Alzrius
The EN World kitten
Magazines with d20 content aren't that hard to come by, if you know what you're looking for. Mostly this is because they devote the bulk (if not all) of their space to d20 gaming, and advertize as such. Even casually looking into Gaming Frontiers, Signs & Portents, or Campaign Magazine will reveal that they have d20 content in them.
However, this couldn't be less true for comic books. In part, this is because comic books can't afford to publish much d20 material, since it distracts from their main purpose: the comic content. As such, any d20 content they have tends to go unannounced, and quite often missed. This can be a shame, since sometimes they have some real gems.
This list is my attempt to help correct that, at least somewhat. I've listed here every comic I've got that has some D&D/d20 content in it, along with a brief description. Note that everything here, except for Nodwick, is published by Kenzer Co., and as such is considered to be D&D content, as opposed to d20, and thus not OGC. The one Nodwick article does clearly outline what is OGC and what's not.
Enjoy!
Nodwick
#16 - “The Henchman.” This article gives us a full d20 write-up of the henchman core class, including two new feats (intended for the henchman’s employers).
Dungeons & Dragons: Tempest’s Gate
#1 - “Ogh.” Inside the back cover is a full-page write-up on a new orc subrace, the ogh.
Knights of the Dinner Table
#62 - “The Pillager’s Guide to Loot and Plunder.” This article describes several new magical and non-magical gauntlets.
#64 - “Encounters in Kalamar: A Change of Plans.” This is a very sort encounter meant to be easily dropped into an ongoing adventure.
#64 - “A Look Inside the Kalamar Player’s Guide.” This excerpt shows the Basiran Dancer base class.
#65 - “From the Cutting Room Floor.” This article details several spells, feats, and even a new skill, all of an amusing nature.
#65 - “Heroes & Villains & Those In Between.” Three NPCs from the Kingdoms of Kalamar setting.
#65 - “A Look Inside the Kalamar Player’s Guide.” This excerpt details special abilities that can be used by channeling positive energy.
#67 - “Player’s Advantage: First Level Multiclassing for 3E.” This article discusses how to have your first character level be a multiclass between two classes, while still being one level. The system used here is similar to, but still different from, gestalt characters as described in Unearthed Arcana.
#69 - “Gamemaster’s Workshop: No Pain, No Gain.” This article discusses training times for multiclassing in 3E. It covers the eleven core classes, and the six base classes from the Kingdoms of Kalamar Player’s Guide.
#69 - “Player’s Advantage: The Monastic Orders of Tellene.” This article details five of the largest monastic orders on Tellene, with additional short mentions given for two smaller orders as well. There is also a single new feat (the new feat is to treat the quarterstaff as a special monk weapon, which is standard in 3.5E).
#70 - “Portals of Death.” This short article gives us six doors with magical traps for unwary PCs.
#70 - “’One’ is the Loneliest Number.” This short article talks about fumbles in D&D, and has some rules suggestions for them in 3E, including a few new feats.
#71 - “Flying the Unfriendly Skies.” This is a short adventure given in 3E stats.
#71 - “The Pillager’s Guide.” This fluff article discusses the wealth possibilities in Geanavue, from the Kingdoms of Kalamar.
#71 - “Lands of Adventure.” This article covers the town of Whitby, England (c. 1893). It gives abbreviated level suggestions for Bram Stoker, Henry Irving, Count Vlad “Dracula” Tepes, and Sir William Henry Power.
#72 - “Dungeon of the Month: The Garden of Unearthly Delights.” This short dungeon is given dual stats in both 3E and Hackmaster formats, and has a new template at the end, the Guardian Skeleton.
#72 - “Lands of Adventure.” This article covers Normandy under the rule of Henry V (c. 1428). It gives abbreviated level suggestions for Henry VI, Humphrey the Duke of Clarence, King Charles VII, Jeanne D’arc, and John Talbot.
#73 - “Character Plans.” This article discusses how to plan out your character ahead of time (with feats, multiclassing, etc.) to create the character archetype that you want.
#73 - “Lands of Adventure.” This article covers the Canadian Corps of Voyageurs, with abbreviated level suggestions for Venant St. Germaine, William McGillivry, Angus Shaw, and William Harrison.
#74 - “Lands of Adventure.” This article covers Wicken Fen, England (c. 70 A.D.). It gives abbreviated level suggestions for Boudicca, Gaius Suetonius Paulinus, and Gnaeus Julius Agricola.
