The usual thing around here is the infamous
June Gloom (a near constant overcast that can get quite thick). If this town was only a mile higher in altitude we'd get tons more rain. But most of what gets dropped our way ends up getting evaporated before it hits the ground. (This is known as, "virga.") But this year we're getting scattered showers along with the low clouds.
How low?
The peaks of 200 foot tall hills covered by fog. That's how low.
Overcast again today. Depending on the relative humidity some drizzle may get squeezed out.
So, PKitty, the weather's been unusual here too.
I once dealt with weather in RPGs in a bit I wrote for
The Gaming Outpost some time ago. It's in the library, under
Alan Kellogg (one of the first (oldest) bits, but danged if I can remember the exact date).
Now for a bit of campaign background.
The mist arose at Noon, GMT. A heavy mist, an obscuring mist. A mist that separated husband from wife, mother from child, master from dog. A mist that deadened sound, smell, touch. A mist that isolated and, finally, separated soul from body.
Not that anybody noticed, for the mist put all to sleep as well. A dreamless sleep, except for those few who had visions or heard things in their slumber. These would become priests and wizards in the new world they awoke to.
Few who awoke when the mist cleared could be called sapient as sapience is accounted. Fewer yet could be accounted human. Earth was changed. The scope of the change did not become fully apparent until the first dragon flew out of Rocky Mountains to visit the city of Billings, Montana.
End Campaign Background