Whirtlestaffs Wizards Academy-Recruiting Now Complete, 7:06am 05/07/08


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High Concept: Turroth fancies himself a theoretical mage. Not interested in 'base magics' such as summoning badgers or tossing fire from his hands, he instead focuses on the essence of magic. His spells are mainly force effects and effects of pure magic, such as mage armor, magic missile, and, eventually, dispel magic.

Mechanics: Straight wizard (abjuration specialist, with necromancy and enchantment as prohibited schools) at least until level 9, maybe even 10 for the bonus feat. If the campaign lasts to that point, I'd like to start taking levels in Argent Savant with him (CArc, pg24).

[sblock=Rough Draft Character Sheet]Turroth
Male Human Abjurer 2
Alignment: NG
Deity:
Region:
Height:
Weight:
Hair:
Eyes:
Skin:
Age: 20
XP:

Str: 10 (+0)
Dex: 15 (+2)
Con: 13 (+1)
Int: 18 (+4)
Wis: 17 (+3)
Cha: 10 (+0)

Class and Racial abilities:

Hit Dice: 2d4 +2
Hit Points:
AC: 12 (+0 Armor, +2 Dex) [Touch 12, Flat-footed 10]
Init: +2 (+0 Dex)
Speed: 30ft

Saves:
Fortitude +0 [+0 base, +0 Con]
Reflex +2 [+0 base, +2 Dex]
Will +6 [+3 base, +3 Wis]

BAB/Grapple: +1/+1
Melee Atk: +1 (1d6, quarterstaff)
Ranged Atk: +3 (1d4, sling)

Skills:
Code:
Concentration			+6 (5 ranks, +1 Con)
Decipher Script			+9 (5 ranks, +4 Int)
Knowledge: Arcana		+9 (5 ranks, +4 Int)
Knowledge: Engineering		+9 (5 ranks, +4 Int)
Knowledge: History		+9 (5 ranks, +4 Int)
Spellcraft			+13 (5 ranks, +4 Int, +2 Magical Aptitude, +2 synergy, +2 synergy to decipher spells on scrolls)
Use Magic Device cc		+4 (2.5 ranks, +0 Cha, +2 Magical Aptitude, +4 synergy to cast from a scroll)

Feats:
Scribe Scroll (Wizard bonus)
Arcane Mastery (1st level)
Magical Aptitude (Human bonus)

Languages:
Common, Celestial, Infernal, Draconic, Giant

Spells Known: Necromancy and Enchantment prohibited
0th - (Abj) resistance, (Div) detect poison, detect magic, (Evoc) dancing lights, flare, light, (Illus) ghost sound, silent portal, (Trans) amanuensis, mage hand, mending, message, open/close, (Univ) arcane mark, prestidigitation
1st - (Abj) alarm, shield, (Conj) mage armor, unseen servant, (Evoc) magic missile, persistent blade, (Trans) nerveskitter

Equipment:

Money:
[/sblock]
 

Mikkanna Raschika

[sblock=Mikkanna Raschika]Neutral Good, Female, Gnome
Focused Diviner 3
Experience: 3,750/6000
[sblock=Mechanics]
Attributes (rolls)
Str: 12/+1 (14-2race)
Dex: 16/+3 (16)
Con: 18/+4 (16+2race)
Int: 18/+4 (18)
Wis: 17/+3 (17)
Cha: 12/+1 (12)


HP: 3d4+12con = 20hp (HP base roll)
AC: 14 (+1size, +3dex), Touch 14, Flatfooted 11
Init: +3 (+3dex)
BaB/Grapple: +1/-3
speed: 20' (base 20', no armor, light load)
Saves: +5 Fort[1](+4con), +4 Refx[1](+3dex), +6 Will[3](+3wis)
Languages: Common, Gnomish, Elvish, Dwarvish, Halfling, Draconic
Combat Stats
Attack: BaB +1, Size +1, Str +1, Dex +3
Damage: Strength +0
Conditional:

+3 melee, Quarterstaff (small), 1d4+1, 20/x2 (standard)
+5 ranged, Heavy Crossbow (small), 1d8, 20/x2, piercing, 130'ri (full)

