Raven Crowking said:
Whereas in the per-encounter model, each challenge needs to closely match the PCs' resouce allotment. Are you seriously trying to claim that a game in which a series of encounters exists, with various levels of challenge, but where these levels have or have close to a sum of X, is less predictable than a game in which a series of encounters exists, but where each encounter has or has close to a sum of X?
They are absolutely less predictable.
In M&M, I ran one session where one day in-game included the following encounters for a group with a PL of 10:
- 1 PL 7 encounter against a Nullock Drone
- 1 PL 10 encounter against a Nullock Destroyer and a squad of Drones
- 1 PL 12 encounter against a Nullock Titan and a squad of Drone
- 1 PL 8 encounter getting past a swarm of distracted Nullock Drones
- 1 PL 14 encounter against the leader of the Nullocks
In D&D terms, these are roughly EL 7, 10, 12, 8 and 14 encoutners for a level 10 party.
In another session, I ran the following encounters in one day:
- PL 8 encounter against an information broker and his hired goons.
This was for a PL 11 team.
In yet another session, further back, I ran the following encounters in one day (for a PL 10 group):
- 1 PL 10 encounter stopping a coven of witches from raising their dead leader
- 1 PL 8 encounter rescuing civilians from a burning building
- 1 PL 9 encounter catching a plane that was falling out of the sky
- 1 PL 10 encounter stopping bridge from collapsing
A few weeks ago, I played in a game which included (as a member of a PL 11 group):
- 1 PL 13 encounter against other metahumans in the dead of night
And just last week, I ran a day which included:
- 1 PL 4 encounter catching a hitman who shot on of the PC's fathers
- 1 PL 9 encounter with a decapitating death-trap
- 1 PL 10 encounter with a crushing-wall death-trap
- 1 PL 12 encounter with a mustard gas death-trap
- 1 PL 10 encounter with evil robots was averted when the PCs asked an NPC friend to drain the generators (smart play on their part!)
Not all of these encounters have to be the same in terms of difficulty. Some are much more difficult, and others are considerably easier. Much more variety than is possible under a per-encounter system where the artificial limit of the 4 average encounters/day, upon which the per-day system was callibtrated by the designers. And not only are they different in what the PCs experience over a day, but each encounter is widely different in terms of the power of opponents (ranging from PL 4 to PL 14). Seems like plenty of variety to me.