RangerWickett
Legend
Now, I asked because I want to know how . . . we'll say five different societies might go in different directions if a person arose with a magical power that let him become the leader (or close advisor to the leader). He would likely teach a few people that power, and because that power is one of the community's greatest resources, much of the rest of society would change to take advantage of it.
What five spells do you think would be most interesting here? They'd have to be spells that a person could use to become leader or advisor of the leader of a tribe. Basically I want a thought experiment to create some cultures by gauging their reaction to magic.
My recommendations are:
Charm Person - Morally questionable, the powers this spell grants have so much potential, I'd love to see what ways people could base a society on this.
Speak with Animals - With a persuasive spellcaster, this could greatly increase the power of a tribe by effectively making wild animals into tribe members. It might be possible to domesticate animals otherwise impossible to control.
Disguise Self - Again, like Charm Person, this one has lots of potential for abuse, and it's interesting to see how a culture might make a virtue out of this spell.
Cure Light Wounds - If primitive humanity had access to modern medicine, how would things have gone differently?
Magic Missile - Because we need a combat spell, and this is the best.
Do you have any different suggestions? How do you think a society might develop around one of these spells? Pick one or two spells, and try to come up with ways the magic might affect a culture's dress, lifestyle, interaction with strangers, interaction with the environment, warfare, religion, and so on. Once we get some distinctive cultures started, we can level up our leaders, and get some new magic to play with.
What five spells do you think would be most interesting here? They'd have to be spells that a person could use to become leader or advisor of the leader of a tribe. Basically I want a thought experiment to create some cultures by gauging their reaction to magic.
My recommendations are:
Charm Person - Morally questionable, the powers this spell grants have so much potential, I'd love to see what ways people could base a society on this.
Speak with Animals - With a persuasive spellcaster, this could greatly increase the power of a tribe by effectively making wild animals into tribe members. It might be possible to domesticate animals otherwise impossible to control.
Disguise Self - Again, like Charm Person, this one has lots of potential for abuse, and it's interesting to see how a culture might make a virtue out of this spell.
Cure Light Wounds - If primitive humanity had access to modern medicine, how would things have gone differently?
Magic Missile - Because we need a combat spell, and this is the best.
Do you have any different suggestions? How do you think a society might develop around one of these spells? Pick one or two spells, and try to come up with ways the magic might affect a culture's dress, lifestyle, interaction with strangers, interaction with the environment, warfare, religion, and so on. Once we get some distinctive cultures started, we can level up our leaders, and get some new magic to play with.