[sblock=Skills/Feats]Skills - [Wizard 36pts.]
+04 Climb [0](+1str, +3familiarBonus)
+07 Concentration [4](+3con)
+05 Craft (sewing) [1](+4int)
+10 Decipher Script [6](+4int)
+09 Disable Device [3](+4int, +2MWTools)
+10 Knowledge (arcana) [6](+4int)
+05 Knowledge (architecture & engineering) [1](+4int)
+07 Listen [0](+3wis, +2familiarAlertness, +2racial)
+04 Profession (librarian) [1](+3wis)
+07 Search [3](+4int)
+09 Spellcraft [5](+4int)
+05 Spot [0](+3wis, +2familiarAlertness)

Feats
• Scribe Scroll (wizard 1 bonus feat)
• Alertness (when familiar is within 5' only - bonus feat)
• Spell Focus (divination) (lvl 1)
• Eschew Materials (lvl 3)
• Brew Potion (campaign bonus feat - lvl 3)
• Collegiate Wizard (campaign bonus feat - lvl 3)
[/sblock][sblock=Race/Class]
Gnome Traits
• +2 Constitution, -2 Strength.
• Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
• Gnome base land speed is 20 feet.
• Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
• Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
• +2 racial bonus on saving throws against illusions.
• Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
• +1 racial bonus on attack rolls against kobolds and goblinoids.
• +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
• +2 racial bonus on Listen checks.
• +2 racial bonus on Craft (alchemy) checks.
• Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.
• Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
• Favored Class: Bard. A multiclass gnome’s bard class does not count when determining whether he takes an experience point penalty.

Wizard (diviner) [lvl 3]
• 3d4 HD, BaB+1, Fort+0, Ref+0, Will+3
• Proficient with club, dagger, heavy crossbow, light crossbow, and quarterstaff.
• Skills (2 + Int modifier/lvl; x4 at 1st level): Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
• Scribe Scroll (bonus feat)
• ACF: Focused Specialist (CM pg 34) - Choose an additional prohibited school and lose 1 spell slot from each level to gain 2 additional slots of each level for your chosen specialty school spells
• Prohibited: Illusion and Necromancy
• Summon Familiar
• Arcane Caster: Lvl:(slots per day)
•• 0th: (3+3[Divination]); ???, ???, ???, ???D, ??????D, ??????D
•• 1st: (1+3[Divination]+1[int]); ???, ??????Int, ???D, ???D, ???D
•• 2nd: (0+3[Divination]+1[int]); ??????Int, ???D, ???D, ???D
• Arcane Caster: Lvl:Known
•• 0th: (All) (Preferred: Amanuensis, Mend, Repair Minor Damage, Stick)
•• 1st: Instant Locksmith (div), Instant Search (div), Spontaneous Search (div), Targetting Ray (div), Mage Armor, Dispel Ward, Benign Transposition, Masters Touch (div), Arrow Mind (div)
•• 2nd: Chain of Eyes (div), See Invisibility (div)
[/sblock]
[/sblock]

[sblock=Personal Information]
Background
Mikkanna's father, the head librarian of the academy, loves his daughter dearly and has doted on her ever since she was born. Mikkanna was a quiet and observant toddler and was allowed into the library even as a babe. The library was more of a home than her actual home and she had the main aisles and highly researched areas memorized before she was six. She loved the sweeping arched ceilings of the library halls and even from an early age enjoyed reading the texts on construction and architecture. Spending a great deal of time in her studies and poring over old tomes taught her much about language and she learned how to read draconic before she was taught it's spoken form.

Fascinated with engineering as well as architecture she turned to strange device experimentation in her early teens. Spending a portion of her time playing with odd devices almost cost her a finger or three over the years. It did in fact cost a number of outfits over the years and on one occassion it destroyed a wall in a dissastrous force effect she'd been attaching to a device. The smithy has since refused to help her with the manufacture of her strange gizmos completely, likely a very good thing, and since then she has tended to experiment with less dangerous pursuits working on smaller devices.

Despite her focus on odd devices, math and structures her mother insisted she pick up some other useful skills to help out with. Mikkanna tried a few different trades and found, to her great surprise, that sewing and tailoring is quite enjoyable for her. She's not highly skilled at it but spending her spare time on it, what little she manages to find, is something she enjoys.

Mikkanna, fascinated with the sciences, has focused on learning and in particular has an interest in divination magics. With no interest in illusion or death at all she's chosen to avoid both and her parents, despite not understanding her decision to ignore her races' illusion oriented heritage, support her in her studies. Not a day goes by in which her mother doesn't at least mention it a few times, "Why a diviner of all things dear?" often being heard.

