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I also have the books [merged] (info on upcomming Power sources and more)


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Rechan

Adventurer
Lurker37 said:
Can you retrain to re-select the trained skills you already had to compensate for this? Specifically, can retraining affect the trained skills you selected at character creation?
You can retrain a class skill for another. You can't if it is a pre-requisit for a feat, power, or any other attribute, or if it's pre-determined for your class (arcana for wizards). If you pick a skill your class gives you an option (like a ranger who has nature or dungeoneering) and you want to retrain one of those two, you have to pick the other (I.e. ranger with nature can't retrain nature for perception, it'd have to be dungeoneering).
 


Classic Villany

First Post
Just to reiterate a request I made in the other thread...

Could get a list of the creatures listed under the entries below?

Demons
Devourers
Giants (exlcuding the Hill Giants and Earth Titan)
Elementals
Kuo-Toa
Minotaurs
Ogres
Troglodytes
Trolls
Yuan-ti

And if we could get their levels and roles as well, that would be greatly apreciated as well.

Thanks for all the info!
 



Underage AOLer

First Post
Forgive me if this has already been posted or is a violation of some copyright thing, but here are the first set of feats from the PHB. (Goodness it took a long time to format it and make it look nice...)
[sblock=Heroic Tier Feats]Name [Prerequisites]: Benefit
Action Surge [Human]: +3 to attacks when you spend an action point
Agile Hunter [Dex 15, ranger, Hunter’s Quarry class feature]: Shift as a free action after scoring a critical hit
Alertness [none]: No combat advantage when surprised, +2 to Perception
Armor of Bahamut [Channel Divinity class feature, must worship Bahamut]: Use Channel Divinity to invoke armor of Bahamut
Armor Proficiency (Chainmail) [Str 13, Con 13, training with leather or hide armor]: Training with chainmail armor
Armor Proficiency (Leather) [none]: Training with leather armor
Armor Proficiency (Hide) [Str 13, Con 13, training with leather armor]: Training with hide armor
Armor Proficiency (Plate) [Str 15, Con 15, training with scale armor]: Training with plate armor
Armor Proficiency (Scale) [Str 13, Con 13, training with chainmail]: Training with scale armor
Astral Fire [Dex 13, Cha 13]: +1 damage with fire or radiant power
Avandra’s Rescue [Channel Divinity class feature, must worship Avandra]: Use Channel Divinity to invoke Avandra’s rescue
Backstabber [Rogue, Sneak Attack class feature]: Sneak Attack dice increase to d8s
Blade Opportunist [Str 13, Dex 13]: +2 to opportunity attacks with heavy blade or light blade
Burning Blizzard [Int 13, Wis 13]: +1 damage with acid or cold power
Combat Reflexes [Dex 13]: +1 to opportunity attacks
Corellon’s Grace [Channel Divinity class feature, must worship Corellon]: Use Channel Divinity to invoke Corellon’s grace
Dark Fury [Con 13, Wis 13]: +1 damage with necrotic or psychic power
Defensive Mobility [none]: +2 to AC against opportunity attacks
Distracting Shield [Wis 15, fighter, Combat Challenge class feature]: Target hit by opportunity attack takes –2 to attack rolls
Dodge Giants [Dwarf]: +1 to AC and Reflex against attacks of Large or larger foes
Dragonborn Frenzy [Dragonborn]: +2 damage when bloodied
Dragonborn Senses [Dragonborn]: Low-light vision, +1 to Perception
Durable [none]: Increase number of healing surges by 2
Dwarven Weapon Training [Dwarf]: +2 damage and proficiency with axes and hammers
Eladrin Soldier [Eladrin]: +2 damage and proficiency with longswords and spears
Elven Precision [Elf]: +2 to reroll with elven accuracy
Enlarged Dragon Breath [Dragonborn, dragon breath racial power]: Dragon breath becomes blast 5
Escape Artist [Trained in Acrobatics]: Escape a grab as minor action, +2 to Acrobatics
Expanded Spellbook [Wis 13, wizard]: Add additional daily spell to spellbook
Far Shot [Dex 13]: Increase projectile weapon range by 5 squares
Far Throw [Str 13]: Increase thrown weapon range by 2 squares
Fast Runner [Con 13]: +2 to speed when you charge or run
Ferocious Rebuke [Tiefling, infernal wrath racial power]: Push 1 square with infernal wrath
Group Insight [Half-Elf]: Grant allies +1 to Insight and initiative
Halfling Agility [Halfling, second chance racial power]: Attacker takes a –2 penalty with second chance reroll
Harmony of Erathis [Channel Divinity class feature, must worship Erathis]: Use Channel Divinity to invoke harmony of Erathis
Healing Hands [Paladin, lay on hands power]: Add Cha modifier to damage healed with lay on hands
Hellfire Blood [Tiefling]: +1 attack and damage with fire and fear powers
Human Perseverance [Human] +1 to saving throws
Improved Dark One’s Blessing [Con 15, warlock, infernal pact]: Pact boon grants 3 additional temporary hit points
