Watermark's Shackled City


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Code:
[B]Name:[/B] Meg
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] NG

[B]Str:[/B] 12 +1 (4p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 7 (1d6+1)
[B]Con:[/B] 12 +1 (4p.)     [B]Grapple:[/B] +1
[B]Int:[/B] 14 +2 (6p.)     [B]Speed:[/B] 30'
[B]Wis:[/B] 14 +2 (6p.)     [B]Init:[/B] +2
[B]Cha:[/B] 10 +0 (2p.)     [B]ACP:[/B] -0

         [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]   10    +0    +0    +2    +0    +0    +4     16
[B]Touch:[/B] 16              [B]Flat-footed:[/B] 14

         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]     0     +1          +1
[B]Ref:[/B]      2     +2          +4
[B]Will:[/B]     0     +2          +2

[B]Weapon                 Attack   Damage     Critical[/B]
Quarterstaff 1h          +1     1d6+1           x2
Dagger 1h                +1     1d4+1           19-20/x2
Dagger (thrown)          +2     1d4+1           19-20/x2

[B]Languages:[/B] Common, Elven, Halfling

[B]Abilities:[/B]
[B]Rogue:[/B] Sneak Attack +1d6, trapfinding

[B]Feats:[/B] Sacred Vow
       Vow of Poverty
       Sacred Strike

[B]Skill Points:[/B]  44        [B]Max Ranks:[/B] 4/2
[B]Skills                  Ranks  Mod  Misc  Total[/B]
Appraise                 4     +2          +6
Decipher Script          4     +2          +6
Diplomacy                0     +0    +2    +2
Escape Artist            4     +2          +6 
Hide                     4     +2          +6
Knowledge (local)        4     +2          +6
Listen                   4     +2          +6
Move Silently            4     +2          +6
Profession (guide)       4     +2          +6
Search                   4     +2          +6
Sense Motive             4     +2          +6
Spot                     4     +2          +6

[B]Equipment:               Cost  Weight[/B]
Peasant’s Outfit          0gp   --lb
Quarterstaff              0gp    4lb
Dagger                    2gp    1lb
Sack with food for 1 day  5sp    1lb
[B]Total Weight:[/B] 6lb    [B]Money:[/B] none


Description:
Meg is 5’ 2” tall and weighs about 115 lbs. She wears sandals, a brown woolen cap, a working dress, and a greenish-brown homespun robe. From her loose leather belt hangs a small sack and a dagger; she also carries a weather-beaten old walking stick. Meg has hazel eyes and long black hair which she wears in a braid, tied with a piece of old string. There is something vaguely Elvish in her face and figure.

Personality:
Meg is a cheerful, carefree woman. She loves to sing - nursery rhymes, popular songs, folk tunes, hymns, old ballads, nonsense verses, and occasionally her own compositions. She also likes to quote snatches of poetry whenever something brings them to her mind. She is fearless, but not rash; caring, but not emotional. Her primary fault is taking lightly things which may be serious to others. She knows little of how important the ties to home, family, friends, and custom can be. When she offends she is quick to apologize… slow to understand.

History:
Meg is in her mid twenties. She was abandoned as a young child by the side of the road and remembers nothing of her original home or family. Wandering about, she had come upon a nearby shrine to Fharlanghn and was taken in by the cleric there. As she grew she was passed from shrine to shrine, in the true spirit of the god of travelers; she cannot recall now where or by whom she was originally rescued.

Upon the twentieth anniversary of her adoption she made a vow to spend her life wandering the paths of the world, giving others the same unselfish aid she had received. Meg believes that this is Fharlanghn’s will and the ultimate purpose of his protection. Now she can normally be found with trading caravans or similar groups of travelers, offering knowledge and protection in exchange for food and transport.

She arrived in Cauldron early this morning and has spent her time exploring the city, waiting until the convoy of merchants she arrived with is ready to move on.
 
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Binkle Tinkerdink

Code:
[/font][/color][/b]
[b][color=#999999][font='Courier New']Name:[/font][/color][/b][color=#999999][font='Courier New'] Binkle Tinkerdink[/font][/color]
[b][color=#999999][font='Courier New']Class:[/font][/color][/b][color=#999999][font='Courier New'] Illusionist[/font][/color]

[b][color=#999999][font='Courier New']Race:[/font][/color][/b][color=#999999][font='Courier New'] Gnome[/font][/color]

[b][color=#999999][font='Courier New']Size:[/font][/color][/b][color=#999999][font='Courier New'] S[/font][/color]

[b][color=#999999][font='Courier New']Gender:[/font][/color][/b][color=#999999][font='Courier New'] Male[/font][/color]

[b][color=#999999][font='Courier New']Alignment:[/font][/color][/b][color=#999999][font='Courier New'] CG[/font][/color]

