Forgive me if this has already been posted or is a violation of some copyright thing, but here are the first set of feats from the PHB. (Goodness it took a long time to format it and make it look nice...)
[sblock=Heroic Tier Feats]Name [Prerequisites]: Benefit
Action Surge [Human]: +3 to attacks when you spend an action point
Agile Hunter [Dex 15, ranger, Hunter’s Quarry class feature]: Shift as a free action after scoring a critical hit
Alertness [none]: No combat advantage when surprised, +2 to Perception
Armor of Bahamut [Channel Divinity class feature, must worship Bahamut]: Use Channel Divinity to invoke armor of Bahamut
Armor Proficiency (Chainmail) [Str 13, Con 13, training with leather or hide armor]: Training with chainmail armor
Armor Proficiency (Leather) [none]: Training with leather armor
Armor Proficiency (Hide) [Str 13, Con 13, training with leather armor]: Training with hide armor
Armor Proficiency (Plate) [Str 15, Con 15, training with scale armor]: Training with plate armor
Armor Proficiency (Scale) [Str 13, Con 13, training with chainmail]: Training with scale armor
Astral Fire [Dex 13, Cha 13]: +1 damage with fire or radiant power
Avandra’s Rescue [Channel Divinity class feature, must worship Avandra]: Use Channel Divinity to invoke Avandra’s rescue
Backstabber [Rogue, Sneak Attack class feature]: Sneak Attack dice increase to d8s
Blade Opportunist [Str 13, Dex 13]: +2 to opportunity attacks with heavy blade or light blade
Burning Blizzard [Int 13, Wis 13]: +1 damage with acid or cold power
Combat Reflexes [Dex 13]: +1 to opportunity attacks
Corellon’s Grace [Channel Divinity class feature, must worship Corellon]: Use Channel Divinity to invoke Corellon’s grace
Dark Fury [Con 13, Wis 13]: +1 damage with necrotic or psychic power
Defensive Mobility [none]: +2 to AC against opportunity attacks
Distracting Shield [Wis 15, fighter, Combat Challenge class feature]: Target hit by opportunity attack takes –2 to attack rolls
Dodge Giants [Dwarf]: +1 to AC and Reflex against attacks of Large or larger foes
Dragonborn Frenzy [Dragonborn]: +2 damage when bloodied
Dragonborn Senses [Dragonborn]: Low-light vision, +1 to Perception
Durable [none]: Increase number of healing surges by 2
Dwarven Weapon Training [Dwarf]: +2 damage and proficiency with axes and hammers
Eladrin Soldier [Eladrin]: +2 damage and proficiency with longswords and spears
Elven Precision [Elf]: +2 to reroll with elven accuracy
Enlarged Dragon Breath [Dragonborn, dragon breath racial power]: Dragon breath becomes blast 5
Escape Artist [Trained in Acrobatics]: Escape a grab as minor action, +2 to Acrobatics
Expanded Spellbook [Wis 13, wizard]: Add additional daily spell to spellbook
Far Shot [Dex 13]: Increase projectile weapon range by 5 squares
Far Throw [Str 13]: Increase thrown weapon range by 2 squares
Fast Runner [Con 13]: +2 to speed when you charge or run
Ferocious Rebuke [Tiefling, infernal wrath racial power]: Push 1 square with infernal wrath
Group Insight [Half-Elf]: Grant allies +1 to Insight and initiative
Halfling Agility [Halfling, second chance racial power]: Attacker takes a –2 penalty with second chance reroll
Harmony of Erathis [Channel Divinity class feature, must worship Erathis]: Use Channel Divinity to invoke harmony of Erathis
Healing Hands [Paladin, lay on hands power]: Add Cha modifier to damage healed with lay on hands
Hellfire Blood [Tiefling]: +1 attack and damage with fire and fear powers
Human Perseverance [Human] +1 to saving throws
Improved Dark One’s Blessing [Con 15, warlock, infernal pact]: Pact boon grants 3 additional temporary hit points
