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The Blue & The Grey


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NAME: Adrianna Shannan
RACE: Female Human
CLASS: Charismatic Hero 2/Smart Hero 1
STARTING OCCUPATION: Investigative (photojournalist/investigative reporter)
ALLEGIANCES: The New York Tribune, father, good.

AGE: 25
HGT: 6ft
WGT: 150
BUILD: slender
EYES: peircing sapphire blue
HAIR: auburn with two streaks of white running from her temples
SKIN: typical of most redheads, creamy white

Background
[sblock]
Adrianna is the adopted daughter a newspaper magnant, who owns one of the nations most widely read newspapers - The New York Tribune. Her adopted father raised her as his own after her parents were killed on a sinking liner. When she was growing up, her foster father took her with him on his many business trips and she learned many things, both the estoric and the practical and when she grew to adult hood, she followed in his footsteps, becoming a fairly successful reporter and photojournalist.

Due to her many brushes with the paranormal and strange as well as her many brushes with the criminal underworld she has recently become under the scrunity of the FBI, perhaps for recruitment? [/sblock]

APPEARANCE [sblock]
Adrianna is a beautiful 6ft tall woman of about 25 years of age. She has finely chiseled features and peircing blue eyes, brimming with intelligence. Her auburn hair is normally styled into a wrist-thick french-braid that hangs past her waist and her complexion is typical of most red-heads. Her clothing is generally well-made and comfortable and she dresses to fit the occasion. [/sblock]

(+1) STR 12
(+1) DEX 12
(+1) CON 12
(+2) INT 14
(+1) WIS 12
(+3) CHA 16

HP: 15
DEFENSE: 13
INITATIVE: +1
BASE ATTACK: +1
SPEED: 30ft
REPUTATION: 3
ACTION PNTS: +15
WEALTH 12

FORT 3
REFL 3
WILL 4

SKILLS BASE + BONUS + OTHER BONUS
[sblock]
Bluff 4 + 3 = 7
Diplomancy 4 + 7 = 8
Gather Information 4 + 7 = 8
Use Electronics 4 + 1 = 5
Craft writing 4 + 1 +1 = 6
Decipher script 4 + 1 = 5
Investigate 4 + 1 = 5
Knowledge business 4 + 1 = 5
Knowledge current events 4 + 1 = 5
Knowledge history 4 + 1 = 5
Streetwise 4 + 1 = 5
Tactics 4 + 1 = 5
Read/write language 4 + 1 = 5
Speak Language 4 + 1 = 5
[/sblock]

TALENTS
[sblock]
Charm: The Charismatic hero gets a competence bonus on all Charisma-based skill checks made to influence members of his chosen gender. The bonus is equal to the character’s Charismatic level. A Charismatic hero can only charm Gamemaster characters with attitudes of indifferent or better. The charm bonus can’t be used against characters who are unfriendly or hostile. This ability can be taken more than once (for another gender).

Savant: Select one of the skills listed in the following paragraph. The hero must have ranks in the skill if it is Trained Only. The Smart hero gets to add a bonus equal to his or her Smart level when making checks with that skill. A Smart hero can take this talent multiple times; each time it applies to a different skill.

Skill Choice: Investigate [/sblock]


FEATS
Simple weapon proficiency (bonus feat due to class)
Brawl (bonus feat due to investigative starting occupation)
Iron Will (Bonus feat due to class)
Personal fire arms
Combat Martial arts
Archaic Weapons Proficiency

LANGUAGES (She can read and write in these as well)
English. French. Italian. Gaelic. German. Russian. Mandarin Chinese. Japanese.
 
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Thomas Heywood

Fast 2/Smart 1/Dedicated 1

Hit Dice: 9+1d6+1d8 (18 hp) [12 current]
MDT: 12
Initiative: +2
Speed: 30 ft.
Defense: 17 (+5 Class, +2 Dex), flat 15, touch 17
Base Attack/Grapple: +1/+1
Attack: Colt Super Auto +3 (2d6/x2)
Full Attack: Colt Super Auto +3 (2d6/x2)
Action Points: 7
Space/Reach: 5 ft./5 ft.
Saves: Fort +2, Ref +4, Will +5
Abilities: Str 11, Dex 15, Con 12, Int 16, Wis 13, Cha 12
Occupation: Investigative (Investigate, Knowledge (streetwise), Personal Firearms Proficiency)
Reputation: +5
Skills: Balance +3(1), Drive +4(2), Electronic Use +7(4), Hide +5(3), Investigate +12(5), Knowledge (behavioral science) +12(6), Knowledge (civics) +10(5), Knowledge (current events) +8(5), Knowledge (history) +5(2), Knowledge (philosophy) +5(2), Knowledge (streetwise) +8(4), Knowledge (technology) +5(2), Listen +4(3), Move Silently +4(2), Read/Write Language (German, Latin, Spanish), Research +5(2), Search +7(4), Sense Motive +6(5), Speak Language (German, Latin, Spanish), Tumble +4(2)
Feats/Talents: Educated, Evasion, Iron Will, Personal Firearms Proficiency, Point Blank Shot, Renown, Savant (Knowledge (behavioral science)), Skill Emphasis (Investigate)
Allegiances: Self, law, family

