Cheiromancer
Adventurer
Think of those martial arts movies where people run so fast they can cross water without sinking. How are they doing it?
The SRD section on epic skills says that it is a balance check (DC 90) to walk on a surface that normally cannot support your weigth, like water or a fragile branch.
Balance, however, is penalized when you move; it is easier, according to the rules, to walk on water if you are moving slowly. Whatever water-running is, you need to go fast to do it. Anyone have any ideas of mechanic that will model this?
You can assume that class abilities or magic items will give bonuses more or less like a high level monk under the effects of the jump spell. So at least +30 bonus to some skill (maybe jump, maybe balance), and maybe a 60 or 90 move speed. What rules would this character use to run on water? Could the same rules allow him to engage in a tree-top chase like in Crouching Tiger, Hidden Dragon?
The SRD section on epic skills says that it is a balance check (DC 90) to walk on a surface that normally cannot support your weigth, like water or a fragile branch.
Balance, however, is penalized when you move; it is easier, according to the rules, to walk on water if you are moving slowly. Whatever water-running is, you need to go fast to do it. Anyone have any ideas of mechanic that will model this?
You can assume that class abilities or magic items will give bonuses more or less like a high level monk under the effects of the jump spell. So at least +30 bonus to some skill (maybe jump, maybe balance), and maybe a 60 or 90 move speed. What rules would this character use to run on water? Could the same rules allow him to engage in a tree-top chase like in Crouching Tiger, Hidden Dragon?