Insight
Adventurer
This thread will be a repository for M&M2 heroes and villains of various PLs and power sets. Feel free to borrow any of these for your own games if you so desire. I may at some point use these for my own M&M game, who knows...
THE BUILDS
These characters are all built using the standard rules presented in both the M&M2 core rules and Ultimate Power. Where needed, I use my judgment from a GM's perspective to determine viability of a power, extra, flaw, or other ability. This judgment may not apply to your own game, so YMMV and all that.
Some of the characters may make references to Freedom City, the default setting for M&M. Keep an eye out for these references if you're not playing in Freedom City or if you are in some sort of alternate history, etc.
The determination of whether a character is a hero or a villain is entirely my own opinion based on the character's alias and power set. Feel free to disregard this distinction if you wish to borrow one of my heroes to use as a villain, or vice versa.
Each of the characters will have a section on how to adjust the character for an alternate PL. Characters above PL 10 will usually drop 2 or 3 PL, while characters below PL 10 will adjust up 2 or 3 PLs.
Characters marked as 'Incomplete' indicates they are still under construction.
HERO ROSTER
Afterthought [PL12]: Special federal agent who investigates supers who abuse their powers. Specializes in hunting down fellow mentalists. (Complete)
Firebloom [PL10]: A newly-minted hero with fire powers, the control of which he hasn’t quite mastered. He can be quite dangerous to himself and others. (Complete)
Homonculus [PL12]: Built by a mad sorcerer, he is a tiny magical dynamo, stronger and faster than he looks. (Complete)
The Metal Kid [PL10]: Teen permanently transformed into titanium, with plenty of strength and protection, and a bit of leaping ability. (Complete)
Zephyr [PL8]: Speedster with the ability to work quickly, dodge bullets and flying objects, and even the ability to run up walls or across water. - Incomplete
Check back later for more heroes!
VILLAIN ROSTER
Amethyst [PL12]: Member and Leader of the villain team, Girl Power. With the ability to influence random chance, she can manipulate the destiny of those around her. (Complete)
Cyber-Magus [PL15]: The master of two worlds, he uses both magic and technology to wreak havoc on the world at large. (Complete)
Emerald [PL12]: Member of Girl Power. A mix of mischief and mayhem, she likes to bend the wills of others to do her bidding. (Complete)
Shiver [PL10]: The master of cold and air-based powers, this villain can create areas of bitter cold, gusts of wind, and even create ice constructs. - Incomplete
Topaz [PL12]: Member of Girl Power. She controls light and illumination and can blind foes or zap them with laser beams. - Incomplete
Check back later for more villains!
THE BUILDS
These characters are all built using the standard rules presented in both the M&M2 core rules and Ultimate Power. Where needed, I use my judgment from a GM's perspective to determine viability of a power, extra, flaw, or other ability. This judgment may not apply to your own game, so YMMV and all that.
Some of the characters may make references to Freedom City, the default setting for M&M. Keep an eye out for these references if you're not playing in Freedom City or if you are in some sort of alternate history, etc.
The determination of whether a character is a hero or a villain is entirely my own opinion based on the character's alias and power set. Feel free to disregard this distinction if you wish to borrow one of my heroes to use as a villain, or vice versa.
Each of the characters will have a section on how to adjust the character for an alternate PL. Characters above PL 10 will usually drop 2 or 3 PL, while characters below PL 10 will adjust up 2 or 3 PLs.
Characters marked as 'Incomplete' indicates they are still under construction.
HERO ROSTER
Afterthought [PL12]: Special federal agent who investigates supers who abuse their powers. Specializes in hunting down fellow mentalists. (Complete)
Firebloom [PL10]: A newly-minted hero with fire powers, the control of which he hasn’t quite mastered. He can be quite dangerous to himself and others. (Complete)
Homonculus [PL12]: Built by a mad sorcerer, he is a tiny magical dynamo, stronger and faster than he looks. (Complete)
The Metal Kid [PL10]: Teen permanently transformed into titanium, with plenty of strength and protection, and a bit of leaping ability. (Complete)
Zephyr [PL8]: Speedster with the ability to work quickly, dodge bullets and flying objects, and even the ability to run up walls or across water. - Incomplete
Check back later for more heroes!
VILLAIN ROSTER
Amethyst [PL12]: Member and Leader of the villain team, Girl Power. With the ability to influence random chance, she can manipulate the destiny of those around her. (Complete)
Cyber-Magus [PL15]: The master of two worlds, he uses both magic and technology to wreak havoc on the world at large. (Complete)
Emerald [PL12]: Member of Girl Power. A mix of mischief and mayhem, she likes to bend the wills of others to do her bidding. (Complete)
Shiver [PL10]: The master of cold and air-based powers, this villain can create areas of bitter cold, gusts of wind, and even create ice constructs. - Incomplete
Topaz [PL12]: Member of Girl Power. She controls light and illumination and can blind foes or zap them with laser beams. - Incomplete
Check back later for more villains!
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