Thomas Heywood is troubled man. Growing up, his father, Matthew, pushed Thomas very hard to excel at sports and school. Despite being talented, Thomas could rarely live up to his father’s exacting standards, though. He was regularly yelled at and beaten. He knew that his father just wanted the best for him. Matthew had come up from nothing and made himself a successful middle-class police detective. Despite that, his father’s harsh treatment built up a well of resentment in him.

Matthew told his son that he would go to college and then he, too, would become a policeman. Thomas liked the idea of getting into law enforcement and admired his father’s highly decorated career, but hated the idea of being told what his career was going to be. He started entertaining the idea of joining the FBI. While in college, Matthew died of cancer. Thomas was heartbroken and glad and glad at the same time over this. He has yet to come to terms with his father. He still hears his father’s voice in his head chastising him when he makes a mistake or when he doesn’t do as well as he could. He also finds himself talking to his father when he is alone.

Thomas excelled at his studies and made a name for himself as a bright scholar of criminology while at school. Still determined to get into the FBI rather than local law enforcement, Thomas did something drastic. The FBI was on the trail of a serial killer that had eluded them for sometime. The trail was cold and they were desperate. Thomas befriended one of the agents on the case while still in school. Since he had expressed an interest in the FBI, he managed to get the agent to let him take a look at the case files. Thomas used the information he read in the file to set up and frame another man for the crime. He then “caught the killer.” The man had several prior convictions and despite the fact that there were some holes in the case, there was enormous pressure to close it and they were overlooked. Thomas became a huge hero and his shot at getting a job at the FBI was assured.

Thomas wonders when lying in bed at night how far he would go to prove himself to the ghost of his father. Framing the innocent man is not the only deception he has wrought, only the worst, so far. It haunts him and he rarely sleeps well. He tends to drink heavily when not on duty to try and drown out his feelings.

Thomas has a mother, Mary, and a sister, Jane, that he keeps semi-regular contact with. He has also been dating a girl, Vivian, off and on lately.

Thomas is 26, 6’ tall and 190 lbs. He has short brown hair and brown eyes. He is decent looking and is meticulous about his appearance.
 
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John Bishop

Tough 3/ Fast 1
Hit Dice: 1d10+1d8+9 (28 hp)
Initiative: +2
Speed: 30 ft.
Defense: 17 (+5 Class, +2 Dex)
Base Attack/Grapple: +2/+3
Action Points: 6
Space/Reach: 5 ft./5 ft.
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 13, Dex 14, Con 16, Int 12, Wis 12, Cha 12
Occupation: Law Enforcement (Gather Information & Knowledge: Tactics)
Reputation: +1
Skills: Drive +3 (1), Electronics Use +2 (1), Gamble +3 (0), Gather Information +3 (2), Hide +4 (2), Intimidate +9 (6), Investigate +3 (2), Knowledge (Streetwise) +5 (4), Knowledge (Tactics) +4 (3), Move Silent +4 (2), Spot +4 (3)
Feats/Talents/Special: Combat Martial Arts, Confident, Personal Firearms, Point Blank Shot, Precise Shot, Remain Consscious, Damage Reduction 1/-, Evasion
Wealth: 12
Allegiances: FBI, Self, Good

Appearance: Standing just above six foot (6’ 1”) and weighing just over 210 lbs he has an impressive frame and broad shoulders. Looking youthful for his age (26), he shows little signs of stress or fatigue. His dark brown hair contrasts his green eyes. He hates wearing suits and if he gets the chance he won’t.

Background: The first thing Jack remembers is growing up in a Catholic orphanage just outside Portland, Oregon. In fact that is all Jack remembers of his childhood. Raised during the depression and the war, there were not many families willing to adopt. That Jack was known as a trouble-maker.

Naturally athletic Jack did well in high school, playing fullback in football. Jack made a name for himself locally. Looking forward to enlisting, the war ended before he was old enough. Instead he attended the University of Oregon on a football scholarship. During his junior year though he was injured and while smart he had to worker at his academics.

Ultimately he applied for the Portland Police Bureau and was hired as a cop. He made a good street cop, although he earned a reputation of being heavy handed and excessive sometimes. After three years on the job he applied for the FBI. Being a G-man seemed more exciting and better opportunities to fight crime.

Once again he gained a reputation of being heavy handed and rough. He was transferred to “Special-Investigations” where he first encountered strange and paranormal things. At first he was skeptical but now he loves the chase and unusual aspects of the job.
 
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Into the Woods

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