As the discussion progresses, the group settles more directly on Ruzz'koff's line of reasoning. Their lawyers, who feel that for those who are unwilling to simply retire to a quiet life somewhere in the Witness Protection Program
(In a expected turn, two of the younger members of the group each change their minds about that: Tomas decides that he has had enough excitement for some time, and opts out. For Saanath, the chance at becoming someone more important to the Imperium than a farmer on Kansas outweighs his desire to go home just now) getting as far from Dukh and Daramm as possible is the next best thing, convey those intentions to the Scouts.
A few days later, they receive a reply.
[Sblock]
Dear Friends:
It was with great pleasure that I learned of you interest in our venture; The Emperor is in great need of people of proven character to help build a stronger and more vibrant future for the people of Gateway. I am not at liberty to describe more about the destination of this mission until you commit, but I can share some relevant information.
First, you will need access to a starship capable of at least a 3 parsec jump, and that ship will require a crew that can operate self-sufficiently in a variety of capacities that could include anything from developing trade routes to facilitating interspecies negotiations to any in a wide range of miscellaneous tasks. The ship should be armed, as the region you will be traveling in is not as settled as you may be used to.
The scouts will provide any necessary training for you, either here on Dukh, or en route to your destination (if there is room for such a teacher aboard your ship). Additionally, we would ask that a Scout who is somewhat familiar with the region also be included with your crew.
Compensation for your efforts will be generous, including a per incident fee, and a percentage of commercial trade or contracts facilitated, and you can rest assured that your actions in this endeavor will be to the benefit of the hundreds of billions of Imperial citizen who call Gateway home.
Should you remain interested, I will put you in contact with a scout in the Dukh’s starport who will aid you in procuring a ship and join you on your mission.
I look forward to hearing from you all.
Sincerely,
Tjoyia Theoklitos
Imperial Scout Service
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Gwydion is about to put his protacomp away in disgust (finding only old messages advertising off-world jobs that he has no hope of reaching while the embargo is in place) when a new message arrives from an old superior.
[sblock]
Gwydion:
Just found out you were on Dukh - I wa under the impression you were somewhere coreward of here. Anyway - I 've got a mission that's got your name written all over it. It might even include a trip or two to your homeworld on Glen Murdoch. Come into the base and I'll fill you in.
Tjoyia
Tjoyia Theoklitos must be about seventy by now, and has been with the Scouts twice that long, to hear her tell it. She too old for the field now, but he been at the base here on Dukh for the last few years, receiving her promotion about the same time as you left active service. Every time you see her it seem like she's got a mission for your, active service or no, which is one reason you haven't stopped in to see her since arriveing on Dukh yet. Effectively, Gwydion knows he just been called back to service; all that remains is the paperwork the Tjoyia has probably already started filling out for him.
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