#75 - “Lands of Adventure.” This article talks about the battle of Zuyder Zee (c. 516-534 A.D.). It includes very brief level suggestions for Beowulf, Dayraven, ygelac, and Theudobert. It also includes a random enemy chart.
#75 - “Dungeon of the Month: Pyronius’ Folly.” This short dungeon is given dual stats in both 3E and Hackmaster formats.
#76 - “Effective Wizards Part One: Economics.” This fluff article discusses how to save your wizard character money while maximizing profits.
#76 - “Weapon Skill System.” This article deals with removing BAB in d20 games, and instead using a skill point system to measure competency (and likeliness to hit) with weapons. Includes changes to existing feats as well as new feats for this system.
#77 - “Effective Wizards Part Two: Combat.” This fluff article discusses how to make your wizards more powerful and versatile in combat.
#78 - “The Host of Heaven: Holy Prestige Classes for 3E.” This article gives us a new prestige class, the Harbinger.
#79 - “The Host of Heaven: Holy Prestige Classes for 3E.” This article gives us two new prestige classes, the Judicial Champion and the Seraph.
#79 - “Movies on the Battlemat.” The end of this article gives us full 3E stats for a new monster, the Fire Mare, a new minor artifact: The Glaive, and a new magic weapon property: cutting. All are inspired from the movie Krull.
#80 - “Dangerous Denizens.” This article gives a sneak preview for two monsters from Dangerous Denizens: The Monsters of Tellene: the Eaten One and Sturm-Wolf.
#80 - “The Secrets of Hack-Conversion.” This short article is a fluff-only guide on how to add some elements of a Hackmaster game to D&D.
#80 - “The Host of Heaven: Holy Prestige Classes for 3E.” This article gives us a new prestige class, the Kreuzritter.
#80 - “Movies on the Battlemat.” The end of the articles gives us full 3E stats for the Invader, a monster based on the aliens from the movie Signs.
#81 - “The Host of Heaven: Holy Prestige Classes for 3E.” This article gives us a new prestige class, the Maker, and a new item, the smithing hammer.
#82 - “Lands of Adventure.” This article lists some of the battles between Lord John Roxton and the Peruvian slavers. Very brief level suggestions are given for Lord Roxton, Arthur Conan Doyle, and Pedro Lopez, the king of the slavers.
#82 - “Movies on the Battlemat.”The end of the article gives us a new weapon (bonesword), new armor (armor of the beast), and two new armor extras for said armor (armor spikes and metal claws/fangs), inspired by the movie Brotherhood of the Wolf.
#83 - “Movies on the Battlemat.” The end of the article has the False Legend template (inspired by The 13th Warrior).
#84 - “The Learned Bard: A New Look at an Old Class for D&D 3.5.” This is a variant of the Bard core class that uses spells as a Wizard (with the prime requisite being Int).
#84 - “Movies on the Battlemat.” The end of the article has the Programmed Assassin template (inspired by The Bourne Identity). d20 Modern.
#87 - “Gamemaster’s Workshop: The Paladin as a Prestige Class.” This article converted the core Paladin class into a 10-level prestige class. No mention is made about how this PrC deals with any potential multiclassing restrictions.
#89 - “Rustlers of the Night.” This article features an evil Outsider called a Shadow Stalker. Despite the time of publication, it is 3E, not 3.5E. Also, the ability descriptors (Ex, Su, Sp) aren’t listed for the creature’s abilities.
#89 - “Gamemaster’s Workshop: Making Magic Items Meaningful.” This article talks about making normal magic items more exciting in your campaign. No new crunch is given.
#90 - “Rustlers of the Night.” This article features a new Outsider called the Vodyanoi. Despite the time of publication, it is 3E, not 3.5E. Also, the ability descriptors (Ex, Su, Sp) aren’t listed for the creature’s abilities. Furthermore, no alignment is listed.
#91 - “Gamemaster’s Workshop: Professional.” This article features a new prestige class called the Professional. The PrC’s basic premise is that hits do damage by how well the attack lands.
#96 - “Three Shiny Tweaks for D&D 3E.” This article talks about making three changes to the rules: 1) Multiclassing where, every even level, you take two classes at once. 2) Creating a hybridized fighter/wizard/rogue. 3) High level fighter-only feats.
#100 - “With Your Shield On It.” This article features new shield enchantments, new shield feats, and the bladed shield exotic weapon.