Personality
Mikkanna is fascinated with the "hard sciences" and has a special fondness for architecture and engineering, loves divination magic, and spends an inordinate amount of time searching through the library archives for the next "great" undiscovered text. She's shy around strangers but her curiousity more often than not wins out pushing her to speak up and involve herself with them anyways. She is fond of animals and children.

She is extremely organized always knows where everything is. Her spellbook is incredibly well organized and precise as are the diagrams and schematics she creates. Her favorite color is green and she loves to collect shoes! The only thing she enjoys more than shoes and playing with her familiar is books; everything about them. She is always looking for a new book to bring back to the library, an interesting story or legend often being scribed into a few pages almost immediately as well. She smiles easily if a little shyly and tends to blurt out what she thinks without really considering it's effects.

Description
Mikkanna is a petite gnome with unkempt auburn hair that falls to mid-back. As often as not it is unbound and even when it is it seemingly has a knack to escape and drape itself across at least one side of her face. Her button nose holds up a custom crafted pair of mechanical mithral spectacles with multiple stacking finely polished lenses which look quite strange. When not in use the lenses rotate to the sides out of the way and her brilliant green eyes can be seen clearly gazing at the world around her with an almost palpable inquisitive air about them.

Her narrow face is framed by her hair and her angular face ending in a slightly rounded chin is contrased by her forest green multi-pocketed embroidered tunic. The tunic fits her snugly and she usually wears it over a loose fitting white long sleeved brocade shirt. These shirts have cotton ties at elbow and wrist that her mother adds to keep the garment from flopping about when she's thumbing through a tome or sketching out a new device to pester the crafters with.[/sblock]
[sblock=Gear 220gp starting; 750xp expendable]
• <item> (<worn or carried>, <location>, <cost>gp/<weight> lbs.)
• Scholars Clothing (worn, --gp/-- lbs.)
• Spell Component Pouch (worn, waist, ??gp/?? lbs.)
• Engineering Glasses (worn, face, 20gp/-- lbs.)
• Metalshod Quarterstaff (small, carried, hands, ??/ ?? lbs.)
• Heavy Crossbow (small, back, ??gp/?? lbs.)
• Bolt Case w/ 20 bolts (back, ??gp/?? lbs.)

Total Carried Weight: ?? wt.
Carrying Capacity: ???/???/???

[sblock=s]
[/sblock][/sblock]

[sblock=Class Progression]Skills Advancement
[1][2][3][4][5][6][7][8][9] -- Class Level --
---------------------------------------------
[4][0][0][1][0][1][1][3][1] Concentration
[0][1][0][0][0][1][0][1][0] Craft (sewing)
[4][1][1][1][1][1][1][1][1] Decipher Script
[2][0][1][0][1][0][0][0][0] Disable Device (cc)
[4][1][1][1][1][1][1][1][1] Knowledge (arcana)
[0][1][0][3][0][2][2][1][1] Knowledge (architecture & engineering)
[0][1][0][0][0][0][0][0][0] Profession (librarian)
[2][0][1][0][1][0][0][0][0] Search (cc)
[4][1][0][0][0][0][0][0][0] Spellcraft

Feats
1st - Scribe Scroll (bonus wizard feat)
1st - Spell Focus (divination)
3rd - Craft Wondrous Item
3rd - Brew Potion (bonus campaign feat)
4th - Skill Focus (spellcraft) (bonus master specialist feat lvl 1)
6th - Extend Spell
6th - Greater Spell Focus (divination) (bonus master specialist feat lvl 3)
9th - ???

Master Specialist [lvl 3; 4, 5, 6] [CMage pg 71]
• Requirements: Know (arcana) 5, Spellcraft 5, Spell Focus (school of specialization), 2nd level arcane, specialist wizard