[color=#999999][font='Courier New'] [/font][/color]

[b][color=#999999][font='Courier New']Str:[/font][/color][/b][color=#999999][font='Courier New']  9 -1 [/font][/color]

[b][color=#999999][font='Courier New']Dex:[/font][/color][/b][color=#999999][font='Courier New'] 15 +2 [/font][/color]

[b][color=#999999][font='Courier New']Con:[/font][/color][/b][color=#999999][font='Courier New'] 14 +2 [/font][/color]

[b][color=#999999][font='Courier New']Int:[/font][/color][/b][color=#999999][font='Courier New'] 16 +3 [/font][/color]

[b][color=#999999][font='Courier New']Wis:[/font][/color][/b][color=#999999][font='Courier New']  9 -1 [/font][/color]

[b][color=#999999][font='Courier New']Cha:[/font][/color][/b][color=#999999][font='Courier New'] 10 +0 [/font][/color]

[color=#999999][font='Courier New'] [/font][/color]

[b][color=#999999][font='Courier New']Level:[/font][/color][/b][color=#999999][font='Courier New'] 1[/font][/color]

[b][color=#999999][font='Courier New']XP:[/font][/color][/b][color=#999999][font='Courier New'] 0[/font][/color]

[b][color=#999999][font='Courier New']BAB:[/font][/color][/b][color=#999999][font='Courier New'] +0[/font][/color]

[b][color=#999999][font='Courier New']HP:[/font][/color][/b][color=#999999][font='Courier New'] 6 (1d4+2(Con))[/font][/color]

[b][color=#999999][font='Courier New']Grapple:[/font][/color][/b][color=#999999][font='Courier New'] -1[/font][/color]

[b][color=#999999][font='Courier New']Speed:[/font][/color][/b][color=#999999][font='Courier New'] 15'[/font][/color]

[b][color=#999999][font='Courier New']Init:[/font][/color][/b][color=#999999][font='Courier New'] +2[/font][/color]

[b][color=#999999][font='Courier New']ACP:[/font][/color][/b][color=#999999][font='Courier New'] +2[/font][/color]

[color=#999999][font='Courier New'] [/font][/color]

[b][color=#999999][font='Courier New']Armor:[/font][/color][/b][color=#999999][font='Courier New'] 13 (Base 10, Armor 0, Shld 0, Dex +2, Size +1, Nat 0, Misc 0)[/font][/color]

[b][color=#999999][font='Courier New']Flatfooted:[/font][/color][/b][color=#999999][font='Courier New'] 10[/font][/color]

[color=#999999][font='Courier New'] [/font][/color]

[b][color=#999999][font='Courier New']Fort:[/font][/color][/b][color=#999999][font='Courier New'] +2  (Base +2, Mod 0, Misc 0)[/font][/color]

[b][color=#999999][font='Courier New']Ref:[/font][/color][/b][color=#999999][font='Courier New']  +2  (Base +2, Mod 0, Misc 0)[/font][/color]

[b][color=#999999][font='Courier New']Will:[/font][/color][/b][color=#999999][font='Courier New'] +1  (Base +1, Mod 0, Misc 0)[/font][/color]

[color=#999999][font='Courier New'] [/font][/color]

[b][color=#999999][font='Courier New']Weapon[/font][/color][/b][color=#999999][font='Courier New'][/font][/color]

[color=#999999][font='Courier New']Crossbow, Light (Attack +2, Damage 1d8(1d6), Critical 20/x3)[/font][/color]

[color=#999999][font='Courier New']Dagger (Attack +2, Damage 1d4(1d3)-1, Critical 19-20/x2)[/font][/color]

[color=#999999][font='Courier New'] [/font][/color]

[b][color=#999999][font='Courier New']Languages:[/font][/color][/b][color=#999999][font='Courier New'] Common, Gnome, Goblin, Orc[/font][/color]

[color=#999999][font='Courier New'] [/font][/color]

[b][color=#999999][font='Courier New']Abilities:[/font][/color][/b]

[color=#999999][font='Courier New']Low-Light Vision[/font][/color]

[color=#999999][font='Courier New']+2 Save vs. Illusions[/font][/color]

[color=#999999][font='Courier New']+1 Attack vs. Kobalds/Goblinoids[/font][/color]

[color=#999999][font='Courier New']+4 Dodge vs. Giants[/font][/color]

[color=#999999][font='Courier New']+2 Listen[/font][/color]

[color=#999999][font='Courier New']+2 Alchemy[/font][/color]

[color=#999999][font='Courier New']Summon Familiar (Not available)[/font][/color]

[color=#999999][font='Courier New']Dancing Lights 1/Day[/font][/color]

[color=#999999][font='Courier New']1 Additional Illusion Spell/Day[/font][/color]

