Doesn't mean you couldn't try to.Engilbrand said:From what I understand, that goes against one of the reasons for the new edition. If you want everyone to start off more powerful, why would you weaken them?
Because we -don't- have the rules yet?Engilbrand said:From what I understand, that goes against one of the reasons for the new edition. If you want everyone to start off more powerful, why would you weaken them?
This is a good idea, but I want something mechanically simple and classless (no spellcasting, etc).Kitirat said:I have had an escape from jail set up. What I did? made them 3.5 characters in as many ways as possible. Hit pints were 3.5, abilities became as 3.5 (but were written in the 4th ed format) so magic missle was a daily but auto hit, etc.) We had to tweak a few things now and then (playtested it with a friend) but it worked fine. IT also REALLY shows off how much stronger 4th ed character are.
You've basically figured out what I'm shooting for.Novem5er said:I've played in a 2e "0-level" campaign before and it was very fun.
Yeah. This is basically what I was looking for.Novem5er said:Use only the Con score for HP (nothing for class).
No attack/defense bonuses for class.
Pick a single weapon proficiency (or none at all).
Maybe pick a single At-Will power, and nothing more!
Have characters pick a single Trained Skill.
Sound good?
Cool. Any suggestions?UngeheuerLich said:i tried. Worked quite fine
I used HP = con+2 and surges = 4+con mod

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.