Geometer [lvl 5; 7, 8, 9, 10, 21] [CArc pg 39]
• Requirements: Decipher Script 9, Disable Device 4, Know (arcana) 9, Search 4, Scribe Scroll, 3rd level arcane spells
• 1st: 1d4 HD, BaB+0, Fort +0, Ref +0, Will +2, glyph of warding added to spellbook as a 3rd level arcane spell, Draw Spellglyph, +1 Wizard Caster level
• 2nd: 1d4 HD, BaB+1, Fort +0, Ref +0 Will +1, Book of Geometry, +1 Wizard Caster level
• 3rd: 1d4 HD, BaB+0, Fort +1, Ref +1, Will +0, Sigilsight, +1 Wizard Caster level
• 4th: 1d4 HD, BaB+1, Fort +1, Ref +1, Will +1, Pass Sigil, +1 Wizard Caster level
• 5th: 1d4 HD, BaB+0, Fort +1, Ref +1, Will +0, Powerful Spellglyph, greater glyph of warding, +1 Wizard Caster level
• Skills (2 + Int modifier/lvl; x4 at 1st level): Concentration (Con), Craft (Int), Decipher Script (Int), Disable Device (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Search, and Spellcraft (Int).
• Spellglyph (Su): An arcane diagram that is scribed, typically on parchment as a normal scroll would be, which substitutes for a specific spell's verbal and material components. Preparing a spellglyph takes

Loremaster [lvl 10; 11-20] [DMG pg 191]
• Requirements: Know (any) 10, Know (any other) 10, Skill focus (know (any)), 3 metamagic or item creation feats, 7 divination spells with at least 1 3rd level
[/sblock]
[/sblock]
 
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Revised Concept: A northerner from a tribe of barbarians just nominally starting to reach 'civilization'. Despite his theoretical tutelage in the arcane arts, he really sees himself as a warrior who happens to achieve his martial victories via a bit of magic. He's got a flair for the more explosive spells, but especially prefers spells to increase his own martial power.

I'd start out with 15 strength, Fist of Stone and Heroics (using Precocious Apprentice) for a rather buff wizard who can hit like a freight train. If things go on a while, he'll take a level of barbarian at 7th and go for Rage Mage.
 
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Leif said:
yes, at least two 17's or reroll
oops...i only had one...will re-roll...
[sblock=re-roll]
erm...there is this really neat little button that is labled : roll stats that i have not noticed before ...so with out further ado:


once more unto the breach dear friends!

[/sblock]
str 10
dex 17
con 13
int 17
wis 16
cha 14
Code:
[SBLOCK= personal information]
[B]Name:[/B]    Capizzio Del Collines, Arceologist
[B]Class:[/B]   Rogue 1/Wizard 1
[B]Race:[/B]    Human
[B]Size:[/B]    Medium
[B]Gender:[/B]  Male
[B]Algn:[/B]    Neut Good
[B]Deity:[/B] 

[B]Str:[/B]  10 +0  [B]Level:[/B] 2  [B]XP:[/B] 1000(+?)
[B]Dex:[/B]  17 +3  [B]BAB:[/B]   +0 [B]HP:9[/B]4+1,3+1 (d4 +1)
[B]Con:[/B]  13 +1  [B]Grap:[/B]  +0 [B]Dmg Red:[/B] -
[B]Int:[/B]  17 +3  [B]Speed:[/B] 30'    
[B]Wis:[/B]  16 +3  [B]Init:[/B]  +3 (dex: +3)        
[B]Cha:[/B]  14 +2
[/sblock]  
[sblock=combat]
     [B]Base Dex Nat Misc Total[/B]
[B]Armor:[/B] 10  +3  +0  +0  =  [b]13[/b]
[B]Touch:[/B] 13  [B]Flatfooted:[/B] 10 [B] ACP:[/B]  0

       [B]Base  Mod Misc Total[/B]
[B]Fort:[/B]  +0    +1   +0     [B]+1[/B]
[B]Ref:[/B]   +2    +3   +0     [B]+5[/B]
[B]Will:[/B]  +2    +3   +0     [B]+5[/B]

[B]Weapons: Att Dmg  Crit     Rng  type  [/b]
club       +0  d6      X2    10 ft   b   
dagger     +0  d4  19-20/X2  10 ft   p/s 
lite x-bow +3  d8  19-20/X2  80 ft   p   
1/4 staff  +0  d6      X2     --     b   
rapier     +0  d6  18-20/X2   --     s   
[/sblock]
[sblock=feats and skills]
[B]Languages:[/B] Common,

[B]Feats:[/B]
[u]Trap finding[/u] (rogue class feature)
[u]Sneak att 1d6[/u] (rogue class feature)
[u]Scribe scroll[/u] (wizard class feature)
[u]Summon familiar[/u] (wizard class feature){would rather have something else}
[u]Pont blank shot[/u] (human)
[u]Alacritous cogitation [/u] (cl 1)(complete mage page 37)