#102 - “Save the Lap Dance for Me.” This article is a short adventure for use with the Complete Mafia for d20 sourcebook.
However, this couldn't be less true for comic books. In part, this is because comic books can't afford to publish much d20 material, since it distracts from their main purpose: the comic content. As such, any d20 content they have tends to go unannounced, and quite often missed. This can be a shame, since sometimes they have some real gems.
This list is my attempt to help correct that, at least somewhat. I've listed here every comic I've got that has some D&D/d20 content in it, along with a brief description. Note that everything here, except for Nodwick, is published by Kenzer Co., and as such is considered to be D&D content, as opposed to d20, and thus not OGC. The one Nodwick article does clearly outline what is OGC and what's not.
Enjoy!
Nodwick
#16 - “The Henchman.” This article gives us a full d20 write-up of the henchman core class, including two new feats (intended for the henchman’s employers).
Dungeons & Dragons: Tempest’s Gate
#1 - “Ogh.” Inside the back cover is a full-page write-up on a new orc subrace, the ogh.
Knights of the Dinner Table
#62 - “The Pillager’s Guide to Loot and Plunder.” This article describes several new magical and non-magical gauntlets.
#64 - “Encounters in Kalamar: A Change of Plans.” This is a very sort encounter meant to be easily dropped into an ongoing adventure.
#64 - “A Look Inside the Kalamar Player’s Guide.” This excerpt shows the Basiran Dancer base class.
#65 - “From the Cutting Room Floor.” This article details several spells, feats, and even a new skill, all of an amusing nature.
#65 - “Heroes & Villains & Those In Between.” Three NPCs from the Kingdoms of Kalamar setting.
#65 - “A Look Inside the Kalamar Player’s Guide.” This excerpt details special abilities that can be used by channeling positive energy.
#67 - “Player’s Advantage: First Level Multiclassing for 3E.” This article discusses how to have your first character level be a multiclass between two classes, while still being one level. The system used here is similar to, but still different from, gestalt characters as described in Unearthed Arcana.
#69 - “Gamemaster’s Workshop: No Pain, No Gain.” This article discusses training times for multiclassing in 3E. It covers the eleven core classes, and the six base classes from the Kingdoms of Kalamar Player’s Guide.
#69 - “Player’s Advantage: The Monastic Orders of Tellene.” This article details five of the largest monastic orders on Tellene, with additional short mentions given for two smaller orders as well. There is also a single new feat (the new feat is to treat the quarterstaff as a special monk weapon, which is standard in 3.5E).
#70 - “Portals of Death.” This short article gives us six doors with magical traps for unwary PCs.
#70 - “’One’ is the Loneliest Number.” This short article talks about fumbles in D&D, and has some rules suggestions for them in 3E, including a few new feats.
#71 - “Flying the Unfriendly Skies.” This is a short adventure given in 3E stats.
#71 - “The Pillager’s Guide.” This fluff article discusses the wealth possibilities in Geanavue, from the Kingdoms of Kalamar.
#71 - “Lands of Adventure.” This article covers the town of Whitby, England (c. 1893). It gives abbreviated level suggestions for Bram Stoker, Henry Irving, Count Vlad “Dracula” Tepes, and Sir William Henry Power.
#72 - “Dungeon of the Month: The Garden of Unearthly Delights.” This short dungeon is given dual stats in both 3E and Hackmaster formats, and has a new template at the end, the Guardian Skeleton.
#72 - “Lands of Adventure.” This article covers Normandy under the rule of Henry V (c. 1428). It gives abbreviated level suggestions for Henry VI, Humphrey the Duke of Clarence, King Charles VII, Jeanne D’arc, and John Talbot.
#73 - “Character Plans.” This article discusses how to plan out your character ahead of time (with feats, multiclassing, etc.) to create the character archetype that you want.
#73 - “Lands of Adventure.” This article covers the Canadian Corps of Voyageurs, with abbreviated level suggestions for Venant St. Germaine, William McGillivry, Angus Shaw, and William Harrison.
#74 - “Lands of Adventure.” This article covers Wicken Fen, England (c. 70 A.D.). It gives abbreviated level suggestions for Boudicca, Gaius Suetonius Paulinus, and Gnaeus Julius Agricola.