[color=#999999][font='Courier New'] [/font][/color]

[color=#999999][font='Courier New']Spells[/font][/color]

[color=#999999][font='Courier New']Lvl 0 – Ghost Sound[/font][/color]

[color=#999999][font='Courier New']		Detect Magic[/font][/color]

[color=#999999][font='Courier New']		Read Magic[/font][/color]

[color=#999999][font='Courier New']Lvl 1 – Color Spray[/font][/color]

[color=#999999][font='Courier New']		Magic Missile[/font][/color]

[color=#999999][font='Courier New']		Disguise Self[/font][/color]

[color=#999999][font='Courier New'] [/font][/color]

[b][color=#999999][font='Courier New']Feats:[/font][/color][/b][color=#999999][font='Courier New'][/font][/color]

[color=#999999][font='Courier New']Magical Aptitude: +2 on Spellcraft/Use Magic Device[/font][/color]

[color=#999999][font='Courier New']Combat Casting: +4 Concentration[/font][/color]

[color=#999999][font='Courier New']Scribe Scroll[/font][/color]

[color=#999999][font='Courier New'] [/font][/color]

[b][color=#999999][font='Courier New']Skill Points:[/font][/color][/b][color=#999999][font='Courier New'] 20[/font][/color]

[b][color=#999999][font='Courier New']Skills (Ranks, Mod, Misc) Total[/font][/color][/b][color=#999999][font='Courier New'][/font][/color]

[color=#999999][font='Courier New']Appraise  INT (0,+3,0)+3  [/font][/color]

[color=#999999][font='Courier New']Balance  DEX (0,+2,0)+2  [/font][/color]

[color=#999999][font='Courier New']Bluff  CHA (0,0,0)0  [/font][/color]

[color=#999999][font='Courier New']Climb  STR (0,-1,0)-1  [/font][/color]

[color=#999999][font='Courier New']Concentration  CON (3,+2,+4)+9 [/font][/color]

[color=#999999][font='Courier New']Decipher Script INT (3,+3,0)+6[/font][/color]

[color=#999999][font='Courier New']Diplomacy CHA (0,0,0)0  [/font][/color]

[color=#999999][font='Courier New']Disguise  CHA (0,0,0)0  [/font][/color]

[color=#999999][font='Courier New']Escape Artist  DEX (0,+2,0)+2[/font][/color]

[color=#999999][font='Courier New']Forgery INT (0,+3,0)+3[/font][/color]

[color=#999999][font='Courier New']Gather Information  CHA (0,0,0)0  [/font][/color]

[color=#999999][font='Courier New']Heal  WIS (0,-1,0)-1  [/font][/color]

[color=#999999][font='Courier New']Hide  DEX (0,+2,0)+2  [/font][/color]

[color=#999999][font='Courier New']Intimidate  CHA (0,0,0)0  [/font][/color]

[color=#999999][font='Courier New']Jump  STR (0,-1,0)-1[/font][/color]

[color=#999999][font='Courier New']Knowledge (Arcana) INT (3,+3,0)+6[/font][/color]

[color=#999999][font='Courier New']Knowledge (Engineer) INT (3,+3,0)+6[/font][/color]

[color=#999999][font='Courier New']Knowledge (Dungeoneer) INT (3,+3,0)+6[/font][/color]

[color=#999999][font='Courier New']Listen  WIS (0,-1,0)-1  [/font][/color]

[color=#999999][font='Courier New']Move Silently  DEX (0,+2,0)+2[/font][/color]

[color=#999999][font='Courier New']Ride  DEX (0,0,0)0  [/font][/color]

[color=#999999][font='Courier New']Search  INT (1,+3,0)+4  [/font][/color]

[color=#999999][font='Courier New']Sense Motive  WIS (0,-1,0)-1  [/font][/color]

[color=#999999][font='Courier New']Spellcraft INT (3,+3,0)+6[/font][/color]

[color=#999999][font='Courier New']Spot  WIS (0,-1,0)-1  [/font][/color]

[color=#999999][font='Courier New']Swim  STR (0,-1,0)-1  [/font][/color]

[color=#999999][font='Courier New']Survival Wis (0,-1,0)-1[/font][/color]

[color=#999999][font='Courier New']Use Rope  DEX (0,+2,0)+2 [/font][/color]

[color=#999999][font='Courier New'] [/font][/color]

[b][color=#999999][font='Courier New']Equipment:			   Cost  Weight[/font][/color][/b][color=#999999][font='Courier New'][/font][/color]

[color=#999999][font='Courier New']Traveler's Outfit		 0gp	 5 lb[/font][/color]

[color=#999999][font='Courier New']Belt Pouches x5		   1gp	.5 lb[/font][/color]

[color=#999999][font='Courier New']Spell Comp. Pouch		 5gp	 2 lb[/font][/color]