[B]Skill Points:[/B] [u]{48+6}[/u]  [B]Max Ranks:[/B] [u]lv+3 (5)[/u]

[B]Skills:      Ranks  Mod Misc Total[/B]
[u]Appraise[/u] [b]r[/b]        +1   +3  --   +4
[u]Balence[/u] [b]r[/b]         +2   +3  --   +5
[u]Bluff[/u] [b]r[/b]           +2   +2  --   +4
[u]Climb[/u] [b]r[/b]           +2   +0  --   +2
[u]Concen[/u] [b]w[/b]          +1   +1  --   +2
[u]Decipher 
    script[/u] [b]w,r[/b]    +2   +3  --   +5
[u]Diplomacy[/u] [b]r[/b]       +1   +2  --   +3
[u]Disable divice[/u] [b]r[/b]  +4   +3  --   +7
[u]Escape artist[/u] [b]r[/b]   +1   +3  --   +4
[u]Gather Info[/u] [b]r[/b]     +2   +2  --   +4
[u]Hide[/u] [b]r[/b]            +2   +3  --   +5
[u]Jump [/u] [b]r[/b]           +2   +0  --   +2
[u]Knowledge:
  (History)[/u] [b]w[/b]     +1   +3  --   +4  
[u]Knowledge:
  (Deongeneer)[/u] [b]w[/b]  +1   +3  --   +4
[u]Knowledge:
  (Geography)[/u] [b]w[/b]   +1   +3  --   +4
[u]Knowledge:
  (Arcana)[/u] [b]w[/b]      +1   +3  --   +4
[u]Knowledge:
  (Local)[/u] [b]w,r[/b]     +2   +3  --   +5
[u]Listen [/u] [b]r[/b]         +3   +3  --   +6
[u]Move silent[/u] [b]r[/b]     +3   +3  --   +6
[u]Open locks[/u] [b]r[/b]      +4   +3  --   +7
[u]Perform (flute)[/u] [b]r[/b] +1   +2  --   +3
[u]Profession: 
 (Arceologist)[/u] [b]w,r[/b]+1   +3  --   +4
[u]Search[/u] [b]r[/b]          +4   +3  --   +7
[u]Sense motive[/u] [b]r[/b]    +2   +3  --   +5
[u]Slight of hand[/u] [b]r[/b]  +1   +3  --   +4
[u]Spell Craft [/u] [b]w[/b]    +1   +3  --   +4
[u]Spot  [/u] [b]r[/b]          +3   +3  --   +6
[u]Swim[/u] [b]r[/b]            +1   +0  --   +1
[u]Tumble[/u] [b]r[/b]          +1   +3  --   +4
[u]Use rope [/u] [b]r[/b]       +1   +3  --   +4

[/sblock]
[sblock=Equipment]
[B]Equipment:         Cost    Weight  [/B]
Dagger X3             6.00     3.0   
Crossbow bolts,
lite X20              2.0      2.0
Club                  --       3.0
Rapier	         20.0       2.0
Backpack              2.0      2.0
Bedroll               0.1      5.0
Case, map/scroll      1.0      0.5
Crowbar               2.0      5.0
Waterskin             1.0      4.0
Flint/steel           1.0      --
Ink X2                8.0      --
Quill X2              0.2      --
Lanturn, Bullseye    12.0      3.0
Oil X2                0.2      2.0
Paper X40            16.0      --
Belt Pouch X2         2.0      1.0
Rations, Trail X7     3.5      7.0
Rope, Silk,  
50 feet              20.0      5.0
Sunrods X4            8.0      4.0
Climber's Kit        80.0      5.0
Spell Comp Pouch      5.0      2.0
Spellbook            15.0      3.0
Picks and tools, 
Masterwork          100.0      2.0
Explorer's Outfit X2 10.0      8.0
Mule                  8.0       --
Pack Saddle           5.0     15.0
Arceologist's tools  50.0      8.0
  
Total Eqpt value:	380 gp	     
[B]Total Weight:[/B]    88.5 lb  [b]Carrieing:[/b] [b] Mule:[/b]         
[B]Money:[/B]  520.0 gp