#75 - “Lands of Adventure.” This article talks about the battle of Zuyder Zee (c. 516-534 A.D.). It includes very brief level suggestions for Beowulf, Dayraven, ygelac, and Theudobert. It also includes a random enemy chart.
#75 - “Dungeon of the Month: Pyronius’ Folly.” This short dungeon is given dual stats in both 3E and Hackmaster formats.
#76 - “Effective Wizards Part One: Economics.” This fluff article discusses how to save your wizard character money while maximizing profits.
#76 - “Weapon Skill System.” This article deals with removing BAB in d20 games, and instead using a skill point system to measure competency (and likeliness to hit) with weapons. Includes changes to existing feats as well as new feats for this system.
#77 - “Effective Wizards Part Two: Combat.” This fluff article discusses how to make your wizards more powerful and versatile in combat.
#78 - “The Host of Heaven: Holy Prestige Classes for 3E.” This article gives us a new prestige class, the Harbinger.
#79 - “The Host of Heaven: Holy Prestige Classes for 3E.” This article gives us two new prestige classes, the Judicial Champion and the Seraph.
#79 - “Movies on the Battlemat.” The end of this article gives us full 3E stats for a new monster, the Fire Mare, a new minor artifact: The Glaive, and a new magic weapon property: cutting. All are inspired from the movie Krull.
#80 - “Dangerous Denizens.” This article gives a sneak preview for two monsters from Dangerous Denizens: The Monsters of Tellene: the Eaten One and Sturm-Wolf.
#80 - “The Secrets of Hack-Conversion.” This short article is a fluff-only guide on how to add some elements of a Hackmaster game to D&D.
#80 - “The Host of Heaven: Holy Prestige Classes for 3E.” This article gives us a new prestige class, the Kreuzritter.
#80 - “Movies on the Battlemat.” The end of the articles gives us full 3E stats for the Invader, a monster based on the aliens from the movie Signs.
#81 - “The Host of Heaven: Holy Prestige Classes for 3E.” This article gives us a new prestige class, the Maker, and a new item, the smithing hammer.
#82 - “Lands of Adventure.” This article lists some of the battles between Lord John Roxton and the Peruvian slavers. Very brief level suggestions are given for Lord Roxton, Arthur Conan Doyle, and Pedro Lopez, the king of the slavers.
#82 - “Movies on the Battlemat.”The end of the article gives us a new weapon (bonesword), new armor (armor of the beast), and two new armor extras for said armor (armor spikes and metal claws/fangs), inspired by the movie Brotherhood of the Wolf.
#83 - “Movies on the Battlemat.” The end of the article has the False Legend template (inspired by The 13th Warrior).
#84 - “The Learned Bard: A New Look at an Old Class for D&D 3.5.” This is a variant of the Bard core class that uses spells as a Wizard (with the prime requisite being Int).
#84 - “Movies on the Battlemat.” The end of the article has the Programmed Assassin template (inspired by The Bourne Identity). d20 Modern.
#87 - “Gamemaster’s Workshop: The Paladin as a Prestige Class.” This article converted the core Paladin class into a 10-level prestige class. No mention is made about how this PrC deals with any potential multiclassing restrictions.
#89 - “Rustlers of the Night.” This article features an evil Outsider called a Shadow Stalker. Despite the time of publication, it is 3E, not 3.5E. Also, the ability descriptors (Ex, Su, Sp) aren’t listed for the creature’s abilities.
#89 - “Gamemaster’s Workshop: Making Magic Items Meaningful.” This article talks about making normal magic items more exciting in your campaign. No new crunch is given.
#90 - “Rustlers of the Night.” This article features a new Outsider called the Vodyanoi. Despite the time of publication, it is 3E, not 3.5E. Also, the ability descriptors (Ex, Su, Sp) aren’t listed for the creature’s abilities. Furthermore, no alignment is listed.
#91 - “Gamemaster’s Workshop: Professional.” This article features a new prestige class called the Professional. The PrC’s basic premise is that hits do damage by how well the attack lands.
#96 - “Three Shiny Tweaks for D&D 3E.” This article talks about making three changes to the rules: 1) Multiclassing where, every even level, you take two classes at once. 2) Creating a hybridized fighter/wizard/rogue. 3) High level fighter-only feats.
#100 - “With Your Shield On It.” This article features new shield enchantments, new shield feats, and the bladed shield exotic weapon.
#102 - “Save the Lap Dance for Me.” This article is a short adventure for use with the Complete Mafia for d20 sourcebook.