[color=#999999][font='Courier New']Acid (Flask)			 10gp	 1 lb[/font][/color]

[color=#999999][font='Courier New']Backpack				  2gp	 2 lb[/font][/color]

[color=#999999][font='Courier New']- Flask				   3cp   1.5 lb [/font][/color]

[color=#999999][font='Courier New']- Flint and Steel		 1gp	 - [/font][/color]

[color=#999999][font='Courier New']- Trail Rations x5		5sp	 1 lb[/font][/color]

[color=#999999][font='Courier New']- Rope, silk 50'		 10gp	 5 lb[/font][/color]

[color=#999999][font='Courier New']- Waterskin x3			1gp	 4 lb[/font][/color]

[color=#999999][font='Courier New']- Fishhook				1sp	 - lb[/font][/color]

[color=#999999][font='Courier New']- Sewing Needle x2		5sp	 - lb[/font][/color]

[color=#999999][font='Courier New']- Whetstone x2			2cp	 1 lb[/font][/color]

[color=#999999][font='Courier New']Spellbook				 0gp	 1 lb[/font][/color]

[color=#999999][font='Courier New']Dagger					2gp	 1 lb[/font][/color]

[color=#999999][font='Courier New']Crossbow, Light	  	35gp	 4 lb[/font][/color]

[color=#999999][font='Courier New']- Bolts (20)			  2gp	 2 lb[/font][/color]

[color=#999999][font='Courier New'] [/font][/color]

[b][color=#999999][font='Courier New']Total Weight:[/font][/color][/b][color=#999999][font='Courier New']31 lb[/font][/color]

[b][color=#999999][font='Courier New']Money:[/font][/color][/b]

[color=#999999][font='Courier New']27gp[/font][/color]

[color=#999999][font='Courier New']17sp[/font][/color]

[color=#999999][font='Courier New']13cp[/font][/color]

[color=#999999][font='Courier New'] [/font][/color]

[b][color=#999999][font='Courier New']Max Weight:[/font][/color][/b]

[color=#999999][font='Courier New']Lgt 30[/font][/color]

[color=#999999][font='Courier New']Med 60[/font][/color]

[color=#999999][font='Courier New']Mvy 90[/font][/color]

[color=#999999][font='Courier New'](In combat would drop backpack so weight would be - 16.5 lbs)[/font][/color]

[color=#999999][font='Courier New'] [/font][/color]

[b][color=#999999][font='Courier New']Age:[/font][/color][/b][color=#999999][font='Courier New'] 48[/font][/color]

[b][color=#999999][font='Courier New']Height:[/font][/color][/b][color=#999999][font='Courier New'] 3’4"[/font][/color]

[b][color=#999999][font='Courier New']Weight:[/font][/color][/b][color=#999999][font='Courier New'] 48 lb[/font][/color]

[b][color=#999999][font='Courier New']Eyes:[/font][/color][/b][color=#999999][font='Courier New'] Blue[/font][/color]

[b][color=#999999][font='Courier New']Hair:[/font][/color][/b][color=#999999][font='Courier New'] Brown[/font][/color]

[b][color=#999999][font='Courier New']Skin:[/font][/color][/b][color=#999999][font='Courier New'] Light[/font][/color]
[color=#999999][font='Courier New']
 

Tarlonniel said:
Code:
[b]Name:[/b] Meg
[b]Class:[/b] Rogue
[b]Race:[/b] Human
[b]Size:[/b] Medium
[b]Gender:[/b] Female
[b]Alignment:[/b] NG
 
[b]Str:[/b] 12 +1 (4p.) [b]Level:[/b] 1 [b]XP:[/b] 0
[b]Dex:[/b] 14 +2 (6p.) [b]BAB:[/b] +0 [b]HP:[/b] 7 (1d6+1)
[b]Con:[/b] 12 +1 (4p.) [b]Grapple:[/b] +1
[b]Int:[/b] 14 +2 (6p.) [b]Speed:[/b] 30'
[b]Wis:[/b] 14 +2 (6p.) [b]Init:[/b] +2
[b]Cha:[/b] 10 +0 (2p.) [b]ACP:[/b] -0
 
[b]Base Armor Shld Dex Size Nat Misc Total[/b]
[b]Armor:[/b] 10 +0 +0 +2 +0 +0 +4 16
[b]Touch:[/b] 16 [b]Flat-footed:[/b] 14
 
[b]Base Mod Misc Total[/b]
[b]Fort:[/b] 0 +1 +1
[b]Ref:[/b] 2 +2 +4
[b]Will:[/b] 0 +2 +2
 
[b]Weapon Attack Damage Critical[/b]
Quarterstaff 1h +1 1d6+1 x2
Dagger 1h +1 1d4+1 19-20/x2
Dagger (thrown) +2 1d4+1 19-20/x2
 
