Mid-level Xen'drik Expedition (Recruiting Closed)

I'd like to throw in a human ascetic warrior of the Silver Flame who, in his meditations, has been called to venture to Xen'drik to find a secret of the faith-perhaps a person, perhaps an artifact, perhaps some store of ancient knowledge. He doesn't know what he's looking for, but he does know he is here to do The Flame's work. Paladin 4/Monk 2/Argent Fist 2 (FoE) with the Holy Warrior variant Paladin from complete champion (no spellcasting, Bonus Divine feat or other feat from a specific list at level 4, 8, 11, 14). I'll pursue levels in Argent Fist. I will probably fight primarily with a longsword, using whirling steel strike [ECS] to make longsword a monk weapon, allowing it to be used with Stunning Smite, ki focus, and ki strike abilities, in addition to flurry of blows.

Stat Rolls
 
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@Voda Vosa - Those stats are fine. I edited the OP though to let people know how to roll 7 ability scores. You can keep the ones you have, but you could also go roll one more on the roll dice tab using 5d6.takeHighest(3). If that's higher you could trade it for your low stat. Up to you.

@Shaggy - That sounds fine. The Silver Flame is actually less established in Stormreach than the Sovereign Host (their current HQ is above an ancient set of catacombs in the city market district), but they are much more zealous in spreading there influence at this point in time.
Edit: BTW, nice rolls shaggy!
 

I see this character as acting with minimal Church guidance...kind of like an advanced scout in the spiritual battle ahead. That said, he's more than willing to work alongside those of other faiths, preaching by example, using words only when necessary.

The rolls are what inspired me to take two of the most MAD classes and play both!
 

Hmm...looking at the submissions so far, it's looking like we've got plenty of divine classes and melee types.

That says to me...warlock time. :)

So! Unless there's some reason that the druid would be preferable (and I can always develop druidy if the circumstances change), I'll work on developing the warlock. I plan on using feats and powers from Complete Mage as well as Complete Arcane, if that's okay.

Stats: http://invisiblecastle.com/find.py?id=1294389

You'll note I accidentally did it wrong at first. I rolled "stats" which didn't roll the correct number of dice. Mea culpa. That's what I get for only reading the last part of the sentence...
 


@shayuri - Warlock is fine, and I have both those books so feel free to take feats and the like from them. Also all the PrCs from Complete Mage that Warlocks are eligible are fine, if you decide to go down that route. As for preference, I do like druids a bit better in a four person party because of their amazing versatility, but you can obviously make a versatile warlock too, so don't be afraid of going that route.

@Voda Vosa - Lucky indeed!
 

Still needs work up, but it's almost done
Code:
Name: Golem
Class: fighter 6/horizon wlaker 2
Race: Warforged
Region of Origin:Breland
Size: Medium
Gender: N/A 
Alignment: True Neutral
Deity: Undecided

Str: 18 +4 (04p.)	Level: 8	     XP: 0
Dex: 17 +3 (03p.)	BAB: +8/+1           HP: 
Con: 20 +5 (10p.)	Grapple: +12	     
Int: 16 +3 (10p.)	Speed: 30'	     Stat Increases: +1Str +1Con
Wis: 13 +1 (00p.)	Init: +3             Spell Save: +1
Cha: 09 -1 (06p.)	ACP: -5              Spell Fail: 5%

	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
Armor:	10	+2	+0	3	+0	+0	+0	20
Touch:	10	Flatfooted: 20 (with shield)


	Total	Base	Mod	Misc
Fort:	+13	+8	+5	--
Ref:	+5	+2	+3	--
Will:	+3	+2	+1	--


Weapon			Attack	Damage	Critical	Range
Cold Iron Morning Star	+2	1d8+1	20/x2		------
Natural Slam Attack	+12/+5	1d4+4	20/x2		------
Heavy Crosbow           +1      1d10   19-20x2           120 fts

Languages: Common 

Abilities: Immune to Poison, Sleep, Paralysis, disease, nausea, 
fatigue, exhaustion, sickened condition, energy drain, Light fortification 
(25% chance that a critical hit or sneak attack does no extra damage)

Level Feats: Combat expertise,  Movility,  Whirlwind Attack.
Class feats: Dodge, Power Attack,Spring Attack, Improved Critical.
Terrain: Forest Terrain: Plains


Skill Points: 20+5+5+5+5+5+7+7	Max Ranks: 12/6
Skills		   Total	Ranks	Mod 	Misc
Craft (B.Smith)	      +11	 9	 +3  
Hide                  +6         3       +3  
Move silently         +6         3       +3
Jump                  +12        9       +4
Climb                 +12        9       +4
Intimidate            +8         9       -1
Swim                  +12        9       +4 
Spot                  +4         3       +1
Listen                +4         3       +1  
Survival              +3         2       +1
       
              (With Warforged Repair Kit Smithing heals 1d20-6 hp in 8 hours)



Equipment:		Cost	Weight
Warforged Repair Kit   50gp	01lb (+2 bonus on repair checks)


         		          

Total Weight:23lb	Money: 0gp

		Lgt	Med	Hvy	Lift	Push
Max Weight:	43	86	130	260	650

Age: 19 
Height: 6'0" 
Weight: 300 lbs 
Eyes: Silver
Hair:None 
Skin: Silver, oak bronce

Background
Golem, as his human battalion fellows called him, was one of the new light warrior type warforged, and served during the war in several battalions. Too much fights, too much enemies defeated. Golem got sick of murdering. Even with his construct behavior, he became aware of suffering and pain, although he doesn't had those feelings.
After war was over, Golem found himself fighting a more powerful foe than before. Now he have time to think about his kind, about life and its meaning.
He started wondering through dense forest and extenuating plains, until he was to damaged to continue. Still, with his damaged body, his head kept working. He was exposed to all the power of the weather, plants grew over the dirt that accumulates over him. Insects made holes in his wooden parts, even a little mice made a home in Golems body. One day, an academic, Randall Bluebrim discovered him, in his terrible state.
After many dangers, Randall took to a blacksmith who could be able to repair the warforged body. Upon reactivated, Golem was very grateful with Randall and the blacksmith that repaired him. Golem, Randall and Burans formed a lasting friendship and have been adventuring together ever since. Golem learned many thing about his peers, mostly about what was life, and emotions. He developed an inquiring nature after been deactivated for so long. Burans and Randall wanted to go to Xen’drik and Golem agreed to accompany his friends on the journey.
 
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A human Factotum (Dungeonscape) who's come to Xen'Drik for the sheer joy of researching this, the most mysterious of continents. Scion of a wealthy family, scandal of his peers, and alas...all too prone to leaping and then looking.

Party Role: Master of many, if not all, skills. Knows a little bit about absolutely everything. Can do a little healing, a little turning, a little spell-casting, and yes...he can fight, too

Build: Straight Factotum 8, and likely to stay that way.

And here's a set of rolls.
 

I might be interested in this as well. My first concept would be in the one core role least represented thus far- skill monkey. I was thinking shifter Ranger 3/Scout 5- next level (or 3) in the Reachrunner PrC from Races of Eberron; he would be a capable and experienced tracker and scout, looking to test and improve his skills in a very tough environment. I could go for either a dual-wielding melee type or an archer- most of his non-class feats would be shifter feats (wild hunt base trait, Wild hunt elite(1st), Shifter instincts (3rd), and Second shifter trait (dreamsight)(6th); skill focus would be on recon/scout track rather than "face".

EDIT: and of course, while I'm typing this post up, another skill build gets posted. Oh well...
Rolls look good: ( http://invisiblecastle.com/find.py?id=1294617 )
 
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