This was the first adventure I used to christened my 3E/3.5 campaign. I had never played it back in the day but I bought it at a B. Dalton's when I was in Junior High school many moons ago.
[Crothian - the special pull-out section were little figures kind of like SJG "Cardboard Heroes" that you could use during the adventure. There were guards and some of the Veiled Society members and other characters from the story. There were also little houses and buildings that you could cut out and color and put together. It made it easier for some of the chases through the city streets to have the three dimensions on your battle map].
My group of players got very frustrated with the adventure, and in hindsight it was not a good adventure to use with a group of newbies. I had wanted to show them that my campaign was not going to just be about "kill the monsters and take the treasure" and I thought that the murder-mystery aspect of this module would be a good way of doing that.
There are a lot of power groups in the adventure (three main families, plus the mysterious "Veiled Society") and my players had trouble keeping them apart. They continually got confused about who did what, and when it was finally revealed who the murdered was it was a little anti-climactic. Add to that some really random encounters with some hobgoblins digging under a woman's house (I never can remember what they were doing there) and it was a bit too much.
On the plus side, I set up the Veiled Society as a kind of good early level main campaign villain, and several members that escaped from the characters the first time have returned time and again to harrass them. I even had the one family that starts with an "R" try to rebuild themselves and become legitimate again, but of course they were still into some bad stuff.
All in all, it was pretty fun. It just wasn't a good choice for a first adventure.