[b]Languages:[/b] Common, Elven, Halfling
 
[b]Abilities:[/b]
[b]Rogue:[/b] Sneak Attack +1d6, trapfinding
 
[b]Feats:[/b] Sacred Vow
Vow of Poverty
 
[b]Skill Points:[/b] 44 [b]Max Ranks:[/b] 4/2
[b]Skills Ranks Mod Misc Total[/b]
Appraise 4 +2 +6
Decipher Script 4 +2 +6
Diplomacy 0 +0 +2 +2
Escape Artist 4 +2 +6 
Hide 4 +2 +6
Knowledge (local) 4 +2 +6
Listen 4 +2 +6
Move Silently 4 +2 +6
Profession (guide) 4 +2 +6
Search 4 +2 +6
Sense Motive 4 +2 +6
Spot 4 +2 +6
 
[b]Equipment: Cost Weight[/b]
Peasant’s Outfit 0gp --lb
Quarterstaff 0gp 4lb
Dagger 2gp 1lb
Sack with food for 1 day 5sp 1lb
[b]Total Weight:[/b] 6lb [b]Money:[/b] none

Hey Tarlonniel,

I'm a bit of a newbie here. How did you manage to get your character sheet to stay so nicely formatted? I used what appeared to be a very similar starting form, but mine came out all mucked up.
 

Eldar Silverleaf

Code:
Male Wood Elf Monk 1
Medium humanoid (elf)
HD 1d8; hp 8
Init +3
Spd 30 ft.

AC 15, touch 15, flat-footed 12
Base Atk +0; Grp +1
Atk +3 melee (1d6+3/x2, Unarmed)
      or +3 melee (1d6+3/x2, Kama)
      or +3 ranged (1d6/x3, shortbow)
Flurry of Blows +1/+1

AL LN
SV Fort +2, Ref +5, Will +4
Str 16, Dex 16,. Con 10, Int 12, Wis 14, Cha 8.

Skills: (Ability mod/Ranks/Misc. Mod)
Balance +6 (3/3/0)
Climb +6 (3/3/-0)
Concentration +0 (0/0/0)
Diplomacy -1 (-1/0/0)
Escape Artist +4 (3/1/0)
Hide +7 (3/4/0)
Jump +4 (3/1/0)
Knowledge (Arcana) +1 (1/0/0)
Knowledge (local) +1 (1/0/0)
Listen +5 (2/1/2)
Move Silently +7 (3/4/0)
Search +3 (1/0/2)
Sense Motive +3 (2/1/0)
Spot +5 (2/1/2)
Swim +4 (3/1/0)
Tumble +3 (3/0/0)

Feats: Dodge, Stunning Fist, Improved Unarmed Strike

Languages: Common, Elven, Orc

Possessions:
Short Bow 30 gold
20 arrows 1 gold
Kama(x2) 4 gold
Explorer's outfit 0 gold 
Water skin 1 gold
Whetstone 2 cp
Flint and steel 1 gold
2 days trail rations 1 gold
Bedroll 1 silver
Sunrods(x2) 4 gold
Backpack

money: 0

–– RACE ABILITIES ––
• +2 Strength, +2 Dexterity, -2 Constitution, -2 Intelligence
• Base land speed of 30 feet.
• Low-Light Vision
• Immunity to sleep effects
• Favored Class: Ranger
• +2 racial bonus on saving throws against Enchantment spells or
  effects.
• +2 racial bonus on Listen, Search, and Spot checks
• Automatic Searching: Passing within 5 feet of a secret or concealed
  door entitles you to a free Search check, as if you were actively
  looking for it
• Proficient with rapier, longsword, and all bows (except crossbows).
–– CLASS ABILITIES ––
• Proficient with Club, Composite Longbow, Dagger, Handaxe, Heavy Crossbow, Javelin,
  Kama, Light Crossbow, Longbow, Longsword, Nunchaku, Quarterstaff, Rapier, Sai, 
  Shortbow, Shuriken, Siangham, Sling.
• Armor Restriction: If wearing ANY armor or carrying a shield, you lose
  your Wisdom bonus to AC, fast movement and flurry of blows abilities.
• AC Bonus(Ex): Add +2 AC; this bonus is not lost unless you are
  immobilized or helpless, wearing armor, carrying a shield or carrying a
  medium/heavy load.
• Flurry of Blows(Ex): As a full attack, you may make one extra attack All
  attacks made in the round suffer a –2 penalty.

