Majoru Oakheart
Adventurer
Sorry, I don't mean to be rude and I wasn't saying you were playing the wrong way or anything. I'm honestly just confused. Since I've played Living Greyhawk in at least 6 different regions with a good 30 or 40 different DMs plus I've played under a good 15 or so DMs in home games. I've never encountered a game where we thought there was even a small chance of escaping an encounter that was going badly...well, maybe we could get away with only 1 or 2 deaths. At higher level when we could teleport and stuff we knew we had an exit, but most other times...we knew it was likely a TPK.Driddle said:Wow. I didn't realize that's what the DM must be doing. Thanks for opening my eyes.
And to think I used to imagine we were intelligent and played well together ...![]()
Suddenly the game is much less fun. I might as well go play WoW where the terms "win" and "lose" are so much more clearly defined and we don't have to worry about the program code "cheating" on our behalf.
Dang it.
I'm not even being sarcastic when I say what kind of encounters are you having where there is a large middle ground between win and lose? Even when we do get away, we consider it a loss. Normally getting away means we didn't get past the monster and not getting past the monster means not accomplishing our mission. What types of encounters are you having where there are all these ways to defeat the enemies without a cleric?