I have to admit that I dislike the mechanics of energy draining.
But, energy draining has something that very few other DND elements has:
Fear.
There is almost a terror in players entering a crypt where undead that can energy drain might jump out at them. The most fearlessly played PC suddenly becomes somewhat cautious. Some of the best sessions ever are ones in spooky crypts, not because of any special descriptive abilities of the DM, but because energy draining is so dispised by players and those who emerge unscathed are often very relieved.
If Energy Draining is removed from 4E, I hope the designers replace it with something that forces similar levels of caution by the players. I suspect that will not happen, but one can hope.
Course, 3E removed most of the fear of energy drain by allowing lower level Clerics to get rid of some of it at 7th level instead of 13th level, but it at least some of the fear is still there for lower levels.
But, energy draining has something that very few other DND elements has:
Fear.
There is almost a terror in players entering a crypt where undead that can energy drain might jump out at them. The most fearlessly played PC suddenly becomes somewhat cautious. Some of the best sessions ever are ones in spooky crypts, not because of any special descriptive abilities of the DM, but because energy draining is so dispised by players and those who emerge unscathed are often very relieved.
If Energy Draining is removed from 4E, I hope the designers replace it with something that forces similar levels of caution by the players. I suspect that will not happen, but one can hope.
Course, 3E removed most of the fear of energy drain by allowing lower level Clerics to get rid of some of it at 7th level instead of 13th level, but it at least some of the fear is still there for lower levels.