Appearance:

Eldar is 5'3 and weighs in at 125, he has light green eyes and stark white hair (an anomaly among his people) which he ties up into a ponytail. He has various tribal tattoos on his face and body. He wears simple clothing

Personality:
Quiet, resolved, loyal... are some of the terms that would best describe this man. He doesn't make friends easily but will do anything for someone he has befriended. Eldar doesn't speak much unless he believes he can add something to the conversation or is asked a direct question. Either way its usually short and to the point. Although he does have a sense of humor he doesn't go out of his way to show it. Due to his isolated upbringing Eldar is naive about the world, people and its customs. Although he can usually figure out when someone is trying to pull a fast one on him.

Background:
Eldar lived a normal life in his small elven village until almost over night his hair turned white. His village seeing this as a sign from the gods that his life was to be more then the simple life they had to offer, they sent him to a nearby monestary so the monks could teach him. For the rest of his life he lived within the confides of the monestary.

On his 135 birthday the monks had decided that he had learned all that he could from them and it was time to go out and explore the world and learn what he could from it. So with the supplies they gave him, Eldar set out coming quickly upon the city of Cauldron...
 
Last edited:


Code:
[B]Name:[/B] Brokkus Cronin
[B]Class:[/B] Cleric
[B]Race:[/B] Gold Dwarf (FRCS)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CN
[B]Deity:[/B] Obad-Hai

[B]Str:[/B] 14 +2 (6p.)     [B]Level:[/B] 1        [B]XP:[/B] 180
[B]Dex:[/B] 12 +1 (6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 (2p.)     [B]Grapple:[/B] +2     [B]Current HP:[/B] 9
[B]Int:[/B] 10 +0 (2p.)     [B]Speed:[/B] 20'      [B]Spell Save DC Mod:[/B] +2
[B]Wis:[/B] 15 +2 (8p.)     [B]Init:[/B] +1
[B]Cha:[/B] 12 +1 (4p.)     [B]ACP:[/B] -4

               [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]           10    +4    +0    +1    +0    +0    +0     15
[B]Touch:[/B] 11              [B]Flat-footed:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2     +1          +3
[B]Ref:[/B]                       0     +1          +1
[B]Will:[/B]                      2     +2          +4
[B]+2 racial bonus against poison, spells, or spell-like effects[/B]

[B]Weapon                 Attack   Damage     Critical[/B]
Dwarven waraxe 2h         +2    1d10+3           x3
Dwarven waraxe 1h         +2    1d10+2           x3
Light crossbow            +1       1d8      19-20x2 (range 80’)

[B]Languages:[/B] Common, Dwarven

[B]Abilities:[/B]
[B]Dwarf:[/B] Darkvision 60’; Stonecunning: automatic Search checks for unusual
stonework (including traps) within 10’; Stability (+4 bonus vs. bull rush
or trip); +1 Atk vs. aberrations; +4 dodge bonus to AC vs. giant-type
[B]Cleric:[/B] Spontaneous Casting, Turn Undead (4x/day)

[B]Feats:[/B] Martial Weapon Proficiency [dwarven waraxe]

[B]Skill Points:[/B]  8        [B]Max Ranks:[/B] 4/2
[B]Skills                  Ranks  Mod  Misc  Total[/B]
Appraise                   0    +0          +0 (+2 stone or metal)
Balance                    0    +1          +1 (-3 when in armor)
Climb                      0    +2          +2 (-2 when in armor)
Craft                      0    +0          +0 (+2 stone or metal)
Escape Artist              0    +1          +1 (-3 when in armor)
Heal                       4    +2          +6
Hide                       0    +1          +1 (-3 when in armor)
Jump                       0    +2          +2 (-2 when in armor)
Knowledge (religion)       4    +0          +4
Listen                     0    +2          +2
Move Silently              0    +1          +1 (-3 when in armor)
Search                     0    +0          +0 (+2 unusual stonework)
Spot                       0    +2          +2
Swim                       0    +2          +2 (-6 when in armor)

[B]Equipment:               Cost  Weight[/B]
Explorer’s Outfit         0gp   --lb
Scale mail               50gp   30lb
Holy symbol, wooden       1gp   --lb
Dwarven waraxe           30gp    8lb
Light crossbow           35gp    4lb
Bolts (20)                2gp    2lb
Waterskin                 1gp    4lb
Spell component pouch     5gp    2lb
 [B]Total Weight:[/B] 50lb    [B]Money:[/B] 1gp 0sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 58   116   175   350   875

[B]Age:[/B] 68
[B]Height:[/B] 4'2"
[B]Weight:[/B] 172lb
[B]Eyes:[/B] hazel
[B]Hair:[/B] chestnut
[B]Skin:[/B] golden tan

Cleric Domains:
Air (Turn or destroy earth creatures; rebuke, command or bolster air creatures)
Earth (Turn or destroy air creatures; rebuke, command or bolster earth creatures)

Spells Per Day: 3/2+1
Spells Prepared:
0—detect magic, guidance, read magic;
1st—comprehend languages, obscuring mist*, summon monster I

Prepares spells at dawn
Can’t cast Law spells

Appearance: Brokkus, or Acolyte Cronin as he is known in his official capacity, is stocky and lean. His scale mail armor covers a muscular body toned by a lifetime of difficult physical work. However, his hazel eyes betray a fancy for the philosophical. His golden tan skin is complemented by a luxurious chestnut beard, the strands of which hang in a multitude of meticulous braids from his chin and jaw. His head is completely bald. Although he doesn’t wear cleric’s vestments while away from the monastery, he does cover his armor with a kelly green tunic, and a large wooden symbol of Obad-Hai hangs around his waist on a simple leather thong.

