Like the phane and pit fiend, some people are less happy with how these turned out, so... a quick elite hill giant and a solo earth titan. Titan could use some rewording, but you'll get the flavor of it at least.
Hill Giant
Level 13 Elite Brute
Large natural humanoid (giant)
XP 1600
Initiative +5
Senses Perception +7
HP 324; Bloodied 162
AC 26; Fortitude 28, Reflex 22, Will 24
Saving Throws +2
Speed 8
Action Points 1

Greatclub (standard; at-will) Weapon
Reach 2; +17 vs. AC; 1d10 + 7 damage and target is pushed 1 square.

Sweeping Club (standard; recharge

) Weapon
The hill giant makes a greatclub attack against two Medium or smaller targets; on a hit, the target is pushed 2 squares and knocked prone.

Earth Shock (standard; encounter)
Close burst 2; +15 vs. Fortitude; 1d10 + 7 damage, and the target is stunned until the end of the hill giant's next turn. Miss: Half damage, and the target is not stunned.

Hurl Rock (standard; at-will)
Ranged 8/16; +17 vs. AC; 2d6 + 7 damage.
Alignment Chaotic evil
Languages Giant
Skills Athletics +18
Str 25 (+13) Dex 8 (+5) Wis 12 (+7)
Con 22 (+12) Int 7 (+4) Cha 9 (+5)
Equipment hide armor, greatclub
...
Earth Titan
Level 16 Solo Brute
Huge elemental humanoid (earth, giant)
XP 7,000
Initiative +7
Senses Perception +9
HP 970; Bloodied 485
AC 32; Fortitude 34, Reflex 28, Will 29
Immune petrification
Saving Throws +5
Speed 6
Action Points 2

Slam (standard; at-will)
Reach 3; +21 vs. AC; 2d10 + 11 damage and target is pushed 2 squares.

Double Smash (standard; at-will)
The earth titan makes a slam attacks against two Large or smaller targets; if both targets are hit and are pushed adjacent to each other, both targets are dazed until the end of the earth titan's next turn.

Grab and Hurl (standard; recharge

)
The earth titan makes a slam attack against a Large or smaller target; on a hit, target is knocked prone and make a secondary ranged attack that does not provoke opportunity attacks from the primary target. Secondary: Ranged 10; +19 vs. AC; 2d8 + 11 and target is knocked prone. Primary target slides to nearest legal square to secondary target.

Hurl Rock (standard; at-will)
Ranged 20; +19 vs. Reflex; 2d8 + 11 damage, and the target is pushed 2 squares and dazed (save ends).

Earth Shock (standard; recharge

)
Close burst 2; +19 vs. Fortitude; 2d10 + 11 damage, and the target is stunned until the end of the earth titan’s next turn. Miss: Half damage, and the target is not stunned.
Grasping Earth (immediate interrupt, adjacent enemy moves; at-will)
+19 vs. Reflex; target is slowed (save ends) and immobilized until the end of its turn.
Alignment Chaotic evil
Languages Giant, Primordial
Skills Athletics +24
Str 33 (+19) Dex 8 (+7) Wis 12 (+9)
Con 24 (+15) Int 11 (+8) Cha 13 (+9)
Edit: Forgot to give the earth titan another earth ability, so added grasping earth.