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Please Crtitque: Equitaurs

Angel Tarragon

Dawn Dragon
An idea for a variant centaur type race has been floating around in my mind for about 6 months now, and has finally come to fruition.

Large Monstrous Humanoid
Hit Dice: 6d8+8 (34 hp)
Initiative: +2
Speed: 40 feet in Splint Mail (8 squares); base speed 50 feet
Armor Class: 22 (-1 size, +2 Dex, +5 natural, +6 splint mail), touch 16, flat-footed 20
Base Attack/Grapple: +6/+14
Attack: Great Axe +7 Melee (3d6+6 melee) or javelin +7 ranged (1d8+4)
Full Attack: Great Axe +10 Melee (3d6+6 melee) and 2 hooves +5 melee (1d6+4); or javelin +7 ranged (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attaks: -
Special Qualities: Darkvision 60 feet, low-light vision
Saves: Fort +4, Ref +7, Will +6
Abilities: Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11
Skills: Listen +3, Move Silently +3, Survival +3
Feats: Dodge, Weapon Focus (hoof), Weapon Focus (greataxe)
Environment: Temperate Forests
Challenge Rating: 4
Treasure: Standard
Alignment: Usually neutral
Advancement: By Character Class
Level Adjustment: +3

A strange creature gallops out into the grassy field among the trees. As it emerges you notice that it has the upper torso and arms of a humanoid, but has the head and lower body of a horse. It wields a great axe and wears a curious suit of splint mail that seems to combine the aspect of splint mail and splint barding into one unique continous suit of armor.
 
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Ferret

Explorer
Base attack should be 6 (shifting Grapple to 14) because Monsterous humanoids BAB is equal to total hit dice.

The (full)Attack works out at +10 (-1 size, +6 BAB, +4 strength, +1 weapon specialisation) for the Great Axe, 3d6 +6 damage is right (1.5 times strength for double handed).

The hoofs attack is at +5 (as secondary attacks are all at -5), damage is wrong (I think) you have the strength bonus halved although the hoofs are not off-hand, and are just seconday and should be +4.

The javelin should be at the same attack bonus as the Great axe as a single attack (it is only an alternative primary attack) -2 because of the difference between Str and Dex. I think the same aplies in the full attack.

Special attaks is spelt with a C ;)

A monstrous humanoid has good reflex and will saves, which works out at: Fort +4 (1/3 of 6 plus two from the con), Refl +7 (1/2 of 6 +2, plus two from dex), Will + 6 (1/2 of 6 +2, plus one from wis). You seem to have it ok, just one less....

You have 16 skill points, and should have... 9 points, Not sure on this one...

I think the CR and La should be lower. But it is a nice monster though. :)
 

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