Gestalting

Herobizkit said:
... AND that Paladin // Monks are terrifyingly uber.
There was a Paladin / Monk (regular multi-class + PrC) in my last game. He actually was pretty awesome. His saves were quite frustrating, and he had some kind of Divine luck in rolling grapples, because he regularly wrestled big demons and won. :\

Of course, I was running a high point-buy game, so it's pretty natural for MAD characters to disproportionately shine. :)

Cheers, -- N
 

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Dont think i abandont the thread, im just still thinking and looking at the possibilities..

From what book is the:

Carmeldine Monk feat ?
 

I don't know. But one of the Dragon mags had Kung Fu Genius, which does the same thing. It's also in Dragon Compendium v.1 (which is where I first saw it).
 

I played a Monk/PsyWar/Lucid Cenobite (Dex/Wis build) with a polearm who was a combat monster- almost the damage output of the party's Barbarian, while taking a fraction of the HP damage- high AC + Reach + multiple AoOs = FUN!

Also, if you go this route, remember that Psionic Weapon (etc.) does double duty for psionically multiclassed/gestalted Monks, working with both their unarmed strikes and whatever other weapons they choose to use. (You'd be surprised how many people miss that trick.)

FYI: Carmendine Monk is found in Champions of Valor p28.

(See also http://www.enworld.org/showthread.php?t=221182 )
 

Elethiomel said:
Let's say I read it that way. If so, and someone was advancing as a Paladin/Sorcerer, then as Fighter/Marshal and then wanted to switch to Paladin/Marshal, that would be fine, because that's a new class - not the "Paladin/Sorcerer" class at all, and hence the multiclassing restriction wasn't broken.


Which is pretty much what I have said repeatedly. But you can't go back to paladin/sorcerer.

First time

http://www.enworld.org/showpost.php?p=4191090&postcount=25

second time
http://www.enworld.org/showpost.php?p=4191504&postcount=28

and third time
http://www.enworld.org/showpost.php?p=4191735&postcount=34
 

irdeggman said:
Which is pretty much what I have said repeatedly. But you can't go back to paladin/sorcerer.]
Yes. That's why I don't want to read it that way - not because you have said it repeatedly, but because it makes no sense whatsoever. And if it's a new class you run into the sticky issue of whether you start anew with 1st level Paladin abilities.
 

Calling each combination of two classes a new 'class' is pretty absurd, and makes a lot more trouble than it would ever solve in a game. I would never try to complicate my life that far.
 

Elethiomel said:
Yes. That's why I don't want to read it that way - not because you have said it repeatedly, but because it makes no sense whatsoever. And if it's a new class you run into the sticky issue of whether you start anew with 1st level Paladin abilities.
Yep yep. Makes a nasty hash of any kind of multi-classing.

For example, how many bonus feats does a (Rogue//Fighter) 2 / (Bard//Fighter) 2 have? Is it three, or four?

A Barbarian 4 // Ranger 1 / Fighter 1 / Rogue 1 / Cleric 1 -- can he Rage 2/day or 4/day?

Cheers, -- N

PS: For a hint about the correct answer, read the "accrues" rule in Gestalt. Only one interpretation makes sense.
 

Elethiomel said:
Yes. That's why I don't want to read it that way - not because you have said it repeatedly, but because it makes no sense whatsoever. And if it's a new class you run into the sticky issue of whether you start anew with 1st level Paladin abilities.

Don't abiliites of the same base class stack as specified in UA?

Each spellcasting "class" has their own set of spells, etc.

I don't see it being any different than how to handle them.

The only other way(s) to handle it are to say the restrictions only apply to the paladin side or to say that the restriction does not apply at all (which is clearly totally against the UA text).
 

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