The Sentinel - your experiences?

Quasqueton

First Post
Thirtieth thread of a series on the old classic Dungeons & Dragons adventure modules. It is interesting to see how everyone's experiences compared and differed.

The Sentinel
uk2.jpg


Did you Play or DM this adventure (or both, as some did)? How about the second in the pairing, The Gauntlet? What were your experiences? Did you complete it? What were the highlights for your group?

Quasqueton
 
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I DMed this back in the late 80's. I am currently converting this over to 3.5, along with the Gauntlet.

When I DMed it the Fire Giant and his crew killed the party.
 

I LOVE this adventure and this series!!! It is one of my favorites! During my "hiatus" from gaming in the late 90's, I ran this as a solo adventure for myself. I know that sounds kind of wierd, but with no gaming for 5 years I was yearning to get back into the game and did so soon after (that is a story for another time that involves a hurricane and a wedding, but would subvert this thread).

I REALLY wanted to incorporate this into my new campaign, but don't have the time to convert right now and I can't find a 3.x conversion anywhere.

DM
 

Both parts were good fun, although I recall a sudden power jump between The Sentinal (mainly investigative with some fairly weak monsters) to the Gauntlet (really quite tough encounters).

I've used Schloss Adlerweg a few times in different campaigns as those "castles-guarding-a-mountain-pass" always seem to crop up.

I believe the author was later one of the instigators behind Warhammer FRP and the Enemy Within campaign, hence the Germanic nomenclature and the interesting plotline.
 

Dr. Simon you are correct.

The first module is investigation. and there are a few toughies. like the gargoyles and perytons.

The second is a little hack and slash. but mostly a time bomb unless good diplomacy is used. for some i'm sorry to say: Roleplay over Rollplay.
 

NO experiences, sadly. I never saw it for sale in my local bookstore back in the 80's, and know next to NOTHING about it. Then again, I only saw one of the "UK" modules in the store back then, 'When a star falls" - but never got to DM or play that one, either.
 

I found the UK modules to be the most innovative and interesting of all the modules I bought back in the day (and I'm not just saying that for the obvious reason :))

I've DM'd Sentinel as a 1.5e game (i.e. 1e with my houserules), and I used it as an introductory 2.9e game (when we started playing with the titbits exposed on Erics 3e rumours site!).

I love the story, the related and unrelated mini-encounters along the way. I love the fact that it includes magic items which in 3e terms are way above the "gp limit" for the adventurers because they are important for the plot. I really liked the monster (darkness + whisps) - it reminds me of a scene from an old Doc Savage movie with vapourous green assassination snakes made from whisps of smoke.

Great adventure.
 

DMed this back in the 80s along with the Gauntlet. If I remember correctly we went on to play further UK modules. Certainly the PCs went on to greater things as I recall the magic items being a thorn in the DMs side.
Have been considering converting it to 3.5 for the present group I DM, but as yet that's as far as it has got.
 

I never ran this one - is this the one where you get stuck somewhere and then like 200 years pass?

I always felt that was a little extreme in terms of continuity of setting and unless you build you overall campaign plot to deal with that it would put a major wrench in stuff (the consequences of it would be far-reaching).

Overall, however, I love the UK advantures, esp. UK7- Dark Clouds Gather, which I can't wait to run in Aquerra.

I ran "When a Star Falls" in a 2E Aquerra game. . . but I had to make the red dragon an abandoned very young that had been orphaned by a more powerful party killing its mom - since the levels for that adventure were too low to deal with a dragon
 

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