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Frukathka's Craft Construct Feats

Angel Tarragon

Dawn Dragon
Craft Greater Construct [Item Creation]
Your creations are more resilient.
Prerequisite: Craft Construct, Empower Spell
Benefit: The process of enchanting a construct only requires the spellcaster to spend three percent of the constructs price in XP and use raw materials costing this price. You are capable of repairing any construct of up to 30 points of damage in a single day by expending 375 sp per hit point repaired. Creators using this feat to craft new constructs have their creations hit points 25% higher than average.

Craft Superior Construct [Item Creation]
Your creations are unparalleled in power.
Prerequisite: Craft Greater Construct, Maximize Spell
Benefit: The process of enchanting a construct only requires the spellcaster to spend two percent of the constructs price in XP and use raw materials costing this price. You are capable of repairing any construct of up to 40 points of damage in a single day by expending 250 sp per hit point repaired. Creators using this feat to craft new constructs have their creations hit points 50% higher than average.
Special: This feat does not stack with the bonuses from Craft Greater Construct, instead it replaces them.

How do these look? Also, should I consider changing the names of these, or do they fit fine? I was also thinking of having Craft Greater Construct add 4 points to new constructs strength score and having 8 extra strength points added to constructs made with Craft Superior Construct. What would be the appropriate CR for this?
 
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jodyjohnson

Adventurer
"The process of enchanting a construct only requires the spellcaster to spend three percent of the constructs price in XP and use raw materials costing this price. "

This line is unclear. Do you mean to say that the cost is only 3% of the base cost rather than 50% (or 37.5% if you knock off 25%)?

The crafting feats in Eberron aren't this good if it's both XP and cost reduction. As written this would stack with Extraordinary Artisan (XP -25%)and Legendary Artisan (cost -25%). However since it applies only to Craft Construct it's not bad.

"You are capable of repairing any construct of up to 30 points of damage in a single day by expending 375 sp per hit point repaired. "

The Repair damage spells have been in at least 2 source books and can repair damage with no cost other than spell use. Even the spell resistant golems have other ways to heal damage (hit them with lightning or fire, etc.). This is mostly a non-ability and doesn't impact the value of the feat much.

"Creators using this feat to craft new constructs have their creations hit points 25% higher than average."

Wording is not clear here. Does this apply to just the dice or does it increase the size modifier to hit points for constructs? Effectively increasing HP is slightly less powerful than increasing HD. The price reduction allows you to also increase HD and then you get even more bonus hit points for the buck.

For balance purposes you may want to think about what the cost reduction does. If you have two creators paying the same amount and one makes a 12 HD large construct (108 hp) for 50,000gp, the gtr spec one can make a 24 HD large (assuming it doesn't jump to huge) construct (264 hp) for 50,000. And the 24 HD one hits better (+9).

THese feats are very good. So much so that it would be probably that 90%+ of the constructs in your campaign would be built by creators with these feats.
 

UltimaGabe

First Post
jodyjohnson said:
"The process of enchanting a construct only requires the spellcaster to spend three percent of the constructs price in XP and use raw materials costing this price. "

This line is unclear. Do you mean to say that the cost is only 3% of the base cost rather than 50% (or 37.5% if you knock off 25%)?

As it is, crafting any magic item costs 1/25th (that is, 4%) of the Base Price in XP. This feat reduces it to 3% rather than 4%- I believe, somewhere around 1/33rd of the Base Price.

I picked up on it immediately, because my last two characters have been mainly based on creating magic items. And when you make magic items a lot, you begin searching for the easiest ways to figure out the costs- and converting 1/25th to a percentage is a lot easier than cross-multiplying fractions.

"You are capable of repairing any construct of up to 30 points of damage in a single day by expending 375 sp per hit point repaired. "

The Repair damage spells have been in at least 2 source books and can repair damage with no cost other than spell use. Even the spell resistant golems have other ways to heal damage (hit them with lightning or fire, etc.). This is mostly a non-ability and doesn't impact the value of the feat much.

True, the Repair Damage spells are a very quick and cost-free way to repair constructs, but when the Monster Manual came out, such a spell did not exist. The Craft Construct feat description states that ,"A creature with this feat can repair constructs that have taken damage. In one day of work, the creature can repair up to 20 points of damage by expending 50 gp per point of damage repaired." This feat, presented in this thread, improves that ability, and makes it less costly.
 
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jodyjohnson

Adventurer
The feat as written makes it sound like the gold piece cost of creation is reduced to 3% of the base cost in addition to the 3% XP cost (reduced to 75% of the normal 4% cost).
 

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