Zoatebix said:
I enjoy bumping this thread, even though my adventure design queries probably won't be answered.
Hi Zoatebix!
The problem is that there are three different systems of dividing xp.
1. xp is divided equally. Everyone gets the same xp. (3.0 method)
2. xp is divided based on levels:
. . . 2a. Higher level characters get more xp. Everyone levels at the same rate. (Grim Tales method)
. . . 2b. Lower level characters get more xp. Lower level characters advance much faster. (3.5 method)
Each method requires a different method of calculation, and I think people get confused about what they are supposed to do. In fact, I'm a little hazy. Let's see...
Chi = add up the squares of the monsters CRs, and multiply by 300
Rho = add up the squares of the players CRs.
In a pre-published adventure, you need to print Chi for each encounter. At the beginning you have to lead the DM through the steps of calculating one of three quantities:
Method 1. Total party level
Method 2a. Rho.
Method 2b. number of characters.
These quantities might change during the course of the adventure. Then for each encounter the DM has to choose a method:
Method 1. Divide Chi by the total party level. That's how much xp each person gets.
Method 2a. Divide Chi by Rho. Each character
multiplies the result by their level; that's how much xp that character gets.
Method 2b. Divide Chi by the number of characters. Each character
divides the result by their level; that's how much xp that character gets.
As a recipe it is not that hard, but I could see people getting their methods mixed up. And if each adventure had to explain each of the three methods... well, that would be hard.
But printing Chi for each encounter- that would be useful, and quite easy to do.