Improved Fate of the Void [Con 13 or Cha 13, warlock, star pact]: Pact boon grants additional +1 bonus to die roll
Improved Initiative [none]: +4 to initiative checks
Improved Misty Step [Int 13, warlock, fey pact Pact boon grants additional 2 squares of teleport
Inspired Recovery [Warlord, Inspiring Presence class feature]: Grant ally saving throw with Cha modifier bonus
Ioun’s Poise [Channel Divinity class feature, must worship Ioun]: Use Channel Divinity to invoke Ioun’s poise
Jack of All Trades [Int 13]: +2 to untrained skill checks
Kord’s Favor [Channel Divinity class feature, must worship Kord]: Use Channel Divinity to invoke Kord’s favor
Lethal Hunter [Ranger, Hunter’s Quarry class feature]: Hunter’s Quarry damage dice increase to d8s
Light Step [Elf]: Add to overland speed of group, +1 to Acrobatics and Stealth
Linguist [Int 13]: Learn three new languages
Long Jumper [Trained in Athletics]: Make standing jumps as if from a running start, +1 to Athletics
Lost in the Crowd [Halfling]: +2 to AC when adjacent to at least two larger enemies
Melora’s Tide [Channel Divinity class feature, must worship Melora]: Use Channel Divinity to invoke Melora’s tide
Moradin’s Resolve [Channel Divinity class feature, must worship Moradin]: Use Channel Divinity to invoke Moradin’s resolve
Mounted Combat [none]: Gain access to the special abilities of your mount
Nimble Blade [Dex 15]: +1 to attacks with light blade and combat advantage
Pelor’s Radiance [Channel Divinity class feature, must worship Pelor]: Use Channel Divinity to invoke Pelor’s radiance
Potent Challenge [Con 15, fighter, Combat Challenge class feature]: Add Con modifier damage to target hit with opportunity attack
Power Attack [Str 15]: +2 damage for –2 to attack
Powerful Charge [Str 13]: +2 damage, +2 to bull rush on a charge
Precise Hunter [Wis 15, ranger, Hunter’s Quarry class feature]: Allies gain +1 attack against target hit by critical hit
Press the Advantage [Cha 15, rogue]: Retain combat advantage with a critical hit
Quick Draw [Dex 13]: Draw a weapon with attack action, +2 to initiative
Raging Storm [Con 13, Dex 13]: +1 damage with lightning or thunder power
Raven Queen’s Blessing [Channel Divinity class feature, must worship the Raven Queen]: Use Channel Divinity to invoke Raven Queen’s blessing
Ritual Caster [Trained in Arcana or Religion]: Master and perform rituals
Sehanine’s Reversal [Channel Divinity class feature, must worship Sehanine]: Use Channel Divinity to invoke Sehanine’s reversal
Shield Proficiency (Heavy) [Str 15, Shield Proficiency (Light)]: Proficiency with heavy shields
Shield Proficiency (Light) [Str 13]: Proficiency with light shields
Shield Push [Fighter, Combat Challenge class feature]: Push 1 square to target hit by Combat Challenge attack
Skill Focus [Training in chosen skill]: +3 to checks with chosen skill
Skill Training [none]: Gain training in one skill
Sure Climber [Trained in Athletics]: Climb at normal speed on any surface, +1 to Athletics
Surprise Knockdown [Str 15, rogue]: Knock target prone with critical hit
Tactical Assault [Warlord, Tactical Presence class feature]: Ally gains bonus to damage equal to your Int modifier
Toughness [none]: Gain 5 additional hit points per tier
Two-Weapon Defense [Dex 13, Two-Weapon Fighting]: +1 to AC and Reflex while holding a weapon in each hand
Two-Weapon Fighting [Dex 13]: +1 damage while holding a melee weapon in each hand
Weapon Focus [none]: +1 damage with chosen weapon group
Weapon Proficiency [none]: Gain proficiency with the weapon of your choice
Wintertouched [none]: Gain combat advantage against foe vulnerable to cold[/sblock]
 

Fallen Seraph

First Post
As someone else who has got the books (thus why not here all day, already been making up characters (best way for me to learn, already made up a couple)) I too shall be happy to ask questions...

Though, since been away all day, what kind of limitations have been said on giving out info?
 

Classic Villany

First Post
Fallen Seraph said:
As someone else who has got the books (thus why not here all day, already been making up characters (best way for me to learn, already made up a couple)) I too shall be happy to ask questions...

Though, since been away all day, what kind of limitations have been said on giving out info?

Basicaly small snippets and excerpts are alright, but large word for word reproductions of rules are best avoided.
 

baberg

First Post
Fallen Seraph said:
Though, since been away all day, what kind of limitations have been said on giving out info?
No solid rules, just the overall "Don't violate copyright". Huge chunks of text copied out of the rulebooks is a no-no. Giving out information (as long as you're not under an NDA) is fine but don't copy the text verbatim. Read it, summarize it, and then post the summary.
 

Voidrunner's Codex

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