              Lgt   Med  Hvy  Lift  Push
[b]Max Weight:[/b]  33    66   100   200   500
[/SBLOCK]
[SBLOCK=phisical description]
[B][U]Phisical Description[/b][/u]
[B]Age:[/B] 17
[B]Height:[/B] 5'4"
[B]Weight:[/B] 156 lb
[B]Eyes:[/B] black
[B]Hair:[/B] curly black, medium length
[B]Skin:[/B] olive (mediterranian)[/SBLOCK]
[sblock=spell book and spells]
[u][b]Spell book:[/u][/b]
[u]level 0 :[/u]

[i]conjuration[/i]
[b]caltrops[/b]
acid splash

[i]evocation[/i]
[b]electric jolt[/b]
light
[b]sonic snap[/b]

[i]illusion[/i]
[b]silent portal[/b]

[i]Transmutation[/i]
[b]Amanuensis[/b]
[b]launch bolt[/b]
[b]launch item[/b]
mending
message
open/close
[b]repair minor damage[/b]
stick

[i]abjuration[/i]
Resistance

[i]Divination[/i]
detect poison
detect magic

[i]Necromantic[/i]
disrupt undead

[i]universal[/i]
prestidigitation

[u]level 1:[/u]
.....i have the list down to 40 spells i want!.....

spell summery:
[b][u]level :   0   1   2   3   4   5   6   7   8   9[/u][/b]
[b]base:[/b]     4   1
[b][u]int mod:[/b]  0   1   1   1[/u]
[b]total:[/b]    4   2

spells memorized:
cantrips:

level one:

[/sblock]
[SBLOCK=Appearance]
Appearence
Capizzio is typically dressed in an explorer's outfit...he has two of these, so if he is wearing one, one is getting cleaned.He gets a bit of a razz for wearing 'poor man's dress', but since he went through life as an orphen, 'poor man' is an up grade from 'urchin'. His hair is curly, black, somewhat un-kemp and kept at medium length. His skin is olive colored. (picture mediterranian...as in italian.) his thin frame seemingly holds no suprises, but he is actually thinner then he seems and uses that to hide his picks and tools on his person. he keeps a dagger and a rapier on his belt and a dagger in each boot. his pant legs are kept over the tops of his boots, so it is hard to see that is his armament is what it is.[/SBLOCK]
[SBLOCK=Background]
Background
Hello. my name is Capizzio Del Collines, Arceologist, trained by the good Dr. (dm fill in blank here). he was at a dig sight in the southern vino lands, where the hills are graced with the sweetness of the sun and stored in the vino grapes...but i digress...

i was just a little tyke running around the camp, an orphin who lived off the generosity of the good people of the fine acadamy like Dr. ( )...sometimes with out them knowing it, usualy they did, they just didn't mind sharing with the orphin....heh heh heh...i digress again....

i proved my worth though when they woud find tunnels and passages that they could not get into, i could for i am small of stature. the good Dr., he taught me how to find traps and how to remove them safely, how to determine value of antiquities, and he even was going to teach me how to use a wand for finding traps, until i proved the skill was there already...he called it natural talent.

he then taught me history, geograpy, arcutecture, engineering, many other things...i was a sponge for information! i taught him how to haggle with the town folk, how they like to be treated, and how to move about the city.
one day he tell me he want to send me to the acadamy...this acadamy...to asses my skills in the arcane arts. i was beyond words! and now, here i am, student of the first order!!
[/SBLOCK]
[SBLOCK=XP History]
statis: work in progress

Completed adventures and experience log:

[/SBLOCK]

work in progress!!
leif's wizard's acadamy: Capizzio's age (1d4+15=17)
leif's wizard's acadamy: Capizzio's height (2d10+58=64)
leif's wizard's acadamy: Capizzio's weight (2d4*6+120=156)
leif's wizard's acadamy: Capizzio's hit points, level 2(re-roll) (1d4=3)

Scott DeWar, drinker of dewar's scotch.
 
Last edited:


Zurai said:
High Concept: Turroth fancies himself a theoretical mage. Not interested in 'base magics' such as summoning badgers or tossing fire from his hands, he instead focuses on the essence of magic. His spells are mainly force effects and effects of pure magic, such as mage armor, magic missile, and, eventually, dispel magic.

