Design & Development: Warlord Article UP!

Fallen Seraph said:
As for controlling other players, it simply allows them to slide or charge, you aren't designating where they are sliding or charging, so it is giving them the opportunity to slide or charge. Which I wouldn't designate as controlling.

Not according to the rules we have so far. From the ScaleGloom Hall handouts:

Forced Movement

Certain powers and effects allow you to pull, push, or slide a target.

The rest of the description reinforces this idea that the controller actually controls the movement (or in the case of White Raven Onslaught, the successful attacker).
 

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DreamChaser said:
Maleficent Starfish... meaningless and undescriptive
No wai!!!!!!!

1098_4_028.jpg
 

The Iron Dragon Charge says that the person you designate can charge, not Must charge.

Similar to Feather Me Yon Oaf, it's that anyone CAN make an immediate ranged attack. Not that they must.
 

Rechan said:
The Iron Dragon Charge says that the person you designate can charge, not Must charge.

Precisely.

But, White Raven Onslaught does not say "can". It says "you slide". Nothing in it about a choice or a save.
 

Yes, but we are talking about a enemy target in which, you would wish to do so.

With abilities that give movement to your ally. It is silly to think it would work under the same rules as forcefully moving an enemy. Your giving an opening to charge or slide to an ally, not forcing them to slide to try and put them into a detrimental position like you would with an enemy.

So, all would be fine you add "can" to the Effect? Would a DM/Player really nitpick a single word/lack of word?
 


Fallen Seraph said:
Yes, but we are talking about a enemy target in which, you would wish to do so.

With abilities that give movement to your ally. It is silly to think it would work under the same rules as forcefully moving an enemy. Your giving an opening to charge or slide to an ally, not forcing them to slide to try and put them into a detrimental position like you would with an enemy.

So, all would be fine you add "can" to the Effect? Would a DM/Player really nitpick a single word/lack of word?

You haven't been over to the Rules Forum a lot, have you? :lol:

This is not 3E. This is not 3.5. The designers are aware that there is massive discussion on the Internet about game rules. Such discussions have been going on for nearly a decade now. So, the designers should be aware that they have to be precise.

From what we know so far, the designers are being precise. A controller controls. Not his targets (even if they are allies).

So far, the rules do not support your assumption here. And, we might get errata some day that supports your POV on this rule. Or, there might be specific Controller rules that we have not seen so far that supports your POV. However at the moment based on what we know so far, your assumption is faulty because we have to assume that the designers are being precise.

Welcome to the world of video game design. :lol:
 


Voss said:
Actually, it does look fairly easy. You hit things, and the other players do things. All you have to do is hit things and give your buddies the type of action or bonus they want. :)

In all seriousness, it will be a lot like the other classes, if things pan out. You get 3-4 class features, some racial abilites, and usually (except possibly humans and half-elves), 2 at will powers, 1 encounter power and 1 daily power. Use whichever seems best.

I disagree. A lot of these powers require manuevering, and the person using them to have really good court vision to know how the shifting and preventing shifting will work best.

You're oversimplifying.
 

I'm not crazy about the pin the foe power having no apparant limits on what it can target. I can't quite see how 3 human fighters, no matter how coordinated, are going to stop a collosal dragon from moving, shifting, or 5' stepping any way it wants to.
 

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