sniktch vs speaker- final judgemnt
alsih2o
sniktch- gives us a really entertaining little tale, i love the image of the giant eating herself a lot, and the house and the old man were handled well. the climbing ic was handled decently but i really preferred the use of the "diguised" pic. all around a good usage of the pics with some real high points.
speaker- the wall women is handled really well here too. i also liked the circular aspect of the tale. the house pic was worked in well with the time passage theme.
in our first all photo ceramic d.m. i have to give the final round to speaker, 2 really strong stories, no major errs by anyone, but speaker sticks his neck just a bit out in front, despite the strangeness of the story.
maldur
Sniktch: This is your best ceramic entry yet. It has the feel of the
"original" fairy tale I heard a while back (Little red ridinghood, the
bloody, pre-grimm version).
Speaker:
Time reversal, training "slayers", misterious oracles. Great story. I really
like your "twist"
This round goes to: Speaker.
arwink
Sniktch
The first thing that really leapt out at me is the stiffness and modern
approach to the dialogue. This starts off very much as a "Young Son's Quest"
that is common to fantasy and mythology, and the initial conversation between
the old man and the main character doesn't quite ring true for the setting
being implied. The pay-off of the story also has some problems - if the family
knows about the rings magic, why didn't the father use it when the giant first
turned up? It would have worked better if it was a simple ring, an heirloom,
with powers that proved beneficial later in the story. There are some other
pacing problems, but this is more the function of the fast drafting problem of
Ceramic DM than anything else - the story seems about half as long as it needs
to be, to give the various ideas and events proper space to sink in.
All this being said, I did enjoy the voice being used to tell the tale, and the
majority of the characters are interesting work. The death of the giant, in
particular, is well planned out although the absence of real conflict in the
story (everything comes too easily for the hero) leaves it slightly
undermined.
A good story, but in need of more work.
Speaker
Speakers story is well paced, with a well constructed voice that lapses only
occasionally. The slow revelation of the stories secrets is very nicely
handled, particularly after the almost misleading introduction which introduces
us to the lead characters hunt. There are dangling questions throughout, to be
sure, but many of these leave us an open interpretation of Speakers world and
aren't essential to the main plot. As a short story, this works well, but it
may need some rethinking if expanded into a longer tale that sought to answer
the dangling questions.
There were two main problems that caught my attention. The first is to change
Pual's name - it looks too much like a misspelling, and this means that it
seems silly once the realisation hits that it isn't. It's closeness to a
modern name also lends a certain overtone to the piece that works in its
favour, but would largely be more effective if just changed to Paul. The
second was the dialogue of the Prophet. There's an attempt to create a unique
speech pattern occurring, but it simply doesn't work the way it's written.
Again, it comes off more as weirdly placed typo's than a strange speech
pattern, so more obvious breaks between words are needed."
In the end, I thoroughly enjoyed Speakers story apart from these minor
quibbles. His use of the pictures is very clear and interesting, and the
initial intro based around the climb is great.
In the end, I give this round to Speaker. Sniktch puts together a great tale,
but just doesn't hold together as impressively as Speakers does in terms of
narrative.
unanimous final round to speaker! the new ceramic d.m. champion!
all hail speaker!
thanks to everyone who wrote, judged, commented or read along