Mechanics: Straight wizard (abjuration specialist, with necromancy and enchantment as prohibited schools) at least until level 9, maybe even 10 for the bonus feat. If the campaign lasts to that point, I'd like to start taking levels in Argent Savant with him (CArc, pg24).
Good concept! Vaguely similar to my current favorite character who is a 9th level Gnome Illusionist workig very hard toward Argent Savant. Is an Illusionist/ForceMage a contradiction in terms, or what??
 

Scott DeWar said:
oops...i only had one...will re-roll...
[sblock=re-roll]
erm...there is this really neat little button that is labled : roll stats that i have not noticed before ...so with out further ado:


once more unto the breach dear friends!

[/sblock]
str 10
dex 17
con 13
int 17
wis 16
cha 14
[SBLOCK= personal information]
Name: Capizzio Del
Class: wizard
Race: Human
Size: Medium
Gender: male
Alignment: Neutral Good
Deity:

Str: 1 Level: 2 XP:
Dex: 1 BAB: + HP: (d
Con: 1 Grapple: + Dmg Red: -
Int: 1 Speed: 0' Spell Res: -
Wis: 1 Init: + (dex: +)
Cha:
[/sblock]
[sblock=combat]
Base Armor Shld Dex Size Nat Misc Total
Armor:10
Touch: Flatfooted:
ACP: ACP:

Base Mod Misc Total
Fort: +3 +2 +0 +5
Ref: 0 +2 +0 +2{temp +1}
Will: 0 +0 +0 +0

Weapons: Attack Damage Critical type
long Sword +6 1d8+3 19-20x2 s
long bow +4{ temp+3} 1d8 X3 p
morning star +5 1d8+3 X2 b/p
[/sblock]
[sblock=feats and skills]
Languages: Common,

Feats:

Skill Points: (
(human race bonus) =
(int +, human bonus +1) = + skill points
Max Ranks:

Skills: Ranks Mod Misc Total
Climb 2 +3 +5
Craft, leatherworking 4 +1 +5
Craft, scrimshaw 2 +1 +3
Diplomacy 0 0 +0
Gather Info 0 0 +0
Handle Animal 2 0 +2
Jump 3 +3 +6
Listen 0 0 +0
Ride 4 +2 +6{temp +5}
Swim 3 +3 +6
Spot 0 0 +0
Use rope 0 +2 +2{temp +1}

[/sblock]
[sblock=Equipment]
Equipment: Cost Weight

Total
Total Weight:
Money:

Lgt Med Hvy Lift Push
Max Weight: 76 153 230 460 1150
[/SBLOCK]
[SBLOCK=phisical description]
Phisical Description
Age:
Height:
Weight:
Eyes:
Hair:
Skin: [/SBLOCK]
[/CODE]
[SBLOCK=Appearance]
Appearence
.[/SBLOCK]
[SBLOCK=Background]
Background




[/SBLOCK]
[SBLOCK=XP History]
statis:

Completed adventures and experience log:

[/SBLOCK]




Scott DeWar, drinker of dewar's scotch.
Hey, that fourth set,10, 16, 8, 17, 14, 16, is close enough if you wanna play it. Racial bonuses can put you well within tolerances.
 

Nac Mac Feegle said:
Revised Concept: A northerner from a tribe of barbarians just nominally starting to reach 'civilization'. Despite his theoretical tutelage in the arcane arts, he really sees himself as a warrior who happens to achieve his martial victories via a bit of magic. He's got a flair for the more explosive spells, but especially prefers spells to increase his own martial power.

I'd start out with 15 strength, Fist of Stone and Heroics (using Precocious Apprentice) for a rather buff wizard who can hit like a freight train. If things go on a while, he'll take a level of barbarian at 7th and go for Rage Mage.
So you want the barbarian generalist instead of the Evoker, precociouis apprentice? Either would work for me, I guess, but I've still got to read up on precocious app. Actually, for the Barbarian, I already know just who his tribe is, and he would look up to, if not idolize, a character in the Lauralie Summerhome game.
 

STR 10
DEX 16
CON 14
INT 18
WIS 17
CHA 15

You can link to these results at
http://invisiblecastle.com/find.py?a=show&id=1420044

Okay, seems like a lot of my ideas have been co opted :) but in a good way....so here goes my concept...the character will be a generalist for now but specializes in protective and defensive magic. As his spells will be more along the lines of shielding the party etc, it should give extra protection etc to those casters wishing to blast with fireballs etc.
 

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