Background: Brokkus’s homeland lies thousands of miles away, and is an enormous underground city-state. Brokkus’s parents, however, were part of a small contingent sent to colonize a distant mountain range, so Brokkus was born and raised in the mountains. His days were spent hard at work, carving new tunnels and halls deep into the side of the mountain. Leisure time, however, was spent exploring the wooded surface, with its great, wide sky.

Brokkus’s life and thinking took on an odd sort of balance: between earth and air. For Brokkus, earth began to symbolize the underground world of work and physical effort, while air came to symbolize the surface world where he found the freedom and space to pursue his philosophical studies. These two aspects of his life balanced his body and mind as well, making him both strong and wise.

Brokkus found great wonder in the strange, almost spiritual balance of his life. It reminded him of the balance he found in the natural world of his up-bringing: earth and air. When he came of age, he left for the local monastery of Obad-Hai. He was a good student there, devoting his time to the mastery of the Earth and Air clerical domains. Obad-Hai’s neutral nature complemented Brokkus’s sense of balance well.

However, his chaotic nature eventually overcame him, and Brokkus asked the Prefect for permission to leave the monastery to pursue his studies as a traveling cleric. The Prefect, seeing that Acolyte Cronin would not be denied, consented. Brokkus took up his axe and bow, armored himself in scale mail forged by the dwarven colonists, and set out to learn more about earth and air in the wide world.

When Brokkus heard of an entire city perched precariously in the caldera of a dormant volcano, he simply had to go there. To think, an entire city existing in the balance between earth and air! Now that he is here in the city of Cauldron, Brokkus finds that his curiosity is nearly burning him from the inside out. He wants nothing more than to understand the mysteries of this place. Of course, that kind of exploring is difficult to do alone...
 
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Toskar Trollbane

Toskar Trollbane
Shield Dwarf Male
Fighter 1
Neutral Good

Str 16, Dex 10, Con 16, Int 12, Wis 10, Cha 10

Fort +5, Ref +0, Will +0

Atk +5 melee (1d10+3/20x3, Dwarven Waraxe), +4 melee (1d10+3/20x2, Greatclub) +1 ranged (1d6+3/20x2 throwing axe)

AC 14 (scale) 10 (touch) 14 (flat footed), hp: 16

SA darkvision, stonecunning, +4 vs. being bull rushed or tripped, +2 on saves vs. poison and spells, +1 atk. vs. goblinoids and orcs, +4 AC vs. giants

Languages: Common, Dwarven, Giant

Feats/Skills: Weapon Focus (Dwarven Waraxe), Toughness; Appraise (stone/metal) +3, Craft (Weaponsmithingl) +4, Craft (Brewing) +3, Intimidate +4, Listen -4*, Profession (Bouncer): +2, Sense Motive (cc): +1

Equipment: Scale Mail, Dwarven Waraxe, Greatclub, 2 Throwing Axes, Backpack w/bedroll, waterskin, 2 days rations, 50' silk rope

Coins: 3 gp; 7 sp; 22 cp

Age: 52
Height: 5'
Weight: 160
Hair: Red
Eyes: Blue


Background:

The Trollbane clan traces their roots back to when Toskar’s grandfather, Veitus led the war party of dwarven warriors that defeated a tribe of mountain trolls and drove them from the Ironhill Mountains. It was a phyrric victory, as in the process Veitus’ brother and wife were killed during the battle leaving the responsibility of raising his son, as well as the sons of his brothers, squarely on his shoulders. Praying to Moradin for guidance, Veitus opened up a small inn and began to raise his new family to the best of his ability.


As the years passed, the small dwarven community slowly began to prosper, and when Moradin blessed them with veins of mithril deep in the mines, the dwarfs knew the work had been truly worth it.



Ivan Trollbane grew up following in his father’s footsteps and once his time serving in the fledgling militia of the community was over, he traveled to several of the outlying dwarven communities apprenticing himself as a journeyman brewer and barrel maker. His travels lasted over three decades, and when he finally returned to the Ironhills, Veitus welcomed him back with open arms and the father and son team added a side wing the inn to accommodate the brewery Ivan wanted to start.