Improved Fate of the Void [Con 13 or Cha 13, warlock, star pact]: Pact boon grants additional +1 bonus to die roll
Improved Initiative [none]: +4 to initiative checks
Improved Misty Step [Int 13, warlock, fey pact Pact boon grants additional 2 squares of teleport
Inspired Recovery [Warlord, Inspiring Presence class feature]: Grant ally saving throw with Cha modifier bonus
Ioun’s Poise [Channel Divinity class feature, must worship Ioun]: Use Channel Divinity to invoke Ioun’s poise
Jack of All Trades [Int 13]: +2 to untrained skill checks
Kord’s Favor [Channel Divinity class feature, must worship Kord]: Use Channel Divinity to invoke Kord’s favor
Lethal Hunter [Ranger, Hunter’s Quarry class feature]: Hunter’s Quarry damage dice increase to d8s
Light Step [Elf]: Add to overland speed of group, +1 to Acrobatics and Stealth
Linguist [Int 13]: Learn three new languages
Long Jumper [Trained in Athletics]: Make standing jumps as if from a running start, +1 to Athletics
Lost in the Crowd [Halfling]: +2 to AC when adjacent to at least two larger enemies
Melora’s Tide [Channel Divinity class feature, must worship Melora]: Use Channel Divinity to invoke Melora’s tide
Moradin’s Resolve [Channel Divinity class feature, must worship Moradin]: Use Channel Divinity to invoke Moradin’s resolve
Mounted Combat [none]: Gain access to the special abilities of your mount
Nimble Blade [Dex 15]: +1 to attacks with light blade and combat advantage
Pelor’s Radiance [Channel Divinity class feature, must worship Pelor]: Use Channel Divinity to invoke Pelor’s radiance
Potent Challenge [Con 15, fighter, Combat Challenge class feature]: Add Con modifier damage to target hit with opportunity attack
Power Attack [Str 15]: +2 damage for –2 to attack
Powerful Charge [Str 13]: +2 damage, +2 to bull rush on a charge
Precise Hunter [Wis 15, ranger, Hunter’s Quarry class feature]: Allies gain +1 attack against target hit by critical hit
Press the Advantage [Cha 15, rogue]: Retain combat advantage with a critical hit
Quick Draw [Dex 13]: Draw a weapon with attack action, +2 to initiative
Raging Storm [Con 13, Dex 13]: +1 damage with lightning or thunder power
Raven Queen’s Blessing [Channel Divinity class feature, must worship the Raven Queen]: Use Channel Divinity to invoke Raven Queen’s blessing
Ritual Caster [Trained in Arcana or Religion]: Master and perform rituals
Sehanine’s Reversal [Channel Divinity class feature, must worship Sehanine]: Use Channel Divinity to invoke Sehanine’s reversal
Shield Proficiency (Heavy) [Str 15, Shield Proficiency (Light)]: Proficiency with heavy shields
Shield Proficiency (Light) [Str 13]: Proficiency with light shields
Shield Push [Fighter, Combat Challenge class feature]: Push 1 square to target hit by Combat Challenge attack
Skill Focus [Training in chosen skill]: +3 to checks with chosen skill
Skill Training [none]: Gain training in one skill
Sure Climber [Trained in Athletics]: Climb at normal speed on any surface, +1 to Athletics
Surprise Knockdown [Str 15, rogue]: Knock target prone with critical hit
Tactical Assault [Warlord, Tactical Presence class feature]: Ally gains bonus to damage equal to your Int modifier
Toughness [none]: Gain 5 additional hit points per tier
Two-Weapon Defense [Dex 13, Two-Weapon Fighting]: +1 to AC and Reflex while holding a weapon in each hand
Two-Weapon Fighting [Dex 13]: +1 damage while holding a melee weapon in each hand
Weapon Focus [none]: +1 damage with chosen weapon group
Weapon Proficiency [none]: Gain proficiency with the weapon of your choice
Wintertouched [none]: Gain combat advantage against foe vulnerable to cold[/sblock]