Creating Armies in DnD

> "Seargent of the blobs! What is your status report !?"
> "We've been guarding the trash pile for days sir. No sign of the enemy."
Private Pyle "Sgt this posting stinks!"
You first have to firgure how much of your taxes you going to spend on your armed forces. Then how much of that budget you will be spending on rbd. (Research, Breeding and Development)
Quick brainstorm thoughts.
Tax problems.
Uncollected taxes, stolen taxes (darn pcs), tax shortfall etc
Research problems
how many of these projects will fail. how many will be rip offs, etc
Breeding problems
General A. Lert um. the owlbear squad leader was ate by ob #8.
General A. Lert. King Kyle wants to see you right now. It appears Pvt Pyle and Pvt Peg Pegasius suffer an in air vacuation during the air show.... um. the vacuation hit the queen.
Good idea but you must have a stable goverment.
 

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hmmm.
What many kingdoms should have is a mangire - of wild and possibly fercious beasts. These can be charmed one or two at a time and teleported to the front line - one wizard moving z few a day could help a lot and take out the hassle of keeping them secure and trained in mobile camps. Or a fortress could keep a dungeon of such things, use the dungeon as a training ground (ie adventures are not allowed to kill beasts/ and or must replace or payfor the beasts they do kill. ) THen the dungeons could be turned out against an attack enemy.
 

Hussar said:
Yes, an army will have high level characters and it will have mooks. That's true.

I don't really consider this a given, unless it's specified as one of the flavour elements of a setting. It seems to me that it's much more likely that an army will be made up of mostly high CR critters, be they characters, monsters, constructs, whatever. The mooks really can't do very much in such an environment, not even as garrison troops, and they're probably more expensive to feed and equip than their effectiveness warrants. Now, there's nothing wrong with keeping the elites-n-fodder model if that fits the setting - I really like feudal-type settings myself - I'm just saying that such a setup is unlikely to be particularly effective under D&D rules. I agree that a nation would engage in long term programs to add powerful critters to their army - I'm partial to constructs and undead myself - it just seems to me there's little use for the regular grunts in that kind of environment.
 

^ I think we'll have to agree to disagree with that one. Large numbers of low level grunts are always going to make up the bulk of an army, simply because of demographics. You can only have so many high level characters to go around, but a 3rd level commoner is, well, common. :)
 

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