Songdragon's Character Thread (Rivets Eternal)

Songdragon

Explorer
Makh Grimtooth, Bugbear Rogue 1
(Picture) Medium-sized Humanoid, Neutral, 23-years-old, 6'3", 250lbs.,
dark brown colored eyes, Dark brown fur with several light patches.


STR: 14 (+2)
DEX: 18 (+4)
CON: 14 (+2)
INT: 14 (+2)
WIS: 14 (+2)
CHA: 6 (-2)

Hit Dice: 1d6+2 (8hp)
Speed: 30ft.
Initative: +4 (+4 DEX)
AC: 20 (+4 DEX, +3 natural, +3 armor; touch 14, flat-footed 16)
Current AC: 17 (+4 DEX, +3 natural; touch 14, flat-footed 13)
BAB/Grapple: +0/+2

Action Dice: 6

Fort: +2 (+2 CON, +0 base)
Ref: +6 (+4 DEX, +2 base)
Will: +2 (+2 WIS, +0 base)

Attacks:
  • Club +2 melee (1d6+2/x2)
  • percussion cap pistol, heavy +4 ranged (2d8/x3 - 60ft)
  • percussion cap pistol, light +4 ranged (1d10/x3 - 50ft)
  • Morningstar +2 melee (1d8/x2)

Special Attacks:
  • Two Guns Blazing - heavy/light pistols +2/+2 ranged (2d8/x3 & 1d10/x2 - 60/50ft

Special Qualities:
  • Darkvision 60ft.
  • +3 natural armor
  • Sneak Attack +1d6
  • Trapfinding

Skills: (40 points, max ranks 4/2)
  • Climb +6 (+4 ranks, +2 STR)
  • Disable Device +10 (+4 ranks, +4 DEX, +2 misc)
  • Hide +8 (+4 ranks, +4 DEX)
  • Jump +6 (+4 ranks, +2 Str)
  • Listen +6 (+4 ranks, +2 WIS)
  • Move Silently +12 (+4 ranks, +4 DEX, +4 misc)
  • Munitions +8 (+4 ranks, +4 DEX)
  • Search +6 (+4 ranks, +2 INT)
  • Spot +6 (+4 ranks, +2 WIS)
  • Tumble +8 (+4 ranks, +4 DEX)

Feats:
  • Two Guns Blazing

Languages:
  • Goblin
  • Common
  • Orc
  • Draconic

Equipment:
  • MW studded leather - 20 lbs
  • percussion cap pistol, heavy - 6 lbs
  • percussion cap pistol, light - 4 lbs
    • 40 percussion caps - 0 lbs
    • 40 bullets - 4 lbs
  • morningstar - 6 lbs
  • backpack - 2 lbs
  • belt pouch (2) - 1 lbs
  • bandoleer - 1 lbs
  • MW theives' tools - 1 lbs
  • explorer's outfit - worn
  • rope, silk (50ft) - 5 lbs
  • caltrops (2) - 4 lbs
Total weight carried -- 54 lbs. ( Current 3 lbs)
  • Light load -- 58 lbs.
  • medium -- 116 lbs.
  • heavy -- 175 lbs.
  • lift -- 350 lbs.
  • push -- 875 lbs.

XP: 1700

Notes:
Currently incarcerated and all except noted equipment is on his person.

Appearance:
[sblock]Makh is obviously a goblinoid, a bugbear to be exact. He is shorter then most of his kind, standing just about six feet tall, but has a rather robust build. His scruffy fur is a dark brown in color, with lighter patches of brownish-yellow in various places. Of notice about Makh is that part of his left ear has been ripped away leaving it shorter then his right. He has a toothy maw, where many of his teeth are not straight and jut in differing directions and no matter what he does, so he has given up even trying anymore, his breath is something foul, as if something had crawled into his mouth and died there.

The bugbear wears a patchwork suit of studded leather over his explorer's outfit. Both are well worn, full of dust and dirt, all of the metal pieces are long ago rusted, and reeks of what one hopes is just sweat. It is a wonder it offers any protection at all, but whatever is holding them together does it job well. Across his rest is a bandoleer which holds his various ammunitions for the two pistols, holstered at his side on each hip. At his right side is also a mean looking morningstar, the spikes being rather rusty being well weathered.

Makh tries to carry himself with an air of power, but it just does not work for anyone save Makh himself. While he may not look it, he is an agile beast that none take for granted after seeing him in action. Makh does not talk a lot to save grunt out a reply to a question or growl to make sure others know not to test him further.
[/sblock]

Background:
[sblock]Makh Grimtooth is from a gang of gobliniods who normally roam the lands to the west of Trenchtown. The gang travels about in an array of scavenged and stolen steam driven vehicles, both air and land. The rest are mounted on the back of an animal of some kind, from horses to camels to large lizards found far out in the western lands.

Makh grew up with those about him where their nomadic life was the norm, he has known no other life. The Gang has robbed and pillaged those on the edge of civilization and from time to time even put in with those warring, either side, wherever they can get what they need and want for themselves.

Mahk was trained as a scout and with the use of pistols, to which he uses to great effect. He and the other scouts usually search out their potential targets and threats to the Gang. In one such scouting mission Mahk found himself before a number of green recruits from Zeakaden and took them on alone, confident in his own abilities. While he managed to kill the small four man team, he had part of his left ear literally shot off. He took as his prizes, the two pistols he carries to this day, with the rest given to the Gang.

It was in most recent time, when the Gang joined up with the Zeakaden forces in an action against Trenchtown, in exchange for scavenged parts to keep their steam vehicles running. Makh and another were sent ahead to scout out the Trenchtown position and sabotage anything they could find. The pair easily infiltrated the camp and did their business, but the fellow, a human Zeakaden, who accompanied him, took an unnecessary risk of trying to steal from one of the officer's tent. He was discovered which led to Mack being found out as well. Before his eventual capture, he managed to shoot the Zeakaden fool who got them caught. Makh gave little resistance after that task was done, save to spit on the dead body. He was taken and is now a prisoner in Trenchtown.
[/sblock]
 
Last edited:

log in or register to remove this ad

Remove ads

Top