When Veitus decided it was time for his sons to marry, he sent them out once more among the dwarven clans and told them not to return without a wife. While to the humans who had began living with the dwarves, it seemed an odd thing for a father to say to his children, to Ivan and his adopted brothers, it was simply the truth of the matter, and within five years, Veitus’ family had doubled in size.



The family would soon grow once more as Toskar was born on the day of Ivan and Illyana’s third anniversary. It was a time of celebration for Veitus, as he felt that Moradin would soon be calling him to rejoin the celestial forge, and he wanted to know that his family would prosper after he was gone.



Toskar was barely walking when Veitus passed away, and for the first time in over a century of it being opened, the Trollsbane Tavern was closed.



Ivan brought Toskar up the same way his father had, hoping to instill in his son the same virtues his father had instilled in him. He taught Toskar the trade language of man and of the giants which inhabited the Northern spires of the mountains, and as soon as Toskar was strong enough, Ivan began training Toskar with the same war-axe Veitus had instructed him with.



Toskar was a quick student, and used his size to his advantage often in sparring matches with fellow students. Moradin had blessed him with a frame packed with dense muscle and a quick mind, and when Toskar was assigned to his first patrol, he brought honor to his name by being selected as patrol captain.



Their outing was supposed to be a simple escort to the human settlement at the base of the mountains, but the dark gods had other plans in mind. A young red was seeking a place to establish its lair, and saw the small dwarven caravan as a ripe target. Swooping down from its rocky perch, it tore into the dwarven cadets with its razor sharp teeth and claws. Charging towards the red, Toskar barely registered the fact the dragon had snapped its tail at him until it collided with his head and sent his world into darkness.



When he awoke, his world had become muffled, as if he was straining to hear through a door made of stone, and all that remained of the caravan he was guarding was a broken wagon and several dead bodies. Forcing his legs to support his weight, he staggered back up the trail until another militia party, which had been summoned when the humans had spotted the dragon flying away, found him.



Although he was not blamed for what had happened, Toskar felt that he had failed both his family and those that he had been appointed to protect and lead. The guilt began to gnaw at him constantly, and he took the damage to his hearing as a sign of Moradin’s displeasure in him as well.



Pulling further and further away from the community and his family, Toskar simply left one day for a walk and never returned taking only his armor and the plain service axe he had carried with him on his first outing.



He did not have a destination in mind, and when he arrived on the outskirts of the town of Cauldron, he decided that this was as good as any to begin anew. None here would know of his failure, and none here would expect anything of him that he was not willing to give.



After breaking up a fight before it could start in a bar called the Tipped Tankard, he was offered a job there as a bouncer. The pay would not be great, but his room and meals would be free, and Toskar agreed on the condition that the Tankard had to start making better ale. Shaking on the agreement, Toskar bought a greatclub shaped like the cudgels the local priests of St Cuthbert carried and let everyone know on his first night on the job he was not afraid to use it. His message was quickly received, and their has not been a fight in the Tankard since.


*: Penalty comes from Toskar's partial deafness.
 
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Binkle Tinkerdink

Appearance: At 3’4”, 48 lbs, Binkle is a touch undersized, even for a gnome. His large, bright blue eyes offer an inviting glow against his alabaster skin--the latter a product of his years beneath the surface. The horseshoe ring of reddish-brown hair encircling his head he keeps short and neatly trimmed. His beard of matching color falls nearly to his waist in three tidy braids. A travelers outfit and backpack, each meticulously clean and well ordered, belie his Illusionist profession. A trained eye, however, would reveal a handmade components pouch and bolt box mixed in among the more common belt pouches of a simple traveler.

Background: Binkle was born and raised near the southern edge of the Crystalmist Mountains. Two centuries before his birth, his tribe was forced beneath the surface by barbarian raiders. Being ever-resourceful, they traveled deep into the rock to find a suitable cavern to call home. Upon entering a spacious hall whose luminescent fungus captured light; both torch and magical; and held it for many hours, the search ended. Thus was founded the hidden village of Underglow.



His childhood was a pleasant one by most accounts. His fondest memories were those listening to his father spin yarns of the great creations of his ancestors: machines that tore through solid rock, explosive potions that could bring down a mountain, great staves that could bring to life the very ground beneath one’s feet. Such were just a few of the items that filled young Binkle’s dreams. Nothing more did he want than to return to Underglow with proof of such wonders.



Always the adventurous soul, Binkle is among the few of his clan to view the world above. Though he is quite at home beneath the surface, the open sky and wind upon his cheeks proved too strong an intoxicant and his treks to the exterior lands have become more and more frequent in the past few years. Having come of age, he has decided to leave his clan to follow his obsession--the search of gnomish artifacts.
 

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