Shadowdancer HiPS - what is effective against it?

Which of these options apply (exactly four votes)?

  • Darkvision does negate HiPS

    Votes: 7 13.5%
  • Darkvision does NOT negate HiPS

    Votes: 44 84.6%
  • See Invisibility does negate HiPS

    Votes: 8 15.4%
  • See Invisibility does NOT negate HiPS

    Votes: 43 82.7%
  • True Seeing does negate HiPS

    Votes: 27 51.9%
  • True Seeing does NOT negate HiPS

    Votes: 23 44.2%
  • Shadow can be ANY size, regardless how small

    Votes: 7 13.5%
  • Shadow can be smaller than the shadowdancer, but at least reasonable (about 1')

    Votes: 23 44.2%
  • Shadow must be large enough to hide the shadowdancer

    Votes: 20 38.5%


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Patryn of Elvenshae said:
Then you're blind, and the shadowdancer automatically hides - as does the cleric in plate mail standing next to him. :D
And yet the Shadowdancer can't HiPS, as there are no shadows when you can't see them......

Silly.

BTW, are you implying, Patryn, that being blind is identical to having all of your enemies hidden?
 


Nail said:
BTW, are you implying, Patryn, that being blind is identical to having all of your enemies hidden?

Pretty much - considering, when blind, you automatically fail all your spot checks. In what way does it substantially differ?

SRD said:
Blinded: The character cannot see. He takes a –2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a –4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
 

Nail said:
I hope, what the combat consequences for fighting in shadowy illumination are.
Yes.
To the point: HiPS works with a shadow. It does not require shadowy illumination.
Aren't those the same thing? I'm thinking that it is for game terms. How else would you think about it?

I could see that if you had a light source (A) with 120' of illumination, and another character (B), and then the Shadowdancer (SD), you would have a shadow even if it were in the range of the lit area casting from B.
Code:
A	  B			SD		  120'
What of this though? B is considered moving, and A, if held by someone, is considered moving also. SD has cover from A because B is in the way, but B should be able to see SD because there is no cover relative to him.

By the way, how about we discuss this on this post (or the other), but not both.

Aluvial
 



Aluvial said:
Yes. Aren't those the same thing? I'm thinking that it is for game terms.

They are not the same thing.

Outside (currently, 12:49pm local time, RL), it's sunny. Melee outside my window, right now, would have no concealment or miss chance.

...and yet as I look outside, I see shadows.
 


Aluvial said:
Yes. Aren't those the same thing? I'm thinking that it is for game terms.

When it says shadows it means shadows. As in, there's a wagon sitting there casting a shadow.

Here's an analogy. Say you had the ability to Hide in Plain Sight whenever you are near something green and are standing in an open field of grass at night. Does Darkvision negate this since the person with Darkvision can't see color? I think that's silly, myself.
 

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