11
Feats: Combat Expertise, Combat Reflexes, Dodge, Force Sensitive, Heroic Surge, Improved Trip, Infamy, Influence, Morph Trained, Track, Weapon Finesse(sword), Weapon Focus(sword), Weapon Group Proficiency(blaster pistols, primitive weapons, simple weapons)
Force Feats: Alter, Burst of Speed, Control, Dissipate Energy, Sense
 
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Alyx BlueIce, NPC

Alyx BlueIce, Male Alraxian Diplomat 4: Init +2; Defense 13 (+1 Class, +2 Dex); Spd 10m; VP/WP 0/14; BAB +2; Atk +2 melee(1d6+2, 20, claws) or +4 ranged; SQ Alraxian Traits, Claws, Low-light Vision, Metal Vulnerability, Cold Vulnerability, Regeneration 2, Network, Morphing; SV Fort +2, Ref +3, Will +2; SZ M; FP 3; DSP 0; Rep +1; Str 11, Dex 14, Con 10, Int 15, Wis 13, Cha 15
Equipment: Clothes
Skills: Bluff +11, Diplomacy +11, Gather Information +11, Knowledge(Alraxian Lore) +9, Knowledge(Politics) +3, Read/Write Language(Alraxian, Basic), Sense Motive +8, Speak Language(Alraxian, Basic)
Force Skills: Empathy +3, Friendship +3
Feats: Force Sensitive, Persuasive, Trustworthy, Weapon Group Proficiency(simple weapons)
Force Feats:
 
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Empress Feror BlueIce, NPC

Empress Feror BlueIce, Female Alraxian Force Adept 7/Noble 4: Init +2; Defense 19 (+7 Class, +2 Dex); Spd 10m; VP/WP 61/11; BAB +8/+3; Atk +9/+4 melee(1d6+1, 20, claws) or +9/+4 melee (1d8+1, 19-20, Alraxian Sword) or +10/+5 ranged; SQ Alraxian Traits, Claws, Low-light Vision, Metal Vulnerability, Cold Vulnerability, Regeneration 2, Network, Morphing, Force Training x3, Force Weapon +1d8, Skill Emphasis(Heal Another), Comprehend Speech, Bonus Class Skill(Treat Injury), Favor +2, Inspire Confidence, Resource Access, Coordinate +1; SV Fort +5, Ref +8, Will +11; SZ M; FP 7; DSP 0; Rep +6; Str 12, Dex 14, Con 11, Int 15, Wis 14, Cha 18
Equipment: Clothes, Alraxian Sword
Skills: Computer Use +7, Diplomacy +19, Handle Animal +6, Knowledge(Alraxian Lore) +12, Knowledge(Politics) +12, Listen +9, Read/Write Language(Alraxian), Sense Motive +16, Speak Language(Alraxian, Basic, Jendari), Treat Injury +16
Force Skills: Empathy +12, Farseeing +4, Friendship +13, Heal Another +14, See Force +10
Feats: Alertness, Fame, Force Sensitive, Trustworthy, Surgery, Weapon Group Proficiency(primitive weapons, simple weapons)
Force Feats: Alter, Compassion, Control, Sense
 
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Cole BlueIce, Male Alraxian Noble 3: Init +0; Defense 13 (+3 Class); Spd 10m; VP/WP 11/11; BAB +2; Atk +2 melee(1d6, 20, claws) or +2 ranged; SQ Alraxian Traits, Claws, Low-light Vision, Metal Vulnerability, Cold Vulnerability, Regeneration 2, Network, Morphing, Bonus Class Skill(Bluff), Favor +2, Inspire Confidence, Resource Access, ; SV Fort +1, Ref +2, Will +3; SZ M; FP 2; DSP 0; Rep +4; Str 11, Dex 11, Con 11, Int 16, Wis 11, Cha 16
Equipment: Clothes
Skills: Bluff +9, Computer Use +9, Diplomacy +12, Gather Information +9, Knowledge(Alraxian Lore) +9, Knowledge(Politics) +9, Listen +3, Read/Write Language(Alraxian, Basic), Sense Motive +6, Speak Language(Alraxian, Basic, Jendari), Spot +3
Force Skills:
Feats: Fame, Trustworthy, Weapon Group Proficiency(blaster pistols, simple weapons)
Force Feats:
 
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