Mark Chance
Boingy! Boingy!
No plan survives contact with the enemy. That includes the players' plan. The key for the DM is not really a script, but - as has been noted - general notes, reminders, and suggestions.
I DM a large group of 7th-8th level characters (a psion, a monk, a barbarian, a cleric, a sorcerer, a rogue/ranger, a fighter, and a ranger). They recently battled the Fright Brigade. While the PCs won, the sorcerer, rogue/ranger, and ranger were all killed. The barbarian and/or the cleric finished the fight unconscious (IIRC). One of the Fright Brigade (Crush) surrendered and negotiated its freedom.
Here're my pre-combat notes:
Basic Tactics:
Crush's tactics are simple. Close and destroy. Skitterbug uses its webs. Ratatooie goes after spellcasters.
Elf-Flayer
Round - Action
1 - Drink potion of blur. Move up wall.
2 - Drink potion of cat’s grace. Move again.
3 - Cast mage armor. Move again.
After this, Elf-Flayer uses Manyshot and targets enemies, preferably elves. He stays on the move as much as possible.
Strunk
Round - Action
1 - Cast corrupt weapon. Use detect good to identify good foes.
2 - Use invisibility sphere.
3 - Dimension door self and Ratatooie into melee range.
4 - Attack under cover of invisibility.
5 - Use blink.
After this, Strunk continues to melee. He uses other spells and spell-like abilities only if prudent.
Sundiata
Round - Action
1 - Cast invisibility.
2 - Cast prayer.
3 - Cast spell immunity. He uses this to make himself immune to energy missile.
4 - Cast protection from energy.
After this Sundiata keeps on the move as much as possible. He uses spells defensively to avoid ruining invisibility. In order to complicate matters for Eric, allow Sundiata to counterspell Shadra psionics.
Camazotz
Round - Action
1 - Camazotz’s main target is Shadra. Cast spectral hand.
2 - Cast touch of idiocy.
3 - Cast touch of idiocy via pearl of power.
4 - Cast ray of enfeeblement.
After this, use AC-boosting spells as prudent and then close for melee in hybrid form.
I DM a large group of 7th-8th level characters (a psion, a monk, a barbarian, a cleric, a sorcerer, a rogue/ranger, a fighter, and a ranger). They recently battled the Fright Brigade. While the PCs won, the sorcerer, rogue/ranger, and ranger were all killed. The barbarian and/or the cleric finished the fight unconscious (IIRC). One of the Fright Brigade (Crush) surrendered and negotiated its freedom.
Here're my pre-combat notes:
Basic Tactics:
Crush's tactics are simple. Close and destroy. Skitterbug uses its webs. Ratatooie goes after spellcasters.
Elf-Flayer
Round - Action
1 - Drink potion of blur. Move up wall.
2 - Drink potion of cat’s grace. Move again.
3 - Cast mage armor. Move again.
After this, Elf-Flayer uses Manyshot and targets enemies, preferably elves. He stays on the move as much as possible.
Strunk
Round - Action
1 - Cast corrupt weapon. Use detect good to identify good foes.
2 - Use invisibility sphere.
3 - Dimension door self and Ratatooie into melee range.
4 - Attack under cover of invisibility.
5 - Use blink.
After this, Strunk continues to melee. He uses other spells and spell-like abilities only if prudent.
Sundiata
Round - Action
1 - Cast invisibility.
2 - Cast prayer.
3 - Cast spell immunity. He uses this to make himself immune to energy missile.
4 - Cast protection from energy.
After this Sundiata keeps on the move as much as possible. He uses spells defensively to avoid ruining invisibility. In order to complicate matters for Eric, allow Sundiata to counterspell Shadra psionics.
Camazotz
Round - Action
1 - Camazotz’s main target is Shadra. Cast spectral hand.
2 - Cast touch of idiocy.
3 - Cast touch of idiocy via pearl of power.
4 - Cast ray of enfeeblement.
After this, use AC-boosting spells as prudent and then close for melee in hybrid form.
